The BG1 update is about 94% done. I plan to stagger the updates so there's a change coming out every month until everything is out. The first one will be on June 1st.
I'll always provide support. I imagine there will always be a question in the future or some obscure bug found by one of those rarely found dialogues that you write.
Dunno if this has been reported yet, but installing your NPCs in BGEE and they're skipping crossmod content with Glittergear's Gone Nuts and Dead Gardens mods because of a /translations/english/setup.tra file missing from both mods' folders.
Except I'm using the latest release version of both and the file in both of those is JournalEntries.tra, not setup.tra
Nevermind, it's something else. Everything's reporting that now.
EDIT: It was the v17 update for BG1 Unfinished Business. Rolling back to v16.4 fixed everything.
The BG1 update is about 94% done. I plan to stagger the updates so there's a change coming out every month until everything is out. The first one will be on June 1st.
Was it delayed?
Or its next year June 1st due to needing extra polishing and testing?
The BG1 update is about 94% done. I plan to stagger the updates so there's a change coming out every month until everything is out. The first one will be on June 1st.
Was it delayed?
Or its next year June 1st due to needing extra polishing and testing?
Not next year, this year. Kale's will be updating first this week, it is behind by a couple of days because I wanted to include crossmod banter for Finch as a last minute addition that I added and need to parse his dialogue file for approval opportunities. Then I will build and deploy the update.
I cleaned up most of my old installations; in particular I no longer use a few item-mods (see the explanation from argent77, morpheus as well as the time-stop item mod) and many issues I used to have, went away. In the past I had e. g. double-NPCs. So I almost had zero problems.
Oddly enough, some NPCs suddenly had a very unusual spawning place that I never had seen before. For instance, Viexnay (or however you spell the name) suddenly emerged in the elven city past chapter 6, at the spawn site of the Rakshasa as well as the elven sorcerers. They gave their speech, then attacked each other; and soon attacked my party. Oddly enough the spawned Viexnay also participated in the attack, going hostile as well but duking it out against the elven sorcers. This was not the only awkward spawn-location; I had about two other NPCs that suddenly spawned on the map, where normally they do not spawn at all whatsoever.
It is the first time I saw that particular oddity and I am not entirely certain how I caused it. I forgot to note down which other NPC spawned in awkward places. In my next play through I am planning to change a few things again, e. g. shuffling install order, also testing out the solaufein mod; I'll give more information should I find more. One speculation I have is that something may be missing in the code checks, but this may be unrelated to the mod here. Just mentioning it in case of a future reference. (The other NPCs did not seem to cause any problem, not sure why Vienxray was showing up; she should be in prison actually since I did not pay the required money.)
Patching AR4500.BCS
Extending game scripts ...
EET_NPC_TRANSITION patching for X3Isa: BG2 NPC without BG1 content
WARNING EET_NPC_TRANSITION: "X3Isa.bcs" doesn't exist in game
WARNING EET_NPC_TRANSITION: "X3Isa25.bcs" doesn't exist in game
EET_NPC_TRANSITION patching for X3Kal: BG2 NPC without BG1 content
Patching AR4500.BCS
Extending game scripts ...
EET_NPC_TRANSITION patching for X3Isa: BG2 NPC without BG1 content
WARNING EET_NPC_TRANSITION: "X3Isa.bcs" doesn't exist in game
WARNING EET_NPC_TRANSITION: "X3Isa25.bcs" doesn't exist in game
EET_NPC_TRANSITION patching for X3Kal: BG2 NPC without BG1 content
Any idea what cause the issue?
Did you also installed the BGEE Kale mod ?
X3Isa is probably the new NPC not yet released.
Patching AR4500.BCS
Extending game scripts ...
EET_NPC_TRANSITION patching for X3Isa: BG2 NPC without BG1 content
WARNING EET_NPC_TRANSITION: "X3Isa.bcs" doesn't exist in game
WARNING EET_NPC_TRANSITION: "X3Isa25.bcs" doesn't exist in game
EET_NPC_TRANSITION patching for X3Kal: BG2 NPC without BG1 content
Any idea what cause the issue?
Did you also installed the BGEE Kale mod ?
X3Isa is probably the new NPC not yet released.
No I didn't install BGEE Kale, only the mod in this thread.
Patching AR4500.BCS
Extending game scripts ...
EET_NPC_TRANSITION patching for X3Isa: BG2 NPC without BG1 content
WARNING EET_NPC_TRANSITION: "X3Isa.bcs" doesn't exist in game
WARNING EET_NPC_TRANSITION: "X3Isa25.bcs" doesn't exist in game
EET_NPC_TRANSITION patching for X3Kal: BG2 NPC without BG1 content
Any idea what cause the issue?
Did you also installed the BGEE Kale mod ?
X3Isa is probably the new NPC not yet released.
No I didn't install BGEE Kale, only the mod in this thread.
So the warning message is OK.
A warning in not necessary an issue.
Hello, Skitia. I found something that looks like a bug. Asked Recorder about Dragonspear events and she disapproved. Why is that? I suspect she should approve.
Here is the pic: https://i.imgur.com/kSaFXjC.png
Thanks, I updated the code locally so it will be corrected on the next update. Surprised it bugged as it should show as Greatly Approves but I guess it fired her self script before evaluating the actual value.
I think this mod would benefit greatly from giving the player expanded install options. By that I mean options to pick and choose what class/kit to install.
