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Are shields under powered?

It seems to me with the option to dual wield and its available proficiencies, and with the power of 2 handed weapons, that just having a plain old shield is under powered. I know some magic shields give some extra benefits but they are essentially never listed as super powerful items or talked about much.

So what do you think? Are shields under powered? If so what should be done to boost them up? And what are some of your favorite shields?
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Comments

  • vekkthvekkth Member Posts: 25
    edited January 2013
    in 2nd edition dual weild was always the most powerful weapon proficiency. They did a great job balancing that issue in 3rd and later on, but, yes, in BG series if you want to do some power gaming you have to stick with it. Unless you are a thief with a staff, hehe.
  • James_MJames_M Member Posts: 140
    Offense trumps defense. My main char dual wields from the get-go. Shields in BG1 seem nicely balanced, IMO, so nothing should be done "to boost them up." A very good one is in BG West: Large Shield +1, +5 vs Missiles.
  • PlasticGolemPlasticGolem Member Posts: 98
    The benefit of two-handed weapons is minimal in BG1: their main advantage is doing slightly more damage than one-handed, but this mattered more in PnP where monsters didn't have maximum hit points and characters didn't have such high ability scores. The only real advantage of two handed weapons is that a few of them in BG2 have really nice special powers.

    As far as sword+shield versus two swords goes, if your AC is already low, a shield will provide a major bonus: it can reduce the damage you take by up to half. More versus missile weapons if you take the sword and shield proficiency. If your AC is lousy, adding a shield will not make a significant difference: AC -1 versus AC 0 is a big deal; AC 9 versus AC 10 is not. However, two weapon fighting almost doubles your damage output in almost every situation, so it is statistically a better choice, especially if your AC is poor to begin with. In BG2, there is no contest: shields are nearly useless, while being able to use 2 weapons, each of which confers some kind of equipped benefit, provides both offensive and defensive bonuses.
  • deltagodeltago Member Posts: 7,811
    They are fine IMO. If they scaled like they do in 3.0 (+1 for small, +2 for medium, +3 for large) they'd be overpowered, especially in this game.

    Their defense verses missile weapons is their best attribute. Caster clerics make the best use of them.

    And in BG2, there is a shield made out of solid cheese called Balduran's Shield.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    the reflection shield+1 gives a 100% chance to shoot projectiles back at the shooter (making you immune to ranged weapons entirely, and even a few spells (Acid arrow, Melf's MM, energy blades, and flame arrow, not that you'll see those middle 2, except outside of mods), and the shield of harmony gives a slew of immunities and a decent AC bonus. You take a shield more for it's immunities or special abilities rather then it's AC.


    These are in sequel though. Most shields with extra effects in BG1 are bucklers, which are about worthless, compared to single weapon style. Also as a above, the value of a shield depends largely on how high your own AC is...though no matter your AC, you'll always be hit on a crit, so the quicker you kill the enemy, the less likely you'll be crit.
  • ajwzajwz Member Posts: 4,122
    The strength of any particular weapon proficiency or style is ultimately determined by the available magic items for it.

    I doesn't make sense to think about the proficiencies in a vacuum like some people are doing in this thread.
  • CorvinoCorvino Member Posts: 2,269
    For a player character built with dual-wielding in mind dual-wield is great. It's often the optimal setup especially in BG2 where you have more weapons that confer immunities and other unique resistances.

    For NPCs with pre-allocated weapon proficiencies shields are your friend. Because so few NPC have points in dual-wield up front shields are just a solid use of the offhand as you don't need to spend any proficiency points to get the AC and no penalties.

    There are a couple of exceptions to this: Minsc, Kivan and Shar-teel all start with 2 points in dual-wield which means they are pretty viable dual-wield NPC candidates. Their other weapon proficiencies don't necessarily play to this though (Kivan starts with specialisation in halberds and bows at level 2 for example).

