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The Black Pits - LOB group?

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  • YigorYigor Member Posts: 959
    Hagenbraun wrote: »
    @Yigor @Wisterias You have beaten Black Pits on LoB difficulty? with lvl 1 chars?
    I'd like to try the same. I have created a lvl 1 sorcerer.
    What should my other party members be (class wise) in order to be able to finish BP1 on LoB difficulty?

    Yes. U need, at least, 1 Totemic Druid in order to pass the initial fight and kill 3 LoB Taslois. I'd suggest also, at least, 1 Fighter (or Archer) with potential Grand Mastery in bows or crossbows! 😎
  • YigorYigor Member Posts: 959
    edited June 2025
    Hagenbraun wrote: »
    @Yigor @Wisterias You have beaten Black Pits on LoB difficulty? with lvl 1 chars?
    I'd like to try the same. I have created a lvl 1 sorcerer.
    What should my other party members be (class wise) in order to be able to finish BP1 on LoB difficulty?

    I have just tested the following trio, starting on LoB from level 1:

    Argos, elf, Ranger: Archer, (18/08)/19/17/9/14/15, short bow++
    Drotica, elf, Dragon Disciple, 18/19/17/18/3/16, sling+
    Totica, half-elf, Totemic Druid, 18/18/16/9/18/16, sling+.

    The totemic druid is necessary to summon a Spirit Animal and to pass the initial fight (familiars are not available!).
    The proficiency in short bow is also helpful in the initial fight, since normally there is a short bow and 20 arrows in the arena.

    Current status: level 5, Tire I-4. It goes more or less smoothly, but I replayed the fight I-1 several times in order to gain more experience. 😎
  • HagenbraunHagenbraun Member Posts: 10
    Yigor wrote: »
    Hagenbraun wrote: »
    @Yigor @Wisterias You have beaten Black Pits on LoB difficulty? with lvl 1 chars?
    I'd like to try the same. I have created a lvl 1 sorcerer.
    What should my other party members be (class wise) in order to be able to finish BP1 on LoB difficulty?

    I have just tested the following trio, starting on LoB from level 1:

    Argos, elf, Ranger: Archer, (18/08)/19/17/9/14/15, short bow++
    Drotica, elf, Dragon Disciple, 18/19/17/18/3/16, sling+
    Totica, half-elf, Totemic Druid, 18/18/16/9/18/16, sling+.

    The totemic druid is necessary to summon a Spirit Animal and to pass the initial fight (familiars are not available!).
    The proficiency in short bow is also helpful in the initial fight, since normally there is a short bow and 20 arrows in the arena.

    Current status: level 5, Tire I-4. It goes more or less smoothly, but I replayed the fight I-1 several times in order to gain more experience. 😎

    Yes, I tried it with one totemic druid and managed to get through the initial fight.
    The spirit lion is extremely powerful in the qualification fight, but the question is, is the totemic druid also powerful in the endgame, with the fight with baeloth or other higher levels?

    If yes, it would be a good party to have 1 sorcerer (maybe able to get to planetar in the end?), and 4-5 totemic druids? maybe 4 druids and a bard, or 5 totemic druids with summons? The question is, are the summons as powerful in the endgame of black pits or do you have to restart from scratch with a different group?

    I want to create a party of 6, with 3 it is too difficult for me, I'm not as experienced as you :smile:
    What would your suggestion be for the other 5 party members? (I'd like to have the main as sorcerer because I want to use that char in BG1 later on)
  • YigorYigor Member Posts: 959
    edited June 2025
    Hagenbraun wrote: »

    Yes, I tried it with one totemic druid and managed to get through the initial fight.
    The spirit lion is extremely powerful in the qualification fight, but the question is, is the totemic druid also powerful in the endgame, with the fight with baeloth or other higher levels?

    If yes, it would be a good party to have 1 sorcerer (maybe able to get to planetar in the end?), and 4-5 totemic druids? maybe 4 druids and a bard, or 5 totemic druids with summons? The question is, are the summons as powerful in the endgame of black pits or do you have to restart from scratch with a different group?

