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[MOD] Remastered Spell Icons (v1.2)

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  • PeccaPecca Member Posts: 2,283
    zenblack wrote: »
    @Pecca I believe this is the new standard for Icons in IE games. I am helping another modder with their icons and would like to copy your color coding and methodology for it. Would it be possible for you to briefly explain it, since it seems to change between IWD and BG. Also I edited some base icons due to the spells provided, for example one of the additional spells the modder has added is Improved Magic Missile and I modified a version of the base BAM to differentiate it. Would it be possible to have permission to the same with those icons in your pack?

    Sure, you have the permission, though I don't have an ambition to talk about it as a "new standard". I did it largely for my UI mods. Change between IWD and BG is the same as in base game, in IWD all summoning spells are green.
    zenblack wrote: »
    I wanted to report some a few inconsistencies in your mod. You probably know this and are annoyed by it but the Icons for Monster Summoning 4-7 are squashed along with the Shadow and Water summons as well. It might have been in order to get them to fit on scrolls or stone backing but since the others are larger it seems like it might have just been one click too far on sizing them.

    I don't experience this, all icons have the same square size. Can you provide a screenshot?
  • zenblackzenblack Member Posts: 111
    This seems to be an incompatibility with IWDification which you have said is not fully compatible yet. I tested both IWD with Infinity UI++ and it was fine, BG1 with Infinity UI++ Fine, BG2 with IWDification Leiui and InfinityUI++ and the icons are off.
  • AtomixxAtomixx Member Posts: 4
    Heya, absolutely love these and thank you for making them.

    I am just having one issue that maybe you could help with though? It could be an issue with the Dragonspear UI++ mod I have installed?

    I've installed these icons for both BG:EE / BG2:EE and the same issue exists, per the screenshot below.

    Scaling of the icons is very large in the spell book page. Hoping you know of a solution or what the problem could be? Thanks in advance <3

    vdd2gjcyp0fd.png
  • PeccaPecca Member Posts: 2,283
    Hi, DUI++ is not compatible because I no longer maintain it. But all it needs is for the spell icons to utilize ScaleToClip function and changing alignment to left top.
  • AtomixxAtomixx Member Posts: 4
    Appreciate the response, thank you!
  • zenblackzenblack Member Posts: 111
    There seems to be a LUA bug that complains when starting IWD.
    COPY_EXISTING ~UI.MENU~ ~override~
    REPLACE_TEXTUALLY CASE_INSENSITIVE EXACT_MATCH
    ~"preparedSpells[rowNumber].spells[1].icon"~ ~"preparedSpells[rowNumber].spells[1].icon" scaleToClip text~
    
    COPY_EXISTING ~UI.MENU~ ~override~
    REPLACE_TEXTUALLY CASE_INSENSITIVE EXACT_MATCH
    ~"preparedSpells[rowNumber].spells[2].icon"~ ~"preparedSpells[rowNumber].spells[2].icon" scaleToClip text~
    
    COPY_EXISTING ~UI.MENU~ ~override~
    REPLACE_TEXTUALLY CASE_INSENSITIVE EXACT_MATCH
    ~"preparedSpells[rowNumber].spells[3].icon"~ ~"preparedSpells[rowNumber].spells[3.icon" scaleToClip text~
    

    The last line is missing a closing ]. It should be:
    ~"preparedSpells[rowNumber].spells[3].icon"~ ~"preparedSpells[rowNumber].spells[3].icon" scaleToClip text~
    

    Credit to Tyan in the G3 discord for finding it.
  • TrouveurTrouveur Member Posts: 1,025
    Hi, on a BGEE install with IWD spells from IWDification mod, the IWD spells doesn't get the new icons.
    Is there a way to fix it please ?
  • PeccaPecca Member Posts: 2,283
    Hi, currently I have no time to work on other mods compatibilities.
  • ZorutarZorutar Member Posts: 51
    @Pecca Just a cosmetic thing — if I download Remastered Spell Icons via Project Infinity, I’m still seeing the old version label v1.0 instead v1.2. Can you please adjust this? Thank you.
    jl0fsmzke6m8.png
  • JWolfJWolf Member Posts: 1
    Hello there!

    Earlier this year you wrote you don't have the time,
    Pecca wrote: »
    Hi, currently I have no time to work on other mods compatibilities.

    and yet I'd love to ask you once more…

    Would it please be possible to make the mod compatible with the IWDification/SCS spells added to the game of BG1 and BG2?
    Your icons are so gorgeous, and it is such a pity that the IWD spells don't register, especially since they are already drawn by you for the actual IWD game!

    Thank you

  • JanWJanW Member Posts: 46
    Here's an idea: Integrate this wonderful mod right into Infinity UI, maybe as an optional component.

    Cheers,
  • PeccaPecca Member Posts: 2,283
    It already has built-in compatibility with Infinity UI, you can install and play with both without problem.
  • kalekale Member Posts: 55
    I've noticed that Glitterdust and Friends don't have a faded "used" symbol in the Spellbook itself. Not sure if that's connected, but both of them are white?

    (My casters are currently spell level 2 so I don't have a way right now to corroborate this ...)
  • AndreaColomboAndreaColombo Member Posts: 5,556
    JWolf wrote: »
    Would it please be possible to make the mod compatible with the IWDification/SCS spells added to the game of BG1 and BG2?
    Your icons are so gorgeous, and it is such a pity that the IWD spells don't register, especially since they are already drawn by you for the actual IWD game!

    I second this request.

