Yeah, but I'm mostly just annoyed planning all but the pools part of the end battle. And now I wont even get to see the tactics work against the Big 6 and Melissan.
@Enuhal Thank you! Fireball, eventually to be superceded by Skull Trap, continues to be key when we're dealing with large enemy groups.
It'll be a long time before enemies have resistances and/or HP to shrug off, at present levels, 45D6 fire damage, averaging 157.5 damage (78.75 if they make five saves in a row).
@histamiini Near-perfect run, I must say. Your posts are also a very good source of information on enemy abilities.
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It'll be a long time before enemies have resistances and/or HP to shrug off, at present levels, 45D6 fire damage, averaging 157.5 damage (78.75 if they make five saves in a row).
@histamiini Near-perfect run, I must say. Your posts are also a very good source of information on enemy abilities.