Tipun's GUI mod
Ulkesh
Member Posts: 375
For anyone looking for an alternative GUI mod, Tipun has released one.
You can find it here: https://www.gibberlings3.net/forums/topic/33568-gui-modding/
There are photos inside.
How to install
I would attach some photos, but they fail to load and I'm not sure if it's my fault.
You can find it here: https://www.gibberlings3.net/forums/topic/33568-gui-modding/
There are photos inside.
How to install
The mod contains two components.
First component: Tipun's User Interface (main component).
It is better to install it at the very beginning of the installation. After EET when installing on the Trilogy.
Second component: Tipun's User Interface (create data tables).
It must be installed if you installed other mods after the first component (this applies to mods that add items, kits, NPCs). This component must be installed at the very end of the installation.
First component: Tipun's User Interface (main component).
It is better to install it at the very beginning of the installation. After EET when installing on the Trilogy.
Second component: Tipun's User Interface (create data tables).
It must be installed if you installed other mods after the first component (this applies to mods that add items, kits, NPCs). This component must be installed at the very end of the installation.
I would attach some photos, but they fail to load and I'm not sure if it's my fault.
0
Comments
In a few days there will be a new version of the mod. Then there will be more screenshots with a description.
The latest version can be downloaded here.
English is also available for selection.
Achievements are enabled in the settings.
1) Do you know if there is a new release coming out?
2) Do you know if Bubb spell menu is compatible with the GUI?
3) Does the GUI make it easier to put points into thieves abilities?
Response from @tipun : https://arcanecoast.ru/forum/viewtopic.php?p=2200637#p2200637
For anyone wondering, the answers:
1. It will come out when I deal with the computers to the end.
2. I don’t know about Spell Menu, I have to try. But then again, when the hard will migrate to a new computer.
3. If you mean skill points when leveling up, which is why the Back button is disabled, then no. I tried to get around this problem, but it didn't work (((
Thanks Tipun and gj
https://arcanecoast.ru/forum/viewtopic.php?f=31&t=1604&start=480
Hi. I’ve finally managed to register on this site.
There are no releases yet, but I’m working on it. I’ve changed the look of the main interface. In addition, several other options will be available, including versions for BG:EE, BG2:EE, IWD:EE, IWD2, NWN, as well as the original BG, BG2, and IWD. Well, not exactly in their original form, but adapted to fit the main interface—let’s just say they’ll be similar. I intend to keep all the functionality of the original mod, while also adding a number of new features.
I’m feeling optimistic that I’ll be able to get everything done by New Year’s—though that doesn’t always go according to plan.
I’m not maintaining the old mod because the code is really poor. Back then, it was my first time working with Lua, and I basically just threw it together on the fly. The new version will have much better-optimized code; I’ve even written a utility for editing BAM files—based on PWRZ—to speed up the workflow.
thanks for replying back
looking forward to the mod and wish u good fortune until then
the picture links u shared are not working unfortunately
looking good indeed
If I humbly may request a feature
What I do in unmodded game: pick item, it hovers in my hand over inventory, click 123456 to select different char, inventory screen updates underneath my hand with the item still held, also the stats update on each char in response to the item held in hand