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Your Favorite Spell Sequencer Combos

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  • FredNFredN Member Posts: 817
    edited June 2025
    For high level parties (Mage level 19+) get chain contingency, set it to go off when an enemy is sighted. Load it with 3 Horrid Wiltings. The spell doesn't affect allies, and enemy groups just evaporate. Works faster than summoning a couple of Devas. B)
    Also, why settle for 3 Devas? Summon some Planetars as well.
  • FredNFredN Member Posts: 817
    I just confronted Gromnir, and Edwin unloaded his chain contingency. End of fight.
  • YigorYigor Member Posts: 989
    FredN wrote: »
    I just confronted Gromnir, and Edwin unloaded his chain contingency. End of fight.

    Awesome! 👍
  • FredNFredN Member Posts: 817
    One caveat. Do not use this if neutral civilians are in the area. I killed something like 4 civilians once, and our reputation fell through the floor.
  • Bishop_AshBishop_Ash Member Posts: 24
    I’m looking at Minor Sequencers for Aerie in early SoA. Which would be best

    Chant/Web
    Chant/Silence 15’ Radius
    Chant/Bless
    Chant/Glitterdust

    Any other ideas?
  • Gel87Gel87 Member Posts: 433
    Cleric / Mage = 2 x silence, or 2 x hold person for that first sequencer :P 2 x web is ofc a classic also.
    Scenario based, like vs karoug a doom + something else is nice. If u need chromatic orb kill or smt. Even a Scroll of Ailment. That 9 second doom cast is kinda hard without vs karoug :P

    I dont play to much mage, they are kinda OP ;P
  • Bishop_AshBishop_Ash Member Posts: 24
    I never thought of a Doom/Chant Sequencer. Those are 2 good debuffs that normally have long casting times

    Thanks!
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