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  • atcDaveatcDave Member Posts: 2,151
    I think they made a mistake by removing dexterity from the dual wield equation. Now that said, I think in PNP dual wield is the best style, but you need a decent dexterity to make it work. I remember several DMs used to require a proficiency in a weapon AS A SECONDARY to complete the equation (so you might see a character with long sword specialization, two weapon style specialization and secondary long sword just to wield two long swords. And then of course, there's no specialization bonuses on the secondary weapon until you use yet another pip on it)
    The only thing you loose by choosing dual wield in BG is a couple spots of armor class from the shield. I still sometimes do it, especially for characters with a lousy dexterity who need the armor class. But generally my main tank will be dual wielding.
  • TinterTinter Member Posts: 152
    AC is pretty worthwhile and shields provide a nice easy boost to AC. I mean, right at the start of the game you simply should be using a shield. Single weapon style is probably better after you put two points in it sure, but thats late game; and if you are planning a character for BG2 you won't be doing that, making shields useful the whole game.
  • FrecheFreche Member Posts: 473
    ajwz said:

    The strength of any particular weapon proficiency or style is ultimately determined by the available magic items for it.

    I doesn't make sense to think about the proficiencies in a vacuum like some people are doing in this thread.

    Not when it comes to shield proficiency, quite soon you will have enough AC to handle "normal" encounters and enemies from special encounters will hit you anyway. There are a couple of shields in BG2 that can be worth using for certain encounters but you don't need to spend points to use shields for them and once you are past you can equip two weapons or a two handed again.

    But with that said the game isn't hard enough that you need to meta game everything. I frequently run with shields because i don't think dual wielding suites certain characters.
  • DeeDee Member Posts: 10,447
    I used to grab Sword and Shield Style back when I thought that it worked when you wielded a sling.

    Now I don't bother with it, although I do use shields when I can't dual-wield.
  • UnknownQuantityUnknownQuantity Member Posts: 242
    In BG1 having an extra -4 ac versus missle weapons seems pretty good to me. Archers are probably the most dangerous thing to face in the game and sometimes you are surrounded by 7 or 8 at a time.

    In BG2 it's not so great anymore, but I think there is a shield that reflects all damage spells back at the caster. There is also one to reflect beholder rays back at beholders.

    Dual wield doesn't appear to be done the same in BG2 as it is in the 2nd edition handbook. If I read correctly the off hand weapons has to be smaller than the main hand weapon and your receive large penalties to high for wearing chain, splint, and plate armors.

    With the way it is dual wield is pretty crazy. Being able to dual wield blunt weapons seems a bit much. I guess if you were really strong it would be possible, but still...

    I don't think 2 handed weapons are to bad by comparison. There are some really powerful ones, they damage almost everything, and they can attack from farther away.

    One handed style appears to be for ranged attackers who want to use one handed weapons when switching to melee.

    I actually like the way Dark Souls handles the different weapon styles. It feels pretty realistic.
  • CorvinoCorvino Member Posts: 2,269
    Agreed with @Tinter - shields are valuable early on when 1-2 hits will kill you outright and every combat can be lethal. Only a very brave person dual wields with 14 or less HP.
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  • ajwzajwz Member Posts: 4,122
    Shield of harmony is pretty good.
  • Oxford_GuyOxford_Guy Member Posts: 3,729
    Quartz said:

    OP has a legit concern. Adding to what he is saying,

    Two-Weapon Style:
    ** = Main-hand -0 THAC0, Off-hand -4 THAC0
    *** = Main-hand -0 THAC0, Off-hand -2 THAC0
    You get an extra full attack per round for dual-wielding, no matter what class you are.

    Two-Handed Weapon Style:
    * = -2 Speed Factor, Crit on 19
    ** = -4 Speed Factor, Crit on 19

    BTW you also get +2 damage on the first point put into two-handed weapon style...
  • atcDaveatcDave Member Posts: 2,151


    Dual wield doesn't appear to be done the same in BG2 as it is in the 2nd edition handbook. If I read correctly the off hand weapons has to be smaller than the main hand weapon and your receive large penalties to high for wearing chain, splint, and plate armors.

    The two weapon fighting style is close to what was presented in the Fighters Handbook, a 2E supplement. The restriction on armor really is only that Rangers can attack without penalty when wearing lighter armor. Other Warriors and Rogues suffer a penalty regardless of armor, but its offset by dexterity.
    Also, per the Fighters Handbook, the weapon size restriction is lifted IF the character specializes in two weapon fighting style.

    BG changed the penalties (made them steeper), removed the dexterity modifier, and made it possible to take up to three pips in the style.
  • leeho730leeho730 Member Posts: 285
    I feel like sword-and-shield proficiency is for those who don't have enough strength to equip medium or large shield... Or for classes who can only equip buckler or small shield... since buckler and small shield do not protect against missiles... Then again even Viconia can wear Ankheg plate mail... One point (-2 AC bonus) is enough to offset missile penalty imposed by Buckler and Small shield...