    I want to create a party of 6, with 3 it is too difficult for me, I'm not as experienced as you :smile:
    What would your suggestion be for the other 5 party members? (I'd like to have the main as sorcerer because I want to use that char in BG1 later on)

    The XP cap in Black Pits 1 is set to 500,000 and U can't use HLA. Druids can go to level 12 and to use level 6 spells, summoning fire elementals. So, yes, druids are great at the end of BP1 too.

    During the final fight, U should concentrate on Baeloth and eliminate him (normally, it shouldn't be too difficult for a full 6-men party). Don't try to kill Rakshasa cuz it will summon a Beholder! 😼

    I'd suggest 1 Sorcerer, 1 Archer, 1 Totemic Druid and also 1 Berserker or Dwarven Defender as your main melee tank. Otherwise, take whoever U want, it should work. 😎

  • YigorYigor Member Posts: 959
    Yigor wrote: »
    I have just tested the following trio, starting on LoB from level 1:

    Argos, elf, Ranger: Archer, (18/08)/19/17/9/14/15, short bow++
    Drotica, elf, Dragon Disciple, 18/19/17/18/3/16, sling+
    Totica, half-elf, Totemic Druid, 18/18/16/9/18/16, sling+.

    I have completed Black Pits I with this group. ✌️

  • HagenbraunHagenbraun Member Posts: 10
    edited July 2025
    Yigor wrote: »
    Yigor wrote: »
    I have just tested the following trio, starting on LoB from level 1:

    Argos, elf, Ranger: Archer, (18/08)/19/17/9/14/15, short bow++
    Drotica, elf, Dragon Disciple, 18/19/17/18/3/16, sling+
    Totica, half-elf, Totemic Druid, 18/18/16/9/18/16, sling+.

    I have completed Black Pits I with this group. ✌️

    Congrats @Yigor !! I made a group of 1 sorcerer + 5 totemic druids. The first battles were ok, but I fail to pass the ogres. I do not come very far, the ogres overwhelm my party really quickly, also the summons (spirit lions).

    How did you manage the 4th battle (gauntlets of ogres - 8 ogres + 1 ogre mage)?
  • YigorYigor Member Posts: 959
    Hagenbraun wrote: »
    Yigor wrote: »
    Yigor wrote: »
    I have just tested the following trio, starting on LoB from level 1:

    Argos, elf, Ranger: Archer, (18/08)/19/17/9/14/15, short bow++
    Drotica, elf, Dragon Disciple, 18/19/17/18/3/16, sling+
    Totica, half-elf, Totemic Druid, 18/18/16/9/18/16, sling+.

    I have completed Black Pits I with this group. ✌️

    Congrats @Yigor !! I made a group of 1 sorcerer + 5 totemic druids. The first battles were ok, but I fail to pass the ogres. I do not come very far, the ogres overwhelm my party really quickly, also the summons (spirit lions).

    How did you manage the 4th battle (gauntlets of ogres - 8 ogres + 1 ogre mage)?

    1) I'd suggest for your Sorcerer an underestimated level 1 spell Grease! It will slow down all Ogres for long time!

    2) Summon Spirit Bears, they will frighten some Ogres with their growling! Use also the spell Horror.

    2) Gain some levels (and some money) by remaking previous fights.

    3) Buy and use wands (fireball, frost, lightning). 🗲
  • HagenbraunHagenbraun Member Posts: 10
    Yigor wrote: »
    Hagenbraun wrote: »
    Yigor wrote: »
    Yigor wrote: »
    I have just tested the following trio, starting on LoB from level 1:

    Argos, elf, Ranger: Archer, (18/08)/19/17/9/14/15, short bow++
    Drotica, elf, Dragon Disciple, 18/19/17/18/3/16, sling+
    Totica, half-elf, Totemic Druid, 18/18/16/9/18/16, sling+.

    I have completed Black Pits I with this group. ✌️

    Congrats @Yigor !! I made a group of 1 sorcerer + 5 totemic druids. The first battles were ok, but I fail to pass the ogres. I do not come very far, the ogres overwhelm my party really quickly, also the summons (spirit lions).

