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Dialogue Bug: Ability Score Requirement Is Met, but the Dialogue Still Won't Trigger

I've noticed a strange issue during quest dialogues. Many dialogue options that require certain ability scores simply won't appear, even though my character clearly meets or exceeds the requirement.

For example, if a dialogue option requires **15 Charisma**, my character has **18 Charisma**, yet the option still doesn't appear. This happens consistently with every ability score check I've encountered.

I'm pretty sure this is being caused by a mod, but I haven't been able to determine which one. Most of the mods I have installed are gameplay-related, such as **Item Revisions**, **Spell Revisions**, **Tweaks Anthology**, and **SCS**, which mainly rebalance game mechanics and content.

That said, I also have **Unfinished Business**, **Almateria's Restoration Project**, and **Banter Packs** installed. I'm starting to wonder if one of these mods—or perhaps an interaction between them—is causing the problem.

Has anyone run into this before or knows which mod might be responsible?

Comments

  • jmerryjmerry Member Posts: 4,222
    Mot of the time, when a dialogue checks a stat (or reaction score), that's the stat or reaction score of the party member that's speaking. Which can easily be someone other than the protagonist.
  • shevy123456shevy123456 Member Posts: 537
    Do you have specific dialogue options in mind? For instance I think Unfinished Business makes no such changes; at the least I can not remember UB having made any such changes. From that list I only do not know Banter Pack, so perhaps it does something like that, but it may help to fetch some dialogue that is a good option to test for others. Which stat do you check on by the way? Charisma? I know that for some mods or queries, the character doing the talking gets checked. Jaheira usually has higher charisma than my main char so she gets more dialogue options or e. g. cheaper prices or other options (like in Edwin's quest, I let her do the haggling part usually).
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