    I agree, though, that in BG2/TOB people get +3 +4 medium shields but no good buckler/small shield so that it's more beneficial to go for Two weapon or two-handed weapon styles...
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    @atcDave But removed the ability for all rogues to specialize in it, which they're able to in PnP, which is particularly annoying, since it literally halved their offensive power from what it should be (well..more liked a 25% penalty...but still..the point remains it shouldn't be there). It wouldn't be that bad if the dex modifier working, since two-weapon style is only necessary for low dex characters that want to dual-wield, or any characters that want to use 2 same-size, non-dagger weapons.
  • EnterHaerDalisEnterHaerDalis Member Posts: 813
    Seems to me Sword and Shield style is mainly for clerics

    Anomen packs a mean shield game in BG2

  • DebaserDebaser Member Posts: 669
    @nptitim I think the main problem is Sword and Shield Style. You should get a damage bonus for each pip and a regular AC bonus.

    + Plus 1 to DMG factored after attack roll (A shield bash essentially like in real sword fights) AND -1 to AC.
    ++ Plus 2 to DMG factored after attack roll (shield bash) AND -2 to ACT

    If it was offensive to tanking like that it would be GREAT.

    In fact I think it would be awesome if someone made that into a mod to make Sword and Shield style viable.

    There's enough bonus to missile weapon junk out there as it is...and most shields have decent natural bonuses for that anyway.
  • ReadingRamboReadingRambo Member Posts: 598
    edited January 2013
    I very much think sword and shield style should add some offensive benefits. In dragon age I liked how shields felt like an off hand weapon for warriors specializing in them.

    A true master of sword and board would use his or hers shield to unbalance a foe. Maybe an AC penalty to foes attacking the sword and board character to represent the character using the shield to bash with would be cool.
  • leeho730leeho730 Member Posts: 285

    I very much think sword and shield style should add some offensive benefits. In dragon age I liked how shields felt like an off hand weapon for warriors specializing in them. A true master of sword and board would use his or hers shield to unbalance a foe. Maybe an AC penalty to foes attacking the sword and board character to represent the character using the shield to bash with would be cool.

    Yeah, like equipping shield provides 5% or 10% chance of stun for 1 round or something... But is such mod possible? I've looked at proficiency 2DA files and it seems like it might be very tricky task (provided that we are even allowed to edit proficiency files).
  • karnor00karnor00 Member Posts: 680
    Oddly, I find that at the very high end in ToB, the shield becomes more useful than dual wielding.

    By that time you can get some pretty good shields (+4 shields which mean -5 AC) which can actually have a significant impact on how much you get hit. And for any tough fight your your melee characters will be spamming whirlwind attack which is 10 attacks/round regardless of whether you are dual wielding or not.
  • valkyvalky Member Posts: 386
    edited January 2013
    karnor00 said:

    Oddly, I find that at the very high end in ToB, the shield becomes more useful than dual wielding.

    By that time you can get some pretty good shields (+4 shields which mean -5 AC) which can actually have a significant impact on how much you get hit. And for any tough fight your your melee characters will be spamming whirlwind attack which is 10 attacks/round regardless of whether you are dual wielding or not.

    +1 I don't get all that hype off dual-wielding neither. Any Fighter-based class without GM-fix and imp haste (or haste with GM-fix) is hard-capped nonetheless, so there is no need to wield a 2nd weapon, while a shield offers you better protection and usually has also some neat side-effects.
    And a difference of +5 (shield of the order) to an enemies' thac0 is huge, ie Fire Giants in Yaga Shura have a modified -4 Thac0.. (afair)
  • IgnatiusIgnatius Member Posts: 624
    For a good half of BG1 I find shields extremely useful, most especially when soloing. From the very beginning, 18 DEX + a simple splint mail (AC4, -1 vs missiles) + Large Shield, and * in sword & shield type, gives you AC -5 vs missiles... walk out of Candlekeep and it takes an archer with 14 thaco to hit on a 19 roll... not bad.
  • PantalionPantalion Member Posts: 2,137
    I contest that if you had a +1 Large Shield with the ability "+1 APR", it would immediately be identified as one of the best offhand items in the game. It's the available abilities that make the weapon style.
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