Munchkin mixins?
 claudius                
                
                    Member Posts: 82
claudius                
                
                    Member Posts: 82                
            
                    The thought occured to me that JUST to the purposes of BG1 versus 2 that there could be some 'mix-in' munchkins which are min-maxer powergame creations.
For example I wondered about a cleric of helm 1 dual-classed to fighter x... I'm not sure, but that might grant a casting of true sight. I'm not sure that you might need level 5? But if you get 19 STR anyhow with the tome it might be a good munchkin either way 1 or 5. Talos would get a lightning bolt. Swash 1/ mage x would grant an AC and some thieves skills, perhaps detect illusion if that is any good. Assassin 1/ fighter x would give +1 hit/damage and poison ability for minimal loss of fighter power.
This stuff is only targeted for power in BG1. In BG2 these munchkins would be less helpful.
                
                For example I wondered about a cleric of helm 1 dual-classed to fighter x... I'm not sure, but that might grant a casting of true sight. I'm not sure that you might need level 5? But if you get 19 STR anyhow with the tome it might be a good munchkin either way 1 or 5. Talos would get a lightning bolt. Swash 1/ mage x would grant an AC and some thieves skills, perhaps detect illusion if that is any good. Assassin 1/ fighter x would give +1 hit/damage and poison ability for minimal loss of fighter power.
This stuff is only targeted for power in BG1. In BG2 these munchkins would be less helpful.
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Comments
If you're min-maxing a single class, you're generally better off playing a demihuman than splashing. For example, dwarves, halflings and gnomes get massive saving throw bonuses based on CON.
It also means you won't get to kit your second class, which is a drag.