Wine does work, it was just two days ago when I did a megamod install test on an EndeavorOS with Wine 9.22 - the version packaged in the Arch repos atm (and I only had to install OpenAL within Wine to get the game running).
Is it possible to disable the “action” icons on character portraits? Such as the weapon icon when they’re attacking, for example. They’re positively hideous.
@GraionDilach, many thanks !!! I was going crazy ... It worked perfectly fine, but impossible to make it work with wine,i installed openAL, but it change nothing, after le following lines in the dos window.
INFO: status: 0
INFO: Creating DPWrapper
INFO: Steam not found
i have the following windows type error message:
Infinity Engine - Enhanced Edition\crash\dump.2.6.6.0.0005.dmp
My version of wine is Q4wine, unfortunately i don't think there's other solution on ubuntu.
Sounds like your game startup can't get past loading the folders. Are you sure your wineprefix is right and that the user you're launching the game with can edit your wine C:\Users\USER\Documents folders? (Because, honestly, this sounds to me that some of these folders might be owned by root and write-protected for your user.)
It's been a long time I last touched Ubuntu desktops (my last Ubuntu-derivate was a Kubuntu 12.04) but I firmly remember that back then accidental write-protections due to a wrong sudo within Wine was commonplace.
The path seem perfectly correct to me, i did not patched it entirely here but it's the good one, the moded bg2ee game can run without using infinity launcher and i tried also to launch it from the wine browser... Maybe i can try to set a new prefix for the launcher, or set he autorisations but i don't know how to do that...
I read the readme.md file of EEex that seem to say that EEex is compatible with wine as long as the proper option is toggled in the infinityloader.ini
Linux — Proton / Wine with the appropriate option toggled in InfinityLoader.ini
Do you know what is the option ?
... Actually, I don't have to edit ProtonCompatibility, either. It really just works for me.
The way I did my setup is to build a megamod installation under Windows (only because I'm installing ~1500 components and PI can't run under Wine), and then just mount the NTFS partition under Linux. Excluding OpenAL and copying over my home dir from Windows (for the EET init variables), I didn't have to fiddle with anything. (Okay, I had to fiddle with the .desktop, but that's simply because i forgot how to set up such.)
I did quite the same, i installed the mods on windows and i pasted the content of the folder into my game folder installed with wine on ubuntu, maybe that Bubb know how to do, i did not find any kind of option about proton/wine compatibility into the InfinityLoader.ini file...
I'm not at home, but i must also check the EEex version i have installed, i also had error when in tried to install B-spell, Olvyn Spell and Shadow Magic, each time for the new spell component and the spell component for the last one, impossible to finalise the installation of spells at the end, because of missing files..!? I don't know if there is a link with my versions of the mods or of EEex .
Offtopic, but:
B_Spell - I've tried to fix it locally, but too many issues to be bothered - mod is very unfinished IMO.
OlyvnSpells - some spells are still EEEx 2.5 compliant and M_MEFUN.LUA keeps throwing warnings into my ingame console but eh, works for the most part, INSTALLATION WITH WARNINGS here.
Shadow Magic - dunno, not using that one.
Comments
Wine does work, it was just two days ago when I did a megamod install test on an EndeavorOS with Wine 9.22 - the version packaged in the Arch repos atm (and I only had to install OpenAL within Wine to get the game running).
INFO: status: 0
INFO: Creating DPWrapper
INFO: Steam not found
i have the following windows type error message:
Infinity Engine - Enhanced Edition\crash\dump.2.6.6.0.0005.dmp
My version of wine is Q4wine, unfortunately i don't think there's other solution on ubuntu.
It's been a long time I last touched Ubuntu desktops (my last Ubuntu-derivate was a Kubuntu 12.04) but I firmly remember that back then accidental write-protections due to a wrong sudo within Wine was commonplace.
Linux — Proton / Wine with the appropriate option toggled in InfinityLoader.ini
Do you know what is the option ?
The way I did my setup is to build a megamod installation under Windows (only because I'm installing ~1500 components and PI can't run under Wine), and then just mount the NTFS partition under Linux. Excluding OpenAL and copying over my home dir from Windows (for the EET init variables), I didn't have to fiddle with anything. (Okay, I had to fiddle with the .desktop, but that's simply because i forgot how to set up such.)
I'm not at home, but i must also check the EEex version i have installed, i also had error when in tried to install B-spell, Olvyn Spell and Shadow Magic, each time for the new spell component and the spell component for the last one, impossible to finalise the installation of spells at the end, because of missing files..!? I don't know if there is a link with my versions of the mods or of EEex .
Offtopic, but:
B_Spell - I've tried to fix it locally, but too many issues to be bothered - mod is very unfinished IMO.
OlyvnSpells - some spells are still EEEx 2.5 compliant and M_MEFUN.LUA keeps throwing warnings into my ingame console but eh, works for the most part, INSTALLATION WITH WARNINGS here.
Shadow Magic - dunno, not using that one.