Did the Jester get a buff?
MurrayConfederacy
Member Posts: 188
I was reading the manual and it seems that the jesters song has been changed so that instead of having a +4 save for the enemy it changes to -4?
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EDIT: Actually, that's an error in the manual. It should say +4 penalty. >.<
True, I think the standard was decided later.
Doesn't help that the original games weren't consistent.
Sometime around level 10+ their song gains additional effects like causing enemies to fall sleep (prone) and or slowing them. The slow component is especially effective.
I can't imagine what bizarre, warped, insane thought process lead to the creation of THAC0.
"Hey player? Roll a die."
"What for?"
"You'll find out after you tell me what you got on the die."
Thus, THAC0 was born. Zero is the sweet spot - it is at this point that battles were at their most intense, causes were at their most compelling and where everything about the adventure finally began to make sense. +20 meant low levels, the start of the game, and -20 meant high levels, when the game should finally reach its end.
It's a wonderful invention regardless, imo. How many games do you know actually know the value of a good ending?
Levels 1-14: Enemies must Save vs. Spell with a +2 bonus each round or be Confused for that round
Levels 15-19: Same chance of Confusion as above, plus enemies must Save vs. Spell each round or be Slowed for that round
Levels 20+: Same chances of Confusion & Slow, must also Save vs. Spells with a +2 bonus each round or be knocked Unconscious for that round
I was advocating saying: -2 bonus to AC or +2 penalty, the second word of which indicates whether the modifyer is good or bad.
There's no point in trying to idiot proof 2nd ed, its just not gonna happen. I have a degree in mathematics and have been playing for about 10 years, and I still get confused from time to time
1) Does the "save vs. spell with a +4 penalty" mean that enemies get a *penalty* to their saves i.e. it's *harder" for them to make the save then, say, +0 would be?
2) Is this penalty/bonus (whichever of the above is correct) +4/-4 or +2/-2?
Thanks!
"Bard Song affects all Hostile creatures within 30 feet of the Singing Jester, with results varying by his level:
Levels 1-14: Enemies must Save vs. Spell with a -2 bonus each round or be Confused for that round
Levels 15-19: Same chance of Confusion as above, plus enemies must Save vs. Spell each round or be Slowed for that round
Levels 20+: Same chances of Confusion & Slow, must also Save vs. Spells with a -2 bonus each round or be knocked Unconscious for that round"
So it is indeed the enemies that get the bonus. The "penalty" is that the enemies get a bonus.
I still remain confused about the Jester's song in BGEE!
Once you confirm Java is installed (which it probably will be anyways), use near infinity. Open the chitin.key file found in the 0766 folder of BGEE folder.
Click SPL on your left. You are looking for SPCL751a.
On your right there will be a list of three different "Melee." This just shows different effects at different levels (they progress in power).
If you click on the top one you can see a screen that lists: confusion, display string, and play visual effect.
I believe if you click on confusion you can find the save throw, though I do not know for certain if the saving throws for the other two listings also have an effect. That I still need to test.
The confusion effect seems to be there, but what of the others? I am new at this so I may need some more help if possible? Thanks.
I feel like I've just made the greatest character ever.