    I’d like to try the IWD spells from SCS, but I won’t if they don’t get the spiffy high-res icons.
  • ElGamerViejunoElGamerViejuno Member Posts: 5
    edited January 19
    Omg Pecca.

    These icons are wonderful. But nowadays, most players use the spells added by Sword Coast Stratagems or IWDification. It hurts to see such great icons that aren't complete with the most popular mods. Hopefully you can work on this. It would be amazing to see this mod “complete.”

    Please, I beg you!
  • EtaminEtamin Member Posts: 875
    edited January 29
    I’m adding my name to the request. Your mod looks great. Unfortunatelly now your icons stand out from the ones from mods like SCS and Weasels. I hope you can remaster them too.
    iuyjb957adk9.png
    Post edited by Etamin on
  • valkyvalky Member Posts: 407
    edited March 19
    Looks nice!
    Only nitpicking is spell-revision/SCSII, but as it concerns mods it's also my fault. >:)
    If I use the basic interface @1080p, without downscaling to the old BG2 interface, the difference is rather minor and mostly visible in Bubb's Spell menu, else you won't notice a thing.

    Becomes more obvious, if I use EEex for scaling - even if it's only ie. 10%.

    Might mess around with converting in NI and do a job-convert in Photoshop. It's probably only the washed-out GFX for mostly the "blue" spells and changing the alpha-ones to the ones, that are getting used in the basic interface spells. Can prolly just switch the BAM - I think it's the default background, that makes it more obvious.

    But must have been a tedious work to get them done - kudos!

    [Spell Revision alone uses ~70 changed/shifted/added BAMs, but gets preferred over the changes from SCS - considering the a/b/c variant]

    ^^most players still don't use SCS, let alone Spell or Item revision. The changes are perfect for vanilla BG2!
  • Flipper9304Flipper9304 Member Posts: 5
    edited April 27
    Hi,

    @Pecca, Terrific mod, really like the hd style of these icons. Great work! :)

    I noticed there is 2 missing iwd spells that do not have hd bams. At least I could not find them in the mod.
    - Curse (SPPR112.spl, red version of bless)
    - Prayer (SPPR316.spl, lesser version of righteous wrath of the faithful)

    Also:
    @ElGamerViejuno , @Etamin , @AndreaColombo and others
    For those wanting the hd icons with the iwd spell packs I did some work with ni to copy the correct file from the existing iwd bams to corresponding bam for the spell packs.

    It seems to work well from the limited testing I have done, although I have only tested it with EE fixpack, Iwdification/Stratagems spell packs and the remastered Hd icons.

    So here is a 1.3 version:
    Added to green folder the missing priest spells:
    - Conjure Fire Elemnental
    - Conjure Earth Elemnental
    - Animate Dead

    Added the missing bracket fix in preparedSpells stuff from zenblack. I have no idea what this does but seems good to fix anyway.

    Added support for icewind dale arcane and divine spells:

    Works with SCS, IWDification or Talents of Faerun.
    - Install icons after installing the spell packs. (tested with SCS and IWDification

    Missing content for proper support:
    - Curse and Prayer spells icons since they were missing from iwd spells
    Only thing which is really annoying, 2 spells are the old versions.

    - Conjure Lesser Water Elemental is using the same icon as Conjure Water Elemental since iwd does not have any lesser icons.
    Needs a lesser version idealy so you cannot mistake it for the level 6 version.

    - Mordenkainen's Force Blade is using the same icon as Mordenkainen's Sword.
    Needs a slight variation to not mistake it for Mordenkainen's Sword.

    Those 3 above are the largest remaining issues I know of. Another thing is that this version does not have support for red bg icons for summoning spells. If that needs support we need recolored versions of:
    - spwi901 Monster Summoning VII
    - spwi801 Monster Summoning VI
    - spwi726 Mordenkainen's Force Blade (incase of unique icon version above)
    - spwi725 Monster Summoning V
    - spwi633 Conjure Water Elemental
    - spwi632 Shades
    - spwi610 Monster Summoning IV
    - spwi526 Conjure Lesser Water Elemental
    - spwi525 Summon Shadow
    - spwi527 Demishadow Monsters
    - spwi432 Shadow Monsters
    - spwi226 Decastave
    - sppr739 Stalker
    - sppr616 Whirlwind
    - sppr429 Giant Insect
    - sppr424 Star Metal Cudgel
    - sppr323 Moonblade
    - sppr218 Beast Claw

    Hope this is helpful to the people requesting it, at least it covers almost all the spells. Also, I am not familiar at all with weidu and its workings so I have no idea how it will work in a large install!
    Post edited by Flipper9304 on
  • AndreaColomboAndreaColombo Member Posts: 5,556
    Awesome!! Thank you! :)
  • GreenerGreener Member Posts: 437
    @Flipper9304

    Would you be willing to recolour Whirlwind and Greater Whirlwind HLA icons to red more in line with their offensive nature?

  • Flipper9304Flipper9304 Member Posts: 5
    @Greener, I am not an artist but near infinity has a post processing step for bam files you can use to change the colors. I tried around a few steps with the color balancer and got these red whirlwind icons. You can throw them into the override folder and I think that should work.

    I tried to use this to fix the other icons thats needed but since they have a scroll part as well it recolored the scroll part as well as the symbol. So I dont know how to fix the rest myself unfortunately but any icons which do not include anything else should be simple to change. Even though I don't think they match the color exactly its close enough it can be done.
  • GreenerGreener Member Posts: 437
    @Flipper9304 thank you
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