    How did you manage the 4th battle (gauntlets of ogres - 8 ogres + 1 ogre mage)?

    1) I'd suggest for your Sorcerer an underestimated level 1 spell Grease! It will slow down all Ogres for long time!

    2) Summon Spirit Bears, they will frighten some Ogres with their growling! Use also the spell Horror.

    2) Gain some levels (and some money) by remaking previous fights.

    3) Buy and use wands (fireball, frost, lightning). 🗲

    Thx for the tips @Yigor ! The first one was really good indeed, grease is really strong for a lvl 1 spell, did not think that this spell is so strong.

    However, I wanted to try to do the Black Pits without remaking previous fights (lorewise), and with a lvl 1 team from the start.

    My sorcerer is lvl 3 (almost 4) - hence I cannot use horror - and my 5 totemic druids are lvl 4 for the fight with the ogres without remaking old fights.

    But the fight is not even close, I can kill max 2-3 ogres, then it is over..
    It seems my challenge to do black pits with a fresh lvl 1 party without redoing old fights to gain levels and the lob difficulty is not really possible.
    Can you do it with a lvl 1 team and without redoing old fights? I do not think it is possible..
  • YigorYigor Member Posts: 959
    edited July 2025
    Hagenbraun wrote: »
    Can you do it with a lvl 1 team and without redoing old fights? I do not think it is possible..

    Actually, I don't like such a challenge since U'll be unable to buy all good equipment and fully exploit the potential of your characters. A critical lack of money! 😎

    Otherwise, almost everything is possible. If U have enough patience, U can kill all those Ogres just with 1 good archer! Protect it from the fire and lightning (casted by Ogre Mage), buy the potion of speed, enough arrows and just run in circles hitting those Ogres. 🏹

  • HagenbraunHagenbraun Member Posts: 10
    Yes I wanted to do it without buying stuff as well ^^

    Maybe I need to skip that constraint...

    What is the best equipment per slot for the sorcerer which you can buy in the Black Pits? Maybe this will help..

    For the totemic druids I dont care that much for the equipment, as I cant use them anyway in the main game.

    Is it true that you make 165k in total in the black pits without redoing rounds? This should be plenty of gold to buy a lot of stuff?
  • YigorYigor Member Posts: 959
    Hagenbraun wrote: »
    Yes I wanted to do it without buying stuff as well ^^

    Maybe I need to skip that constraint...

    What is the best equipment per slot for the sorcerer which you can buy in the Black Pits? Maybe this will help..

    For the totemic druids I dont care that much for the equipment, as I cant use them anyway in the main game.

    Is it true that you make 165k in total in the black pits without redoing rounds? This should be plenty of gold to buy a lot of stuff?

    The gameplay should be pleasant, and too many (irrational) restrictions will kill all fun imho. 😎

    I'm lazy 😜 to describe the equipment per slot, U can see it in BP1 shops (the stock is renewed 2 times). Basically, use elemental protections (ring of fire protection, boots of lightning protection etc.).

    More importantly, having enough money, U can sell and recharge wands to 100 charges IIRC. It's very expensive, but the unlimited use of some wands could be game-changer. ⚡

    Hmm... 165k should be correct. 😎
  • HagenbraunHagenbraun Member Posts: 10
    edited June 6
    Yigor wrote: »
    Hagenbraun wrote: »
    Yes I wanted to do it without buying stuff as well ^^

    Maybe I need to skip that constraint...

    What is the best equipment per slot for the sorcerer which you can buy in the Black Pits? Maybe this will help..

    For the totemic druids I dont care that much for the equipment, as I cant use them anyway in the main game.

    Is it true that you make 165k in total in the black pits without redoing rounds? This should be plenty of gold to buy a lot of stuff?

    The gameplay should be pleasant, and too many (irrational) restrictions will kill all fun imho. 😎

    I'm lazy 😜 to describe the equipment per slot, U can see it in BP1 shops (the stock is renewed 2 times). Basically, use elemental protections (ring of fire protection, boots of lightning protection etc.).

