Skip to content

[(BG1, BG2) Bug/Item] Amul18 - Wolfsbane Charm

CuvCuv Member, Developer Posts: 2,535
edited August 2012 in Fixed
bg2 +1 vs lycanthropes
bg1 +2 vs lycanthropes
bgee +2 vs lycanthropes

This item has more than one problem:

Observed Behavior 1: Already identified
Expected Behavior 1: Must identify to use
Missing Default item ability: Identify to use

Observed Behavior 2: zero probability for protection against lycanthropes
Expected Behavior 2: Ref'd EFF files should give +2 protection against damage and to hit by werewolves.
Missing parameter in LYCANDAM.eff Probability 1: 100
Missing parameter in LYCANHIT.eff Probability 1: 100
Post edited by Bhryaen on

Comments

  • BalquoBalquo Member, Developer Posts: 2,746
    Also BG1 / BG2
  • CuvCuv Member, Developer Posts: 2,535
    Sorry, been at work all day. will try to catch up now. As @Balquo says:)
  • SethDavisSethDavis Member Posts: 1,812
    edited July 2012
    checking this one now

    [EDIT] Potentially fixed - the amulet must now be identified, and the effects have their probabilities set
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    Shall i file new bugreports or this one could stand around for amul18?

    The item's identified strref is compressed now (dog ate my cr/lf).
    In BG2 this item wouldn't be usable by wizardslayer.
  • BhryaenBhryaen Member Posts: 2,874
    @Avenger_teambg
    Looks like this is Confirmed Not Fixed if it's still got class restriction issues...? Definitely if AMUL18 isn't done, we'll keep it in this thread and move it to the Confirmed Not Fixed forum...
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    I was unsure, because this bug didn't handle kit restriction before, and i'm not sure what was the final verdict on wizardslayers vs amulets. The identified strref problem is more wide scale and not caused by this fixing effort (I've already filed a new bug for it, as i noticed its scale). So, i just noted the existing problems with this item.
  • TanthalasTanthalas Member Posts: 6,738
    It comes Unidentified, so that's ok.

    I also think we concluded elsewhere that unidentified items should be equippable (and it is), so that's ok too.

    @Avenger_teambg
    I tested this Amulet in Build 0803 and my Wizard Slayer can't equip it, so that's ok.

    @Cuv
    The description says that the amulet gives a +2 bonus to damage and to hit against Lycanthropes. But you mention that it should protect against Lycanthropes. Which one is correct?
  • CuvCuv Member, Developer Posts: 2,535
    @Tanthalas Sorry... it is only +2 damage and +2 to hit AGAINST lycanthropes.
  • TanthalasTanthalas Member Posts: 6,738
    @Cuv

    So I can confirm that its also granting the +2 to hit and +2 to damage against Lycanthropes.

    Everything is Confirmed Fixed.
  • BhryaenBhryaen Member Posts: 2,874
    edited August 2012
    Confirmed Fixed:

    OK, looking at AMUL18 with NI I see that LYCANHIT.EFF and LYCANDAM.EFF have both been fixed so that Probability is set to 100.

    It also lists "( Wizardslayer(1) )" as its only "Unusable by" reference, and "Lore to Identify" as 50 (unlike vBG1's 0).
  • ankhegankheg Member Posts: 546
    Can we still pickpocket a second one from Dradeel?
  • 2randy4u2randy4u Member Posts: 1
    Do you have a cheat lisst oveer the items that are in the game?
Sign In or Register to comment.