I am playing v2.03 according to ma weidu.log. Illasera in Feldepost Inn attacking Marl does not play well with the component "RESTORED: Marl - Tavern brawl at Feldepost's Inn" from Jarl's Adventure Pack. This component changes the brawl so that it has to be done one on one and without weapons; if Marl gets hurt with weapons or by magic guards appear to arrest the group. While JAP could improve the check who attacked Marl, it most probably will not include a scene where Illasera will be arrested if she attacks Marl with magic.
I noticed that she has a constant blue circle which probably means that she has the allegiance GOODBUTBLUE. Changing it to NEUTRAL might already do the trick so she does not interfere in the brawl.
The mod adds reply options to existing dialogues using EXTEND_TOP. This is not recommended, since it moves the other reply options further down. Any mod trying to patch a specific reply option and addressing it by the number it has in the unmodded game will now hit the wrong line.
Please change added reply options to EXTEND_BOTTOM.
In part 1 of Baldur's Gate, I encountered the following problem:
After Nerys was kidnapped by the Night Thieves, I returned to Illasera, but she got stuck in a loop, asking me if I had taken care of the Riezen and then handling me the scrolls.
Really enjoying the mod so far!
I've run into a problem. I found Riezen and have now returned to Baldur's Gate. I expected to find Illasera at her usual hangout place but she is not there.
Perhaps I've just missed (or forgotten) something. Or is it perhaps a bug?
Any help would be much appreciated as I definitely don't want to miss out on the rest of this cool storyline.
Thanks, yeah, I had just found that walkthrough.
At the point I'm at, it just says "Return to East Baldur's Gate, and report to Illasera in the Elfsong Tavern."
So it seems something has gone wrong.
I did have a case where Ilasera was just not at Elfsong (the Red Wizard dude was there) and for some crazy mod interaction reason, I found her hanging around with Thalantyr. Could even start the Elfsong conversation, it just went nowhere cause no Red Wizard to trigger the cutscene and rest of dialogue. I just checked her file with a Debug Dump where I found her, then went back to Elfsong and spawned her with CreateCreature and it worked just fine from there on. I am not sure why it happened but my assumption is it was Drake? Because he was one of the few additional mods between two runs with Black Hearts and he has content in Elfsong as well so maybe they conflict or there is an install order error on my part. Still no idea how she ended up in High Hedge though.
Having a great time with this mod and finished the first part in Beregost hoping gets even better ch 5 as headed to BG city, wanna try the SOD npcs too, so far no bugs as a lot of mods running but saw might conflict with gorgon Thieves, will update
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I noticed that she has a constant blue circle which probably means that she has the allegiance GOODBUTBLUE. Changing it to NEUTRAL might already do the trick so she does not interfere in the brawl.
Please change added reply options to EXTEND_BOTTOM.
I'm planning a new game and would like to try this mod.
This is the latest version, right? https://github.com/11jo/Black-Hearts
Is this installation order correct?
Thanks to JohnBob.
I've run into a problem. I found Riezen and have now returned to Baldur's Gate. I expected to find Illasera at her usual hangout place but she is not there.
Perhaps I've just missed (or forgotten) something. Or is it perhaps a bug?
Any help would be much appreciated as I definitely don't want to miss out on the rest of this cool storyline.
https://baldursgate.fandom.com/wiki/Black_Hearts_walkthrough#Spider_Assassins
At the point I'm at, it just says "Return to East Baldur's Gate, and report to Illasera in the Elfsong Tavern."
So it seems something has gone wrong.
If anyone knows a code for the version of her I need to CLUA in at this point, I'm guessing that would be my best bet.