Thanks for the interest, v1 is almost ready, some final refiniments still.
I'm curious about the NPC bar, did anybody tried it or it doesn't work for everybody? Do you set the key in ui++ settings?
I could not make it work despite setting the key. Tryed with EET an BG1 and a lot of diffrent settings from the NPC-Bar Options.
So you do see the options window for NPC bar? And do you have EEex installed?
Thanks for the interest, v1 is almost ready, some final refiniments still.
I'm curious about the NPC bar, did anybody tried it or it doesn't work for everybody? Do you set the key in ui++ settings?
I could not make it work despite setting the key. Tryed with EET an BG1 and a lot of diffrent settings from the NPC-Bar Options.
So you do see the options window for NPC bar? And do you have EEex installed?
Yes NPC options window is reachable and i can also activate the "Minimized Settings Bar". EEX 0.10.2.1-alpha.
uh sorry @MephistoSatanDevil I keep forgetting about github. If you base your change on v1.0 ui.menu I will merge it immediatelly. There is also fork by veiller about chinese language also. Is this related to your change?
I experienced the missing frame mid game after changing some ui settings (it was displayed correctly initially) Quit and restart the game with same problem. And then I changed the skin and settings several times, and the frames appeared again. Not sure what is the cause though.
Okay I decided to push v1.0 without further delays. It is out and it features all skins finished.
SCS compatibility is not part of v1.0, but IIRC I read sometime ago, that DavidW would make it compatible on SCS side once the UI is out of beta, so maybe he'll do it.
Why it's not compatibile with SCS? You mean bestiary has wrong stats?
Delimiter symbols and digits are there, I have no idea why would string splitting not work. Anyway I have added the splitting logic in condition for non-chinese languages. Now, in chinese, it will display everything except for class level/experience info at the bottom. This information will only be in class tab.
I'm at the end of work for v0.8. I will release it shortly.
https://github.com/Gibberlings3/EE_Fixpack/pull/199
Through the EEFP Update Game Text, the issue with the experience progress bar display in the Chinese environment has been thoroughly fixed, thus special handling for zh_CN is no longer necessary.
There is also fork by veiller about chinese language also. Is this related to your change?
Yes, we know each other. Veiller's previous PR modified the matching regex to handle Chinese commas, but I noticed his changes weren't based on version 1.0 and still had some issues. Later, I considered using EEFP to modify the corresponding entries to adapt to the mod's regex patterns. So I asked him to close his original PR and submit a new pull request based on version 1.0.
SCS in general is compatible, only some optional components that affect the UI (resting provisions, revised inn rooms, assign thief skills in steps of 5) are not compatible. The difficulty selection is also technically incompatible but there is a workaround to do it via dialogue instead
SCS in general is compatible, only some optional components that affect the UI (resting provisions, revised inn rooms, assign thief skills in steps of 5) are not compatible. The difficulty selection is also technically incompatible but there is a workaround to do it via dialogue instead
Just wondering, does that difficult selection by dialogue give you the full fine-tuning options list with the stuff like mage prebuff, priest prebuff, etc.., or does it just give you the generalized list of overall difficulties (improved, tactical, hardcore, insane, etc.)?
SCS in general is compatible, only some optional components that affect the UI (resting provisions, revised inn rooms, assign thief skills in steps of 5) are not compatible. The difficulty selection is also technically incompatible but there is a workaround to do it via dialogue instead
Resting provisions are compatible, it's just the number of them is not displayed, but the component works fine otherwise.
Difficulty slider works too, it's just the fine tuning setting which is available through an innate ability.
Resting provisions are compatible, it's just the number of them is not displayed
I would call that incompatible :P However, i suppose all "incompatibilities" of UI-related SCS stuff comes down to things not being displayed because the custom UI does not support it (as opposed to the underlying mechanics breaking or not functioning). That resting provisions component in particular is a pity, i love the limited resting from PoE and think it's a good fit for the IE games, rest spamming is just too strong and not punished at all in BG
Resting provisions are compatible, it's just the number of them is not displayed
I would call that incompatible :P However, i suppose all "incompatibilities" of UI-related SCS stuff comes down to things not being displayed because the custom UI does not support it (as opposed to the underlying mechanics breaking or not functioning). That resting provisions component in particular is a pity, i love the limited resting from PoE and think it's a good fit for the IE games, rest spamming is just too strong and not punished at all in BG
I understand your PoV, to me incompatible would be not working at all.
It's not really a problem in my runs because I also use Tweaks Anthology "limit rest to once by 24 hours" component, and rest only when at least 4 members are tired or they are all greatly wounded.
I fully agree with you, unlimited resting is far too strong in BG.
Comments
So you do see the options window for NPC bar? And do you have EEex installed?
Nice to see the skins completed. :-)
Yes NPC options window is reachable and i can also activate the "Minimized Settings Bar". EEX 0.10.2.1-alpha.
I think you could just copy "content" folder to the override. If you don't have any other mods that patch ui.menu file.
Tried the other skins, and I noticed the skin for map is still using the SOD skin. (world map as well)
Okay I missed worldmap, I will add that, but area map should be skinned. What game do you play?
I tried it on BGEE.
Hi @Pecca
Just installed the new 1.0 release, but I'm missing the frames on the left menu.
Thanks!
Was a new install.
Why it's not compatibile with SCS? You mean bestiary has wrong stats?
https://github.com/Gibberlings3/EE_Fixpack/pull/199
Through the EEFP Update Game Text, the issue with the experience progress bar display in the Chinese environment has been thoroughly fixed, thus special handling for zh_CN is no longer necessary.
Hope to merge this PR: https://github.com/Renegade0/InfinityUI/pull/46
now it looks perfect.
Yes, we know each other. Veiller's previous PR modified the matching regex to handle Chinese commas, but I noticed his changes weren't based on version 1.0 and still had some issues. Later, I considered using EEFP to modify the corresponding entries to adapt to the mod's regex patterns. So I asked him to close his original PR and submit a new pull request based on version 1.0.
Just wondering, does that difficult selection by dialogue give you the full fine-tuning options list with the stuff like mage prebuff, priest prebuff, etc.., or does it just give you the generalized list of overall difficulties (improved, tactical, hardcore, insane, etc.)?
Difficulty slider works too, it's just the fine tuning setting which is available through an innate ability.
It's not really a problem in my runs because I also use Tweaks Anthology "limit rest to once by 24 hours" component, and rest only when at least 4 members are tired or they are all greatly wounded.
I fully agree with you, unlimited resting is far too strong in BG.
What about the missing the frames on the left menu?