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"Maybe this time" [NO-RELOAD THREAD]: "The Tale of ONE MILLION visions"

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  • histamiinihistamiini Member Posts: 1,483
    Raven, Half-Orc Dark Moon Monk (SCS, LoB) Update 3

    After quite easily dealing Ashatiel we cleared the Avernus Bridge to Trix with Skelis. Trix immediatelly asked the riddle so we didn't need to fight the last enemies.
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    Raven v Belhifet.

    Enchanted Weapon is the only way to get 3,5 apr (fist/weapon) for Monk v Belhifet. Belhifet is doable LoB solo with 2,5apr Monk, but it's very close call. You don't want to even use Detect Illusion as Belhifet will disappear casting Improved Invisibility again taking hitting time away.

    We started buffing with 3xPfF, 3xPfE, 3xPfC, 3xPfA, 8xMind Focus, PfP, 5 Skelis, Emotions Hope and Courage, Clarity, Defense and started the lift. Immediate surprise as I forgot that Skelis didn't follow through. Another 5 Skelis, and as they were dealing with the enemies we continued buffing. 30xHeroism and at that point I had to turn Skelis on each other as there was only Green Abishai left. Continuing with Power, 2x Invulnerability, Clarity, Enchanted Weapon, Emotion Hope and Courage, 9xChampion's Strength, killed the last Abishai, 2xChampion's Strength, Violet, Fortitude and Blur.
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    We arrived Belhifet with -19 AC v Slashing and 3,5apr -31/-29 Thac0 Fist/Icindeath. Escaped Belhifets Dispel, Mystara hit him with Strength spell to lower his Thac0 from -11 to -9 and started slinging him with 2apr Bullets +3. In few rounds Bel was alredy in injured state with no need to even drink from the Goblet. I calculated around 14 rounds of average fight time, and it was probably around that. In the end it wasn't even close, and only needed 2 refreshes from the Goblet. Mystara even got 4 Criticals I think.
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    Shadows of Amn

    For BG2 we additionally installed SoD items from Unofficial Item Pack, as I find Monk gear lacking there. One of the most disappointing design choices is that the Monk gear in ToB isn't even accessible by solo Monk. Not that it matters with us. Mystara will also get couple goodies.

    weidu.log
    / Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1070 // Faydark's Abilities Auto-Roller/GrimLefourbe's BG2 UI: 4.0.7
    ~ASCENSION/ASCENSION.TP2~ #0 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.1.0
    ~ASCENSION/ASCENSION.TP2~ #0 #10 // Balthazar can be redeemed: 2.1.0
    ~ASCENSION/ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.1.0
    ~ASCENSION/ASCENSION.TP2~ #0 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.1.0
    ~ASCENSION/ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.1.0
    ~ASCENSION/ASCENSION.TP2~ #0 #50 // Improved Slayer Transformation: 2.1.0
    ~ASCENSION/ASCENSION.TP2~ #0 #1000 // Tougher Abazigal: 2.1.0
    ~ASCENSION/ASCENSION.TP2~ #0 #1100 // Tougher Balthazar: 2.1.0
    ~ASCENSION/ASCENSION.TP2~ #0 #1200 // Tougher Demogorgon: 2.1.0
    ~ASCENSION/ASCENSION.TP2~ #0 #1300 // Tougher Gromnir: 2.1.0
    ~ASCENSION/ASCENSION.TP2~ #0 #1400 // Tougher Illasera: 2.1.0
    ~ASCENSION/ASCENSION.TP2~ #0 #1500 // Tougher Yaga-Shura: 2.1.0
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v17
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2360 // Remove Racial Restrictions for Single-Classes: v17
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2380 // Remove Racial Restrictions for Kits: v17
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2371 // Alter Dual-Class Restrictions -> Allow non-humans to dual-class: v17
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2350 // Alter Multi-Class Restrictions -> Allow humans to multi-class: v17
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2390 // Alter Paladin Spell Progression Table -> Paladins Use Icewind Dale-Heart of Winter Spell Tables [grogerson]: v17
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2400 // Alter Ranger Spell Progression Table -> Rangers Use Icewind Dale-Heart of Winter Spell Tables [grogerson]: v17
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v17
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3080 // Increase Ammo Stack Size -> Unlimited ammo stacking: v17
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3100 // Increase Potion Stacking -> Unlimited potion stacking: v17
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3110 // Increase Scroll Stacking -> Unlimited scroll stacking: v17
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3491 // Better Shadows of Amn Start [dark0dave] -> Start at 500k XP, select items below: v17
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3497 // Better Shadows of Amn Start: Add Balduran's Cloak: v17
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1500 // Include arcane spells from Icewind Dale: Enhanced Edition: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1510 // Include divine spells from Icewind Dale: Enhanced Edition: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1520 // Include bard songs from Icewind Dale: Enhanced Edition: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // Core Stratagems spell-system changes (installed by default by any AI component): 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2500 // Add 9 new arcane spells: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2510 // Add 6 new divine spells (some borrowed from Divine Remix): 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // More Appropriate-Speed Bears: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4240 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6520 // Smarter genies: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6560 // Smarter mind flayers: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6800 // Smarter Illasera: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6810 // Smarter Gromnir: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6820 // Smarter Yaga-Shura: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6830 // Smarter Abazigal: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6840 // Ascension versions of Irenicus and Sendai use SCS abilities and AI: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6850 // Ascension demons use SCS abilities and AI: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8020 // Spellcasting Demiliches: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8040 // Tie difficulty of level-dependent monster groupings to the difficulty slider: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8060 // Improved de'Arnise Keep ("Tactics Remix"): 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8080 // Improved Bodhi: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8085 // Ascension version of Bodhi uses Improved-Bodhi abilities: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8130 // Rebalanced troll regeneration: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8140 // Improved Drow: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8150 // Improved Watcher's Keep: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Improved Sendai's Enclave: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: 35.21
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: 35.21
    ~SUBRACE/SUBRACE.TP2~ #1 #200 // Subrace mod for Baldur's Gate Enhanced Edition (BG1, BG:SoD, BG2, EET) -> No change subrace colors (Hair and Skin): 0.3.1
    ~ZDBAE/ZDBAE.TP2~ #0 #0 // Baeloth BG2: v0.13
    ~ROMANCE_EXPANDED/SETUP-ROMANCE_EXPANDED.TP2~ #0 #0 // Viconia Romance Expanded: v1.0.7
    ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #31 // Sorcerer: Favored Soul: 1.4
    ~UNOFFICIAL ITEM PACK/SETUP-UNOFFICIAL ITEM PACK.TP2~ #1 #5 // SoD items

