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[MOD] Tactics Remix

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  • Kensei_xXxKensei_xXx Member Posts: 522
    edited September 11
    Is it still so, that Tactics skipts the Shade Lord if I have Artisans respective shadow magic component installed?
  • morpheus562morpheus562 Member Posts: 780
    They will conflict.
  • Kensei_xXxKensei_xXx Member Posts: 522
    edited September 11
    Ok, then is Tactics Shade Lord component skippable, or what do I do if I want to use both mods together?
  • morpheus562morpheus562 Member Posts: 780
    I don't know how artisan has his setup. Likely whichever one comes last week overwrite the other one. If memory serves, whatever he has likely isn't going to be as challenging as what TR has.
  • Kensei_xXxKensei_xXx Member Posts: 522
    Ok. Just asking because you mentioned somewhere earlier, that Tactics will recognize if artisans mod has made changes to the Shade Lord and will skip the respective component.

    I don't expect it to be to challenging, I just want some enemies using his Shadow Magic in my runs. ;)
  • TwizmanTwizman Member Posts: 3
    edited September 17
    Are the SCS components for: Item Tweaks, Gameplay Tweaks, and Cosmetic and Ease-Of-Use Tweaks compatible with Tactics Remix? This is excluding the SCS: Core Component, Spell Tweaks, AI Enhancements, and Tactical Challenges.

    For example, from Item Tweaks I'm wanting remove: Arrows of Dispelling from Stores, the Shield of Balduran, Vhailor's Helm/Cloak of Mirroring/Robe of Vecna (to ToB). And from Gameplay Tweaks I want: Improved Shapeshifting, and to delay the bonus merchants.

    Are these tweaks advised in terms of Tactics Remix balancing? Keen to try out the mod after I saw that it supports Loretakers! And I was looking for a mod to improve Mutamin's Garden, and in general anti-XP cheese tweaks for BGEE. :)

  • morpheus562morpheus562 Member Posts: 780
    Those tweaks should generally work. I may update enemies via TR to add new gear that may cause an issue with moving Shield of Balduran, Vhailor's Helm, Vecna, etc. as I don't know where SCS moves them and I don't account for it.
  • deadinsidedeadinside Member Posts: 147
    Twizman wrote: »
    Are the SCS components for: Item Tweaks, Gameplay Tweaks, and Cosmetic and Ease-Of-Use Tweaks compatible with Tactics Remix? This is excluding the SCS: Core Component, Spell Tweaks, AI Enhancements, and Tactical Challenges.

    For example, from Item Tweaks I'm wanting remove: Arrows of Dispelling from Stores, the Shield of Balduran, Vhailor's Helm/Cloak of Mirroring/Robe of Vecna (to ToB). And from Gameplay Tweaks I want: Improved Shapeshifting, and to delay the bonus merchants.

    Are these tweaks advised in terms of Tactics Remix balancing? Keen to try out the mod after I saw that it supports Loretakers! And I was looking for a mod to improve Mutamin's Garden, and in general anti-XP cheese tweaks for BGEE. :)

    For BGEE (and especially if you already played the game many times) I recommend installing the improved TR encounters as well. You can get a lot from the mod with the improved creature modules and improved spellcasters, but many set encounters in the game get little to no changes (aside from heavier hitting enemies).
  • TwizmanTwizman Member Posts: 3
    Thankyou very much! <3
  • raizoraizo Member Posts: 32
    Hi @morpheus562

    Could you look at https://github.com/UnearthedArcana/magic_battles_revised ?
    Can this mod be installed with alongside TR?

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