op135 will no longer cause a creature's equipment to be considered unequipped when performing a form-to-form transition. (Thanks Luke)!
The engine's alternative DirectX renderer will no longer exhibit a few frames of graphical glitches when saving.
Modder Features
Lifted the spell state limit from 255 to 4,294,967,295.
Added EEex_Opcode_AddDeferredListsResolvedListener(). This hook is similar to the legacy EEex_Opcode_AddListsResolvedListener(), but runs at most once per AI tick, which should improve performance. (Thanks Luke)!
EEex Fixes
The EEex_Menu_LuaHook_BeforeListRenderingItem() hook will now only run when needed; this previously caused stuttering in the journal with an uncapped FPS.
The Lua Garbage Collection Steps setting will now only take effect when EEex's FPS uncap is enabled, otherwise the vanilla Lua garbage collection strategy is used.
Improved how EEex handles the projector engine (playing videos) when the FPS is uncapped.
Attack info module: Show to-hit chances when hovering attack cursor over target.
EEex Fixes
The "EEex Options" menu will now pause the game when opened, and can no longer be opened via its keybind in weird situations, (e.g. dialog, cutscenes).
Comments
EEex Fixes
EEex Fixes
Vanilla Fixes
- op135 will no longer cause a creature's equipment to be considered unequipped when performing a form-to-form transition. (Thanks Luke)!
- The engine's alternative DirectX renderer will no longer exhibit a few frames of graphical glitches when saving.
Modder Features- Lifted the spell state limit from 255 to 4,294,967,295.
- Added EEex_Opcode_AddDeferredListsResolvedListener(). This hook is similar to the legacy EEex_Opcode_AddListsResolvedListener(), but runs at most once per AI tick, which should improve performance. (Thanks Luke)!
EEex FixesEDIT: For some reason, Steam deleted the actual game executable. Manually adding the executable back corrected the issue.
New Features
- Attack info module: Show to-hit chances when hovering attack cursor over target.
EEex Fixes