    More importantly, having enough money, U can sell and recharge wands to 100 charges IIRC. It's very expensive, but the unlimited use of some wands could be game-changer. ⚡

    Hmm... 165k should be correct. 😎

    Hey @Yigor , I made a pause because I could not do it. I restarted the challenge a few days ago, I made the following concession: I was allowed to buy 1 scroll of blindness to learn for my bard (skald). This way, I made it up until tier 3. Now in tier 3 I have bought all the best items for my sorcerer. Hence, I am allowed to use my gold to buy anything else.
    I bought the wand of fire for my sorcerer to use, and 4 scrolls of aganazaar. This way, I managed to complete fight 11. I am now at fight 12 - the clay golems. I have 34k gold left to spare.
    However, I cannot find a way to beat the golems.

    My party after fight 11:
    1 sorcerer level 8
    4 totemic druids level 9
    1 bard (skald) level 8

    The only restriction for my challenge I have left is I am not allowed to redo old fights.

    The problem is, that my spirit animals do not do any damage against the golems because they have "normal weapons" and the golems are immune to that. Now I do not know how to deal enough damage to them? I can summon 8 spirit bears or lions in total (5 at the same time, 3 more when some die) so this is a great meatshield, but I cannot deal any damage.

    How did you beat the clay golems? The problem is that they are immune to magic, so you cant use the unlimited wands..

    If it is not possible with this group - do you think it possible to beat the black pits 1 game with a lvl 1 group without redoing old fights with other chars?

    You think that you could use the kiting strategy with slings in fight 12?
    Edit: Sling kiting is not possible because slings +1 do not do any dmg.
    Any ideas?^^
    Post edited by Hagenbraun on
  • HagenbraunHagenbraun Member Posts: 10
    Hey @Yigor , an update

    I finally made it.
    How? I bought 3 scrolls of summon air elemental, 8 potions of strength, 8 oil of speed, 4 potions of absorption. Then I bought 3x staff +2 and 3x staff +1. Moreover, I bought 3x boots of speed, one for my sorcerer, 2 for 2 totemic druids.
    All of my totemic druids drank potions of strength, of absorption and oil of speed before the fight.

    I killed the shambling mound with spells from my sorcerer and my bard (skald), and then i kited all the clay golems with my sorcerer, running in circles. In the meantime, my 4 totemic druids did not summon anything, but they hit one golem while he was chasing my sorcerer with the other golems. I summoned 3 air elementals with the 3 scrolls, they can hit the clay golems and help quite a bit and do quite some damage. However, unfortunately, the golems sometimes change target and stop hunting the sorcerer (I think when they are blocked in their way for too long or something like that maybe), and killed 2 of my totemic druids with one hit each. After a while, unfortunately, the air elementals disappear, because they only last for a minute or so.
    However, I managed to kill one clay golem after another with focused hitting from my druids and their staffs.

    It took ages, and I let my druids drink another potion of strength and oil of speed after the first one did not last anymore.
    I managed to kill 4 of the golems, but then the potions of strength did not last anymore and also the oil of speed did not last anymore, this meant that the druids did not do much damage anymore and mostly missed their hits. So it took over an hour of kiting to kill the last clay golem. In total, the fight took forever, I think between 2-3 hours.
    It was no fun at all, but in the end, I managed to kill the last golem.
    I managed to win fight 12 with my group without redoing fights.

    The last 3 fights were a breeze, because after fight 12 the 4 totemic druids gained level 10 and then their spirit animals have magic attacks, this means that they can hit enemies again on high levels. The last 3 fights were the easiest of all the fights.

    Man, I'm glad this is over.
    So, I have proven that it is possible to do the black pits on lob difficulty without redoing fights.

    It took me 97 hours playtime, just to do this challenge for the black pits.

    What I do not understand is, why I have the dark urge in me to undertake in such idiotic challenges.

    Thanks a lot for your help Yigor, now, I will try to import my level 9 sorcerer into bg, to try bg. I hope the main game will not be as tedious and boring and difficult as the black pits. Man, this was difficult.
    Take care!
  • YigorYigor Member Posts: 959
    Hagenbraun wrote: »
    Hey @Yigor , an update

    I finally made it.
    How? I bought 3 scrolls of summon air elemental, 8 potions of strength, 8 oil of speed, 4 potions of absorption. Then I bought 3x staff +2 and 3x staff +1. Moreover, I bought 3x boots of speed, one for my sorcerer, 2 for 2 totemic druids.
    All of my totemic druids drank potions of strength, of absorption and oil of speed before the fight.

