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[mods] SoD-Only Companions from Weasel Mods

LavaDelVortelLavaDelVortel Member Posts: 2,982
edited August 17 in BG:EE Mods
A new bunch has joined Weasel Mods -- you can now download companions that shall join you during the Siege of Dragonspear DLC. You can download them separately, but these companions aren't that big, thus I've decided to make them a collective subforum.
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Sir Arkanis - Arkanis, a member of the Candlekeep team and a dwarf Watcher, returns as a possible companion for the Siege of Dragonspear official DLC. He has received a promotion, and is now a paladin. The character comes with friendship talks, interjections, banters, and a possible romance with non-evil characters (gender and statistics do not matter, but you need to give him a sign or hint at least twice during the friendship path to make him notice your interest). He may join the group right after you leave Baldur's Gate (Coast Way Crossing area).

Eldoth - Eldoth Kron is back for the Siege of Dragonspear official DLC. He's still as nasty as he used to be. The character comes with a small quest, some timed talks, interjections, and a few banters with other companions. Know, however, that he is just as repelling as in the original game. Truth be told, even I don't like him, and I made this mod, so... if you want to make him come with you, perhaps ask yourself if you really like surrounding yourself with manipulative charlatans.

Faldorn - Faldorn returns as a possible companion for the Siege of Dragonspear official DLC. She may now be encountered in Baldur's Gate, near the Iron Throne building. Convince her she should join your group, and you will be able to keep her for the whole DLC. She comes with a few timed talks, interjections, banters, a small quest, and a few quasi-romantic talks that serve as somewhat of an introduction to the BG2EE mod that is also available on the Weasel Mods website (requirements: any gender, any chaotic alignment, 13+ strength, 11+ constitution).

Mother Lost - The mod adds a new companion for the Siege of Dragonspear official DLC -- she calls herself Mother Lost, but in time you may uncover her true name. The character may join you late in the DLC, next to the Fugue Plane portal; some may therefore consider her more of a temporary character. She is looking for another character you, the Child of Bhaal, are destined to face. The character is an undead fighter and comes with only a few talks/comments. To enjoy the character more, I suggest playing IWD and IWD2 first, as the character refers to events from both games, and this mod was created to bring the two series even closer together. Be aware, it contains spoilers for both campaigns.

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Remember, these are their v1.0 thus they haven't been widely tested. Their content however, is in their final shape; I won't be adding more content to them. These were mostly created for the sake of replayability and new team compositions. These are rather small mods, but they should still bring some additional fun to SoD.

Comments

  • xiaoleiwenxiaoleiwen Member Posts: 216
    Wow, an unexpected release, finally have more motivation to play SOD again :smiley:
  • LavaDelVortelLavaDelVortel Member Posts: 2,982
    Thanks and hope you'll have fun! :)
  • TrouveurTrouveur Member Posts: 936
    Amazing !
    Thank you, now I'm eager to try a party with Eldoth and Faldorn.
  • LavaDelVortelLavaDelVortel Member Posts: 2,982
    Sure! Enjoy! All these characters are a bit different, so I hope everyone will find something for themselves. While Mother Lost is the smallest one (she joins quite late), she also allows IWD fans to get this new kind of interaction and add a conclusion to a very old personal story.

  • MothorMothor Member Posts: 295
    Great job man!

    Btw does Faldorn get during installation the option to choose her hoter BG2 portrait or only the BG1 one?
  • LavaDelVortelLavaDelVortel Member Posts: 2,982
    I'm using her BG1 portrait here; the BG2 portrait was made to work better with the BG2's portrait style. No one is stopping you from editing the character, though.

    She is also a normal druid here; her kit isn't part of this mod, as story-wise, it is later on that she radicalized herself even more. In SoD she is somewhat between being her previous self, and the BG2 version of her.
  • Kensei_xXxKensei_xXx Member Posts: 268
    Great surprise Lava! Congrats on the release.

    Just one question, do Faldorn and Eldoth use the same cre files as the original characters? So that the mods recognize if players changed something regarding stats, classes, kits etc.?
  • LavaDelVortelLavaDelVortel Member Posts: 2,982
    If you played with them, then yes. If it's a SoD-only run, then no. I use the same method as other characters that are both on the base game and SoD. That does not apply to Arkanis, as he joins only in the prologue and changed quite a bit, and Mother Lost who has no appearance in the original BG1 campaign
  • megrimlockmegrimlock Member Posts: 97
    Very cool.
  • LavaDelVortelLavaDelVortel Member Posts: 2,982
    Thanks!
  • megamike15megamike15 Member Posts: 2,667
    Eldoth caught me by surprise. i wonder if his sod story will explain why he isnt in 2?
  • LavaDelVortelLavaDelVortel Member Posts: 2,982
    edited August 18
    Nah, do not expect much from him :) I mean, he is in BG2 -- in The Cost of One Girl's Soul :D And you may kill him there :P I don't think it's much of a spoiler, the mod has been available for a couple of years already.

    I wanted to have a bard in SoD, and even if someone would like to ask Voghiln to join the group, that way you can have someone who has the same class as him, and just swap them later on.

    Eldoth is a horrible person, and I feel somewhat horrible that I added him, heh, but I wanted to have at least 2 more people of the original cast to become available in Siege. That also allows to let Eldoth and Skie to quarrel a bit more in SoD, and show that she's no longer under his influence and she's not falling for him and his lies ever again.
  • ThomMerrilinThomMerrilin Member Posts: 11
    Since the cre files are the same, will the mod work in an EET run for continuity for Eldoth and Faldorn between their BG1 versions and your BG2 mods?
  • LavaDelVortelLavaDelVortel Member Posts: 2,982
    No. The continuity is between BG1EE and SoD, not BG2EE, and that is not going to change. SoD happens basically right after BG1EE, and Faldorn BG2EE happens a bit later, she radicalized herself meantime, has a new kit, new personal item(s), and she's better at shapechanging.

    Furthermore, as I said many times, I do not use EET, and I dislike the idea, because I'm not a fan of BG1 campaign and I would rather skip it most of the time.
  • ThrasymachusThrasymachus Member Posts: 960
    What a pleasant surprise! Thanks! B)
    Do the new companions banter with each other?
  • LavaDelVortelLavaDelVortel Member Posts: 2,982
    Banters are short and simple, usually like 3-liners, but yes, they do notice each other. I prefer short banters like that in SoD, as without full voicing SoD-style banters aren't that great. Even though I think they have some sort of charm.
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