Not a bug... But it bugged me... Gnoll Fortress full of Xvarts.
Anduin
Member Posts: 5,745
After some funny business with my familiar causing chaos by becoming ghostlike and flying through the forts walls... I appeared to find the Gnolls fortress empty of Gnolls. Instead it was full of Xvarts...
Now, I'm like the next Bhaalspawn, I like to kill the little blue critters all day long... But what I expect to kill, especially in a fort named after Gnolls, is GNOLLS!
Anyone else had this problem?
...
Now, I'm like the next Bhaalspawn, I like to kill the little blue critters all day long... But what I expect to kill, especially in a fort named after Gnolls, is GNOLLS!
Anyone else had this problem?
...
1
Comments
I guess that's part of what makes it a random encounter
-Blue
You goddamn monster.
Note that there are fixed monsters in some maps. They are there no matter what level you are. Example:Vampiric Wolf pack in Temple Area. If you go there as a level 1 character solo, you'll be dog-meat, literally.
ALL EQUALS FUN!
However I would still have liked to have found Gnolls in the fortress named after them...
...
I also take it badly... The malicious statements suggesting my troop of adventurers are low... The main character is a triple class is all *sniff*
In the vanilla game it seemed I always met 4-6 gnolls right at the gate and another 4-6 halfway up the stairs and I have yet to see this in BGEE - I don't think I ever met any at the gate and the spawn point halfway up the stairs either doesn't spawn or only spawns 1 or 2.
Perhaps they will continue to work on the whole monster spawn system as time goes on.
@atcDave Whilst I agree I played BGT for maximum spawns... There are not as many spawn points in BG:EE. I wonder why?
EDIT: Sorry, put this point in before, but it was specifically pointed at @atcDave . On a completely different issue, does the atc on your name stand for Air Training Corp?
If you didn't use the choke point between the first upper pit and the wall you were going to be over run - use the chokepoint and some AOE spells and life got easier.
Do you think a feature request asking to be able to burn the Xvart village would be accepted?
Also, how cool would it be if you could actually enter the gnoll fortress? Another dungeon crawl would be great.
The awesomness of an expanded Gnoll Keep has been brought up before and it has in fact been stated by the devs to be one of the biggest possibilities for more expanded content.
Also, fun info tidbit: on the Gnoll Keep concept art for the old game it was labeled "Gnoll Keep exterior" which probably means they originally planned an interior for it as well, but it got cut somewhere down the development line.
Yeah, when I did the Gnoll Fortress part on my first (successful -- TotSC, Tweak Pack installed, maaaybe one or two others...) playthrough, I was attacked by OBSCENE amounts of gnolls. Like...there were gnolls all around the pits, and everything. Gnolls respawning, gnolls respawning on top of the characters...it was awesome. Then, on my next playthrough (Tutu) it was like, "Rarr, I'm a gnoll! This is my fort, not your fo...rtyegodsthatsworddidaciddamagegoodbyecruelworld."; BG: EE, I, uhh...just remember ventilating gnolls, and then Neera making gnolls explode. Still a very small quantity.
So.
First Run: Epic rescue mission. Starred Zyira of Candlekeep, Imoen Winthrop, Minsc of Rashemen, Branwen, and Shar-Teel Dosan, with "Macho Man" Randy Savage as Boo the Hamster.
Second Run: Running through an abandoned fort.
Third Run: "Whoa, dude, we were REVIEWING APPLICATIONS. Put the weapons down! Hey, Dorn, wanna join us?".