    ...

    Thanks a lot for your help Yigor, now, I will try to import my level 9 sorcerer into bg, to try bg. I hope the main game will not be as tedious and boring and difficult as the black pits. Man, this was difficult.
    Take care!

    Hey, bro, glad that U have finally succeeded with your epic challenge! 👍

    It's motivated me to start a new duo in BP1 (LoB from scratch): Barbarian + Shaman. Shaman (replacing Totemic Druid) is necessary to pass the initial level. Details are coming soon. 😉
  • HagenbraunHagenbraun Member Posts: 10
    edited June 12
    Yigor wrote: »
    Hagenbraun wrote: »
    Hey @Yigor , an update

    I finally made it.
    How? I bought 3 scrolls of summon air elemental, 8 potions of strength, 8 oil of speed, 4 potions of absorption. Then I bought 3x staff +2 and 3x staff +1. Moreover, I bought 3x boots of speed, one for my sorcerer, 2 for 2 totemic druids.
    All of my totemic druids drank potions of strength, of absorption and oil of speed before the fight.

    ...

    Thanks a lot for your help Yigor, now, I will try to import my level 9 sorcerer into bg, to try bg. I hope the main game will not be as tedious and boring and difficult as the black pits. Man, this was difficult.
    Take care!

    Hey, bro, glad that U have finally succeeded with your epic challenge! 👍

    It's motivated me to start a new duo in BP1 (LoB from scratch): Barbarian + Shaman. Shaman (replacing Totemic Druid) is necessary to pass the initial level. Details are coming soon. 😉

    Hey @Yigor
    With redoing fights or without? xD^^ Let me know how it goes, I think I'm quite experienced in the black pits now^^.

    I'm just thinking about starting a new (custom) 6 char team to get through all the bg1+2 games: bg, bg:sod, bg2 black pits, bg2, bg2 soa, bg2 tob. All on legacy of Bhaal difficulty. I want to kill every enemy and do every quest.
    Aim should be to have the strongest party at the end of bg2 tob.

    What do you think about party composition?
    I want to retake my sorcerer as my main, (planetar should be a strong endgame summon?) and I was thinking of taking my black pits group - 4 totemic druids and a bard (skald). However, I worry if the summons do enough dmg lategame for the bosses in bg2, tob etc? I never played other games than black pits, hence I don't know whether the summons of totemic druids (spirit animals, fire elementals) do enough dps for the bosses late in bg2 and bg2: tob. I do not want to come to a point like the fight 12 with the golems where the summons just dont do any dmg and are completely useless.

    Another alternative would be for example to have my sorcerer as main, then 1-2 totemic druids for summons, and 3-4 archers (I expect them to do high dps throughout all bg 1-2 games?)

    Let me know what you think about my groups, and what you think is the strongest 6 char group on lob difficulty at the end of the series (exploits / cheese strategies included^^)
    Post edited by Hagenbraun on
  • HagenbraunHagenbraun Member Posts: 10
    I'm just reading quite a lot of forum entries and am wondering - are summons weak dps wise in the endgame of bg 2 tob and just useful as meatshields, while the dps has to come from the group characters?

    If so, could this setup be stronger:
    Main - sorcerer (is he stronger than a kensai-mage? I'm wondering who's stronger)
    Char 2: Totemic druid, for a handful of meatshield summons
    Char 3: Fighter-Thief dualclass - for spike trap cheese - is that useful or just in certain situations? If only useful in certain situations, I probably should change that class?
    Char 4: Kensai-Mage dualclass - for max dps - I read the dps of kensai-mage is even higher than archer dps?
    Char 5: High dps archer (is a second kensai-mage maybe better, for more dps?)
    Char 6: Bard (Skald) - for bard song. (Would another dps char be better instead of the skald?)

