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[MOD] Convenient Enhanced Edition NPCs for BG:EE, SoD and BG2:EE

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  • FFFFFF0FFFFFF0 Member Posts: 16
    argent77 wrote: »
    Ulkesh wrote: »
    Two questions:

    1) Where can I find Adoy's belt, if I move it to shops?

    2) I'm planning to use this mod: https://github.com/BGforgeNet/bg2-tweaks-and-tricks/blob/master/docs/stores.md
    It has a component called "Cleanup stores
    Remove various items polluting the stores. Store interface only displays 4 items at a time, and scrolling quickly gets annoying."

    Do you think it will work together with your mod? Or will it overwrite the shops?

    1) The new item locations are listed in the mod's readme. Adoy's Belt is available in the Feldepost's Inn of Beregost.

    2) I haven't used that mod. However, it's unlikely that there will be issues since the items are relocated traditionally at install time. There is no functional difference between items from this mod and vanilla game items in that regard.

    Is it normal that none of those new items exists in my game?

    here's a snippet of WEIDU

    "
    ~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #3 // Modify Enhanced Edition NPCs -> Decide for each NPC individually: v4.6
    ~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #201 // Modify individually: Baeloth -> Make Baeloth passive: v4.6
    ~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #102 // Disable Dorn: v4.6
    ~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #104 // Modify individually: Neera -> Disable Neera: v4.6
    ~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #105 // Modify individually: Rasaad -> Disable Rasaad: v4.6
    ~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #311 // Allied Caelar Argent in Avernus boss battle -> Joins as controllable follower if no free party slots available: v4.6
    ...
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v16
    ...
    "
  • argent77argent77 Member Posts: 3,543
    FFFFFF0 wrote: »
    Is it normal that none of those new items exists in my game?

    here's a snippet of WEIDU

    "
    ~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #3 // Modify Enhanced Edition NPCs -> Decide for each NPC individually: v4.6
    ~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #201 // Modify individually: Baeloth -> Make Baeloth passive: v4.6
    ~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #102 // Disable Dorn: v4.6
    ~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #104 // Modify individually: Neera -> Disable Neera: v4.6
    ~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #105 // Modify individually: Rasaad -> Disable Rasaad: v4.6
    ~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #311 // Allied Caelar Argent in Avernus boss battle -> Joins as controllable follower if no free party slots available: v4.6
    ...
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v16
    ...
    "

    These items are made available by the mod component "Make NPC-specific items available for everyone". I don't see it in your WeiDU.log.
  • FFFFFF0FFFFFF0 Member Posts: 16
    argent77 wrote: »
    FFFFFF0 wrote: »
    Is it normal that none of those new items exists in my game?

    here's a snippet of WEIDU

    "
    ~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #3 // Modify Enhanced Edition NPCs -> Decide for each NPC individually: v4.6
    ~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #201 // Modify individually: Baeloth -> Make Baeloth passive: v4.6
    ~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #102 // Disable Dorn: v4.6
    ~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #104 // Modify individually: Neera -> Disable Neera: v4.6
    ~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #105 // Modify individually: Rasaad -> Disable Rasaad: v4.6
    ~A7-CONVENIENTEENPCS/A7-CONVENIENTEENPCS.TP2~ #0 #311 // Allied Caelar Argent in Avernus boss battle -> Joins as controllable follower if no free party slots available: v4.6
    ...
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v16
    ...
    "

    These items are made available by the mod component "Make NPC-specific items available for everyone". I don't see it in your WeiDU.log.

    oh I see. thanks for clarifying
  • TaarkothTaarkoth Member Posts: 2
    Given Wilson's recruitment can't be done if Rasaad and/or Neera are disabled, would it be possible to add a component that spawns a recruitable Wilson somewhere appropriate if either of those two are disabled?
  • argent77argent77 Member Posts: 3,543
    Taarkoth wrote: »
    Given Wilson's recruitment can't be done if Rasaad and/or Neera are disabled, would it be possible to add a component that spawns a recruitable Wilson somewhere appropriate if either of those two are disabled?

    That's an interesting idea. I'll definitely give it some thought.
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