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Tipun's GUI mod

UlkeshUlkesh Member Posts: 375
edited June 2022 in UI Modding
For anyone looking for an alternative GUI mod, Tipun has released one.

You can find it here: https://www.gibberlings3.net/forums/topic/33568-gui-modding/
There are photos inside.

How to install
The mod contains two components.

First component: Tipun's User Interface (main component).
It is better to install it at the very beginning of the installation. After EET when installing on the Trilogy.

Second component: Tipun's User Interface (create data tables).
It must be installed if you installed other mods after the first component (this applies to mods that add items, kits, NPCs). This component must be installed at the very end of the installation.

I would attach some photos, but they fail to load and I'm not sure if it's my fault.

Comments

  • skushaskusha Member Posts: 140
    @tipun for some reason can't write on this forum, but he asked to post some screenshots.
    Baldr116.png

    Baldr120.png

    Baldr123.png

    Baldr127.png

    Baldr129.png

    Baldr137.png

    Baldr143.png

    Baldr145.png

    Baldr149.png

    Baldr158.png

    In a few days there will be a new version of the mod. Then there will be more screenshots with a description.
    The latest version can be downloaded here.

  • skushaskusha Member Posts: 140
    edited April 2023
    The Achievements single mod by tipun is available.

    Baldr010.png

    English is also available for selection.
    Achievements are enabled in the settings.
  • UlkeshUlkesh Member Posts: 375
    Do you know if the ui was updated @skusha ?
  • skushaskusha Member Posts: 140
    Ulkesh wrote: »
    Do you know if the ui was updated @skusha ?
    tipun wrote:
    The mod has been updated so far at github master. There will be a release soon.
    Now there are Achievements for IWD 1 and 2, and a bunch of bugs have been fixed.
  • UlkeshUlkesh Member Posts: 375
    @skusha I'm starting a new playthrough in one week. I would like to play with TipunUI. Got a few questions:

    1) Do you know if there is a new release coming out?
    2) Do you know if Bubb spell menu is compatible with the GUI?
    3) Does the GUI make it easier to put points into thieves abilities?
  • skushaskusha Member Posts: 140
    Ulkesh wrote: »
    @skusha I'm starting a new playthrough in one week. I would like to play with TipunUI. Got a few questions:

    1) Do you know if there is a new release coming out?
    2) Do you know if Bubb spell menu is compatible with the GUI?
    3) Does the GUI make it easier to put points into thieves abilities?

    Response from @tipun : https://arcanecoast.ru/forum/viewtopic.php?p=2200637#p2200637
  • UlkeshUlkesh Member Posts: 375
    Thanks Skusha.

    For anyone wondering, the answers:

    1. It will come out when I deal with the computers to the end.
    2. I don’t know about Spell Menu, I have to try. But then again, when the hard will migrate to a new computer.
    3. If you mean skill points when leveling up, which is why the Back button is disabled, then no. I tried to get around this problem, but it didn't work (((
  • DrAzTiKDrAzTiK Member Posts: 74
    edited March 2024
    Great mod, the only one allowing a share screen inventory a la poe.

    Thanks Tipun and gj
  • #gargamel#gargamel Member Posts: 15
  • tipuntipun Member Posts: 3
    edited October 20
    #gargamel wrote: »

    Hi. I’ve finally managed to register on this site.
    There are no releases yet, but I’m working on it. I’ve changed the look of the main interface. In addition, several other options will be available, including versions for BG:EE, BG2:EE, IWD:EE, IWD2, NWN, as well as the original BG, BG2, and IWD. Well, not exactly in their original form, but adapted to fit the main interface—let’s just say they’ll be similar. I intend to keep all the functionality of the original mod, while also adding a number of new features.

    I’m feeling optimistic that I’ll be able to get everything done by New Year’s—though that doesn’t always go according to plan.

    I’m not maintaining the old mod because the code is really poor. Back then, it was my first time working with Lua, and I basically just threw it together on the fly. The new version will have much better-optimized code; I’ve even written a utility for editing BAM files—based on PWRZ—to speed up the workflow.
  • tipuntipun Member Posts: 3
    Here are a few screenshots:
    Baldr168.png
    Baldr171.png
    Baldr172.png
    Baldr174.png
    Baldr176.png
    Baldr177.png
    Baldr178.png
  • #gargamel#gargamel Member Posts: 15
    HERO!
    thanks for replying back
    looking forward to the mod and wish u good fortune until then
    the picture links u shared are not working unfortunately
  • NiewiemNiewiem Member Posts: 34
    Strange - they are working for me and it looks good :smile:
  • #gargamel#gargamel Member Posts: 15
    edited October 21
    working now for me too - strange
    looking good indeed

    If I humbly may request a feature :)

    What I do in unmodded game: pick item, it hovers in my hand over inventory, click 123456 to select different char, inventory screen updates underneath my hand with the item still held, also the stats update on each char in response to the item held in hand
  • tipuntipun Member Posts: 3
    edited October 23
    This will only work with EEEx. It’s hardcoded.
    Post edited by tipun on
  • #gargamel#gargamel Member Posts: 15
    It's a base game feature though
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