Thanks.
BTW, is it normal that in the background i have opened cmd window with this this massage looped (it keeps appearing):
[string "M_GT#NPC.lua"]:52: in function 'func'
...ldur's Gate II Enhanced Edition\override\EEex_Opcode.lua:128: in function <...ldur's Gate II Enhanced Edition\override\EEex_Opcode.lua:126>
[!][EEex.dll] luaCallProtected() - [string "M_GT#NPC.lua"]:52: attempt to index field 'class' (a nil value)
stack traceback:
First of all thanks for the excelent work on EEEx its really awesome, a game changer for me, being able to look at the buffs, know when you can cast a spell and lots of other great stuff.
I am having troubles with some components from tweaks anthology that need EEEx to work though, the game gets sluggish running at around 20 fps if I install some of those components, not sure which ones though.
I know for sure that the one that lets you have more than 4 slots in weapons for every class isn't an issue, I have that one installed and the game is working great.
Anyone knows which components are safe to install? some of them are really good like the concentration one, I wish I could play with.
Anyway thanks a lot for the developers of EEEx and Tweaks Anthology too, both great mods.
I personally run and would recommend running v16 of Tweaks Anthology as multiple EEex enabled components will cause the issues you describe. You could use v18 and exclude components listed as EEex in the readme, but then you would lose out on some cool components in v16 that now get altered in v18 to tap into EEex. If you want a safe install, use v16 until v19 is released. If you want to beta test for the components that may have bugs and cause the slowdown, then use v18.
EDIT: I did a working concentration check via EEex component years ago. You don't need Tweaks Anthology to get working concentration checks.
I personally run and would recommend running v16 of Tweaks Anthology as multiple EEex enabled components will cause the issues you describe. You could use v18 and exclude components listed as EEex in the readme, but then you would lose out on some cool components in v16 that now get altered in v18 to tap into EEex. If you want a safe install, use v16 until v19 is released. If you want to beta test for the components that may have bugs and cause the slowdown, then use v18.
EDIT: I did a working concentration check via EEex component years ago. You don't need Tweaks Anthology to get working concentration checks.
Awesome morpheus, I'm gonna check out your mod, thank you for your work.
I personally run and would recommend running v16 of Tweaks Anthology as multiple EEex enabled components will cause the issues you describe. You could use v18 and exclude components listed as EEex in the readme, but then you would lose out on some cool components in v16 that now get altered in v18 to tap into EEex.
What are these components you refer to that warrant using v16 rather than v18?
Four weapon slots, for example, is available in v16 and in v18 it gets altered via EEex. You can do a making yourself and see w.at else changes from one version to the next
Is it possible to turn off contingency conditions timer? Because when i install InfinityUI i lose access to the EEex options. Which line and where do i have to change to turn it off?
I get this when launching the game with infinityloader.exe
The game just won't load up...it hangs there
I have reinstaleld the EET installation already 4 times and I still can't load the game. Never had it before.
How to fix it please or what's the culprit please?
P.S.
OK. I found the culprit. It was the Baldur's Gate Mini Quests & Encounters which has made it inpossible to launch the game
P.S: No it wasn't. There are other older bg1 quest mods which prevent infinity loader to launch the game for me. I am stuck
Comments
BTW, is it normal that in the background i have opened cmd window with this this massage looped (it keeps appearing):
[string "M_GT#NPC.lua"]:52: in function 'func'
...ldur's Gate II Enhanced Edition\override\EEex_Opcode.lua:128: in function <...ldur's Gate II Enhanced Edition\override\EEex_Opcode.lua:126>
[!][EEex.dll] luaCallProtected() - [string "M_GT#NPC.lua"]:52: attempt to index field 'class' (a nil value)
stack traceback:
I am having troubles with some components from tweaks anthology that need EEEx to work though, the game gets sluggish running at around 20 fps if I install some of those components, not sure which ones though.
I know for sure that the one that lets you have more than 4 slots in weapons for every class isn't an issue, I have that one installed and the game is working great.
Anyone knows which components are safe to install? some of them are really good like the concentration one, I wish I could play with.
Anyway thanks a lot for the developers of EEEx and Tweaks Anthology too, both great mods.
EDIT: I did a working concentration check via EEex component years ago. You don't need Tweaks Anthology to get working concentration checks.
Awesome morpheus, I'm gonna check out your mod, thank you for your work.
I get this when launching the game with infinityloader.exe
The game just won't load up...it hangs there
I have reinstaleld the EET installation already 4 times and I still can't load the game. Never had it before.
How to fix it please or what's the culprit please?
OK. I found the culprit. It was the Baldur's Gate Mini Quests & Encounters which has made it inpossible to launch the game
P.S: No it wasn't. There are other older bg1 quest mods which prevent infinity loader to launch the game for me. I am stuck
Game won't start for me, if I try the regular executable it works...
Also I have been playing Baldur's Gate 1 and 2 EE in Linux with EEex with not trouble at all.
Editing: seems to be a Linux issue with EEEx on Icewind Dale, because I tried in a Windows 10 installation I have here, and its working well.
Adding more info, I'm using Lutris to play with wine-ge-8-26 on Arch Linux, nvidia GPU