    What do you think?
  • YigorYigor Member Posts: 959
    Hagenbraun wrote: »
    I'm just reading quite a lot of forum entries and am wondering - are summons weak dps wise in the endgame of bg 2 tob and just useful as meatshields, while the dps has to come from the group characters?

    If so, could this setup be stronger:
    Main - sorcerer (is he stronger than a kensai-mage? I'm wondering who's stronger)
    Char 2: Totemic druid, for a handful of meatshield summons
    Char 3: Fighter-Thief dualclass - for spike trap cheese - is that useful or just in certain situations? If only useful in certain situations, I probably should change that class?
    Char 4: Kensai-Mage dualclass - for max dps - I read the dps of kensai-mage is even higher than archer dps?
    Char 5: High dps archer (is a second kensai-mage maybe better, for more dps?)
    Char 6: Bard (Skald) - for bard song. (Would another dps char be better instead of the skald?)

    What do you think?

    Personally, I don't like Kensai cuz of its weak defense. Concerning max dps, U could use (in late SoA and ToB) FMT with 10 backstabs per round (!!):

    https://forums.beamdog.com/discussion/88894/tob-lob-solo-fmt-aerich-tactics-2-belms-10-backstabs-per-round

    Imho, in view of your "perfectionism", U definitely need a good thief from the very beginning. So, U could steal some nifty items in BG1.

    Bard is optional imho, but U could consider to take a Dwarven Defender or Half-Orc Berserker as your main melee tank! 😎
  • YigorYigor Member Posts: 959
    edited June 13
    Hagenbraun wrote: »

    What do you think?

    Also, a Cleric might be useful too. Even in the beginning of BG1 at LoB difficulty "Command" and "Hold Person" spells are very helpful! 👈
  • WisteriasWisterias Member Posts: 243
    Hagenbraun wrote: »
    Yigor wrote: »
    Hagenbraun wrote: »
    Hey @Yigor , an update

    I finally made it.
    How? I bought 3 scrolls of summon air elemental, 8 potions of strength, 8 oil of speed, 4 potions of absorption. Then I bought 3x staff +2 and 3x staff +1. Moreover, I bought 3x boots of speed, one for my sorcerer, 2 for 2 totemic druids.
    All of my totemic druids drank potions of strength, of absorption and oil of speed before the fight.

    ...

    Thanks a lot for your help Yigor, now, I will try to import my level 9 sorcerer into bg, to try bg. I hope the main game will not be as tedious and boring and difficult as the black pits. Man, this was difficult.
    Take care!

    Hey, bro, glad that U have finally succeeded with your epic challenge! 👍

    It's motivated me to start a new duo in BP1 (LoB from scratch): Barbarian + Shaman. Shaman (replacing Totemic Druid) is necessary to pass the initial level. Details are coming soon. 😉

    Hey @Yigor
    With redoing fights or without? xD^^ Let me know how it goes, I think I'm quite experienced in the black pits now^^.

    I'm just thinking about starting a new (custom) 6 char team to get through all the bg1+2 games: bg, bg:sod, bg2 black pits, bg2, bg2 soa, bg2 tob. All on legacy of Bhaal difficulty. I want to kill every enemy and do every quest.
    Aim should be to have the strongest party at the end of bg2 tob.

    What do you think about party composition?
    I want to retake my sorcerer as my main, (planetar should be a strong endgame summon?) and I was thinking of taking my black pits group - 4 totemic druids and a bard (skald). However, I worry if the summons do enough dmg lategame for the bosses in bg2, tob etc? I never played other games than black pits, hence I don't know whether the summons of totemic druids (spirit animals, fire elementals) do enough dps for the bosses late in bg2 and bg2: tob. I do not want to come to a point like the fight 12 with the golems where the summons just dont do any dmg and are completely useless.

    Another alternative would be for example to have my sorcerer as main, then 1-2 totemic druids for summons, and 3-4 archers (I expect them to do high dps throughout all bg 1-2 games?)

    Let me know what you think about my groups, and what you think is the strongest 6 char group on lob difficulty at the end of the series (exploits / cheese strategies included^^)

    5 sorcerers (DD or not), 1 f/m/t.
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