In my case, no matter how much I enjoyed Vienxay in BG1, I see no reason to take her along because Jan Jansen is basically her superior in all things - well you can't romance him, but I don't really care about that. So installing Vienxay is pointless to me even if she comes with extra perks. Thus, I don't think that it would hurt to give us the ability to have her as a Sorceress, that way she does not clashes with available NPCs and also suddenly has ability to fill in a lacking niche in the main game. A similar case with Kayle. I enjoy the character, in fact, out of the five, I think this one is the best - and I usually dislike Haflings and Gnomes mind you. But his kit is not very good, at least when I tried it on SCS max difficulty. I'd much rather would have enjoyed the option of having a Hafling Barbarian, or just plain old Vanilla Fighter with extra APR from 5 dots in chosen weapon. With the dwarven lady fighter/cleric would fit, and for those who enjoy the overpowered luck bonuses, a plain old bard for recorder wouldn't hurt either (for that sweet +3 luck).
TL:DR: Optional classes that can "fit" into unavailable niches (not including Emily because she has that option):
Vienxay - Sorceress
Kayle - Barbarian or Fighter/Thief
Helga - Fighter/Cleric
Recorder - Plain Bard
Kale already can be either a barbarian or a warden.
Recorder can be a lorekeeper or a kappelmeister (required Artisan's kit).
Helga can be either a specialist or a fighter / thief multiclass. Deities of Faerun also offers an alternative kit for her.
Interesting. I don't recall having these options - outside of Kits that required Artisan's kitpack - but then again I played this mod over a year ago. Was this option added recently, or am I recalling incorrectly?
Crossing my fingers that Vienxay gets an update too then.
Comments
Dunno if this has been reported yet, but installing your NPCs in BGEE and they're skipping crossmod content with Glittergear's Gone Nuts and Dead Gardens mods because of a /translations/english/setup.tra file missing from both mods' folders.
Except I'm using the latest release version of both and the file in both of those is JournalEntries.tra, not setup.tra
Nevermind, it's something else. Everything's reporting that now.
EDIT: It was the v17 update for BG1 Unfinished Business. Rolling back to v16.4 fixed everything.
Was it delayed?
Or its next year June 1st due to needing extra polishing and testing?
Not next year, this year. Kale's will be updating first this week, it is behind by a couple of days because I wanted to include crossmod banter for Finch as a last minute addition that I added and need to parse his dialogue file for approval opportunities. Then I will build and deploy the update.
Oddly enough, some NPCs suddenly had a very unusual spawning place that I never had seen before. For instance, Viexnay (or however you spell the name) suddenly emerged in the elven city past chapter 6, at the spawn site of the Rakshasa as well as the elven sorcerers. They gave their speech, then attacked each other; and soon attacked my party. Oddly enough the spawned Viexnay also participated in the attack, going hostile as well but duking it out against the elven sorcers. This was not the only awkward spawn-location; I had about two other NPCs that suddenly spawned on the map, where normally they do not spawn at all whatsoever.
It is the first time I saw that particular oddity and I am not entirely certain how I caused it. I forgot to note down which other NPC spawned in awkward places. In my next play through I am planning to change a few things again, e. g. shuffling install order, also testing out the solaufein mod; I'll give more information should I find more. One speculation I have is that something may be missing in the code checks, but this may be unrelated to the mod here. Just mentioning it in case of a future reference. (The other NPCs did not seem to cause any problem, not sure why Vienxray was showing up; she should be in prison actually since I did not pay the required money.)
Patching AR4500.BCS
Extending game scripts ...
EET_NPC_TRANSITION patching for X3Isa: BG2 NPC without BG1 content
WARNING EET_NPC_TRANSITION: "X3Isa.bcs" doesn't exist in game
WARNING EET_NPC_TRANSITION: "X3Isa25.bcs" doesn't exist in game
EET_NPC_TRANSITION patching for X3Kal: BG2 NPC without BG1 content
Any idea what cause the issue?
X3Isa is probably the new NPC not yet released.
I'm sorry but there's no seperate component in the mod, only Skitia NPCs for Baldur's Gate 2, how do I install Emily last.
No I didn't install BGEE Kale, only the mod in this thread.
A warning in not necessary an issue.
Here is the pic:
https://i.imgur.com/kSaFXjC.png
In my case, no matter how much I enjoyed Vienxay in BG1, I see no reason to take her along because Jan Jansen is basically her superior in all things - well you can't romance him, but I don't really care about that. So installing Vienxay is pointless to me even if she comes with extra perks. Thus, I don't think that it would hurt to give us the ability to have her as a Sorceress, that way she does not clashes with available NPCs and also suddenly has ability to fill in a lacking niche in the main game. A similar case with Kayle. I enjoy the character, in fact, out of the five, I think this one is the best - and I usually dislike Haflings and Gnomes mind you. But his kit is not very good, at least when I tried it on SCS max difficulty. I'd much rather would have enjoyed the option of having a Hafling Barbarian, or just plain old Vanilla Fighter with extra APR from 5 dots in chosen weapon. With the dwarven lady fighter/cleric would fit, and for those who enjoy the overpowered luck bonuses, a plain old bard for recorder wouldn't hurt either (for that sweet +3 luck).
TL:DR: Optional classes that can "fit" into unavailable niches (not including Emily because she has that option):
Vienxay - Sorceress
Kayle - Barbarian or Fighter/Thief
Helga - Fighter/Cleric
Recorder - Plain Bard
Is this something that can be done?
Recorder can be a lorekeeper or a kappelmeister (required Artisan's kit).
Helga can be either a specialist or a fighter / thief multiclass. Deities of Faerun also offers an alternative kit for her.
Only Vienxay lacks an option currently.
Crossing my fingers that Vienxay gets an update too then.