    Irenicus Dungeon was pretty trivial with Skelis and coming to Athkatla we had 630k xp and 13k gold, and we improved our rep to 14. After escaping couple waylays we started Maevar quest line. But before getting Rayic we needed casting rights. So we went to the Government District and Mystara summoned Cowled Wizards casting Invisibility. And the neutral soldiers neutralized every one of them. After Zallanora was dead, we could cast spells freely. Nothing really interesting loot most notably Laear's Tear Necklace, Incendiary and Spell Trap scrolls. After that we could lure Rayic's Mephits outside to be slaughtered by Skelies. PfF and Rayic was killed by the repeating Fireball trap. Raven lv11 with Poison Immunity. Maevar was pre Charmed, and Skelies easily wiped them out. Mystara lv12 Mislead and Harm.
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    Skellies, skellies, skellies. Prebek and Shanasha got Mislead Skellied as did Tanner's gang rep 15. Easy fetch quest for Amulet +2 in Neera's Hideout. Easy Graveyard quests, Raven lv12. Graveyard was then cleaned by Mislead Skellies. Pai'na killed by Skelis for headgear we both could use. Copper Coronet and Sewers Skellied, only interesting thing was needing to kill Trolls with Aganna's Scorcher scrolls, rep 17. Neb got Mislead Skellied too rep 18. Reti Skellied for Missile Boots. We Charmed Welther and he was killed by attacking Bregg and Cohrvale. This way we got Silver Pantaloons without rep penalty. 73k gold we bought Biter +2 for Mystara to finish Trolls and Cloak of Gargoyle to protect Raven from Criticals.
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    Next we went Troll hunting with Skelis, Raven lv13 and Mystara lv13 Greater Malison, PfA, Death Fog. Mystara died (7) when we were accidentally revealed fighting the Shadow Druids, Skelis still handled them. Bought RoR to keep resurrecting her. I mistakinly took the Cernd option were he challenged Faldorn straight away, but he absolutely demolished Faldorn in Werewolf form. We bought Wand of Cloudkill and after softening the Rakhashas with WoMS, Mystara started gassing them from Mislead. Only Ithafeer survived as he was immune to poison. Killing him was very problematic as Skelies weren't touching him and Raven only hit with 20's, which was the point I realized that Monk's don't actually benefit from Single Weapon style using Fists, which is disappointing. And taking him 1v1 wasn't going to work. But luckily we managed to position the Skelies in front so that Monk reached the Rakhasha, but he didn't reach us. This took a long time with 3x Stoneskins and hitting only 20's, but eventually he died. We only did this for Poison Immunity Amulet for Mystara, and it better be worth the trouble. Dao's were Mislead gassed, Rep 20 and with 83k gold we bought some stuff. Headband of Focus (to actually get 19 crit), Crown of Lies, Wizard Hat, Robe of Arcane Aptitude (free Spell Sequencer) and Robe of Vecna for 33k gold.
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    Easy quests in Winspear Hilld and Umar Hills, and then went to loot De'Arnise. Yuan-ti Mage got Teleport field on which teleported some of my Skelies to Glaicus, but he was strong enough for them, and we dispelled him with Charm cloak first try. Raven lv14 with 42MR. We used Skeli Sequencer first time for the Ghoul Lord, and the second time against Mekrath's Mephits. Mekrath was gassed together with 5 Skelies, Raven blocking the door with Invisibility. Repelling Haer'delis invasion Mystara lv14 with Mass Invisibility and Unholy Word. In Shadow Ruins we baited Lich spells behind the corner, as some of them are cast by nearness, not by sight. After managing to lure his party away, we destroyed first the Skeletals, and then Raven punched the Greater Mummies. This took couple rests. Once the Lich was alone, we softened it with WoMS, and Skelies then finished the fight. Mystara did die once (8) as the other Lich mob found us on the other side of the board. After dealing them we left. Mencar's gang Mislead gassed and after accepting Shadow Thieves deal we are ready to start Chapter 3.
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