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AR0700 House Crash

KeithSKeithS Member Posts: 623
edited July 2012 in Fixed
When entering an unnamed house in AR0700 the game would crash.

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Changed invalid file reference from GIRLBA1.CRE to GIRBA3.CRE

(Originally found and fixed in Baldurdash)
Post edited by Bhryaen on

Comments

  • BalquoBalquo Member, Developer Posts: 2,746
    edited June 2012
    If you try to enter this house (ar0717.are) just east of the carnival in central Baldur's Gate the game will crash to desktop. There is an invalid reference to an actor which doesn't exist.
    Post edited by Coriander on
  • AndreaColomboAndreaColombo Member Posts: 5,524
    You've got a sick mind, Philip. I like that! =P
    lordkim
  • lordkimlordkim Member Posts: 1,063
    Really sick.... I like it a lot !
  • nulspacenulspace Member Posts: 100
    I mod my game to do the same thing, but with Banana Phone
    ratioBrimstone
  • AliteriAliteri Member Posts: 308
    edited June 2012
    I believe we fixed this awhile ago. Now, when you enter the house, you're able to go inside and a haunting melody begins to play over your speakers and headphones. This chilling tune will continue to play even after you exit the game, turn off your computer, and physically distance yourself from the device. You will not be able to silence it, and no one but yourself will be able to hear it.
    Call of C'thullu: Enhanced Edition is in Beamdog's future.
  • KeithSKeithS Member Posts: 623
    Yup, we got this one.
    Anton
  • BhryaenBhryaen Member Posts: 2,874
    Looks like another for the "Fixed" column. *slashes across list*
    AndreaColomboSpjuv3rn
  • BalquoBalquo Member, Developer Posts: 2,746
    Works. No crash when entering house.
  • HeroicSpurHeroicSpur Member Posts: 907
    Works. It didn't crash. I also murdered the girl in there (a critical hit exploded her), I hope you're happy at what you've done through me @KeithS.
  • KeithSKeithS Member Posts: 623
    Oh dear.
  • NooneelseNooneelse Member Posts: 23
    edited June 2012
    I believe we fixed this awhile ago. Now, when you enter the house, you're able to go inside and a haunting melody begins to play over your speakers and headphones. This chilling tune will continue to play even after you exit the game, turn off your computer, and physically distance yourself from the device. You will not be able to silence it, and no one but yourself will be able to hear it.
    each fix has its own cost
    Bhryaen
  • MatthewMatthew Member Posts: 21
    edited July 2012
    I am not sure if this is specific to my version of the game or what, but one of the buildings in the central district of Baldur's Gate always causes my game to crash if I attempt to enter, this has always been a problem. It does not have a visible door, but if you scroll over it then an entrance is available. It is a blue roofed building on the east side of the market. Expected behaviour is obviously that the party can enter and explore the house without the game crashing.
    Post edited by Bhryaen on
  • BhryaenBhryaen Member Posts: 2,874
    edited July 2012
    @Matthew
    Yep- a genuine BG bug, one of those squished early on for BGEE...

    Moving post to the appropriate Fixed thread...
  • BhryaenBhryaen Member Posts: 2,874
    edited July 2012
    Merged Bugs thread with the Beta-confirmed Fixed thread...
    Post edited by Bhryaen on
  • MatthewMatthew Member Posts: 21
    Good stuff; thanks!
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