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BG2EE - Which mod to use other than SCS?

I have played BG2 numerous times and most with SCS.

What other large scale mods are there instead of SCS that are worth while?

Comments

  • TrouveurTrouveur Member Posts: 936
    Many !
    What do you seek ? Quests,NPC, tweaks, banters ?
  • fncruzfncruz Member Posts: 39
    I want the game to be more difficult (though NOT SCS which I have done many times) and hopefully different quest/endings.
  • TrouveurTrouveur Member Posts: 936
    edited July 10
    In that case there is Tactics Remix from Morpheus-mart.com. Clearly more difficult than SCS.

    I would also suggest Crucible from the same author, a difficult area added before the final ToB fight.

    As for quests, Acifer have three great quests mods for BG2 : Dark Tidings, Call of the Lost Goddess and Throne of the Mad God.

    I would also suggest Lava's Bloodied Stings of Barovia and Juniper's Stone Leech.

    And the classic Ascension, which makes the final fight more difficult.
  • fncruzfncruz Member Posts: 39
    I have heard of Ascension. I had never heard of Tactics Remix. What makes it harder than SCS?

    I will check all of these out. Thanks.
  • TrouveurTrouveur Member Posts: 936
    SCS was made to make foes less dumb, not necessary more difficult.
    Tactics Remix main goal is to offer big challenges.
    You can check the content here : https://www.morpheus-mart.com/tactics-remix
    Morpheus562 have his Discord to discuss his mods, if you need more feedbacks : https://discord.gg/vpzEXkr5q2
  • atcDaveatcDave Member Posts: 2,673
    I would strongly recommend the three listed above by Acifer and Bloodied Stings of Barovia. All add some seriously fun content to the game.
  • fncruzfncruz Member Posts: 39
    I am installing Tactics Remix and am up to the setting called:

    Install Component [Improve All Enemies Hit Points]?
    [N]o, [Q]uit or choose one:
    1] Enemies Have x2 Hit Points
    2] Enemies Have x2+20 Hit Points
    3] Enemies Have x3 Hit Points
    4] Enemies Have x3+30 Hit Points
    5] Use ini Custom Enemy Hit Point Modifications
    6] Enemies Have 1.5x Hit Points


    Which one do most players go for?
  • morpheus562morpheus562 Member Posts: 581
    I recommend leaving this alone unless you have gone through Tactics Remix before. I personally am going through with option 6 (1.5x Hit Points).
  • fncruzfncruz Member Posts: 39
    Does Tactics Remix prevent NPCs leaving party based on disliking other party members or do I need another mod for that??
  • TrouveurTrouveur Member Posts: 936
    Look at Tweaks Anthology for this instead.
  • Permidion_StarkPermidion_Stark Member Posts: 4,917
    edited July 12
    fncruz wrote: »
    Does Tactics Remix prevent NPCs leaving party based on disliking other party members or do I need another mod for that??

    As @Trouveur said Tweaks Anthology is great for this. You can make it so NPCs complain but don't leave, you can stop them from fighting if you don't want them to and you can and split up couples if you want (not an issue in BG2 but it can be useful in BG1). Personally, I always play with the NPCs complain but don't leave setting because even though I generally play as good guy I like having Edwin and Viconia in the party. However, I do allow NPCs to fight: I find it entertaining, But then I am easily pleased.
  • gorgonzolagorgonzola Member Posts: 3,892
    fncruz wrote: »
    I have heard of Ascension. I had never heard of Tactics Remix. What makes it harder than SCS?

    I will check all of these out. Thanks.

    Just to give you an idea take a look at the original Tactics Mod (the one for the pre EE game) last battle with Irenicus

    https://www.youtube.com/watch?v=sDoJwVjOxOs&pp=ygUcYmcyIHRhY3RpY3MgbW9kIGZpbmFsIGJhdHRsZQ%3D%3D

    Just to go trough the starting dungeon is something very challenging.
    To be true I always played the original mod and still have to try the Morpheus version that is slightly different but in the starting dungeon almost all the ranged ammo are removed so you can't rely on kiting enemies while hitting them ranged, instead of goblins you find strong durgar parties with one or 2 mages and fighters that hit you like trucks, each time you try to rest a group of those durgars spawns right next to you and the Ilylch party is something special: a lev19 Cleric (that in the original mod used to summmon a fallen deva, now removed), a monk that uses quivering palm attacks and on and over...
    So your very low level party, without special equipment, has to face something that seems next to impossible but is not so. I had soloed the dungeon more then one time, I had even done it with a Sorcerer that starting at less then 100K xp and without special items is not the end game overpowered character, not just slipping trough the enemies but killing everything and everyone and many players before and after me have done even better.
    Be prepared to die a lot, to endure a lot of frustration and failures, but also to the pure joy moment after you at the end win a battle that seemed impossible, you will have fun, a sort of masochistic one, but something special.
    I am not the best BG2 player by far but 60% of what me somehow a sort of strong and capable player was learned in that starting dungeon, 35% of the rest playing the rest of the mod and maybe 5% only playing the vanilla game.
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