How to Add New Dual Class Options in BGEE
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I'm looking to edit this file (or a file similar to it). Anyone know where I should look? I want to add a couple of dual class options.
http://i.imgur.com/fMPtK.png
EDIT - Solution is here:
http://forum.baldursgate.com/discussion/comment/184038/#Comment_184038
http://i.imgur.com/fMPtK.png
EDIT - Solution is here:
http://forum.baldursgate.com/discussion/comment/184038/#Comment_184038
Post edited by jalden on
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I know how to use a text editor. Are you saying that I should take the file from bg2 and move it into bgee?
Sorry I don't have the original version of the game anymore.
Here is a guide for enabling more dual class options (and other options):
1. Create the folder C:\Program Files\Baldur's Gate Enhanced Edition\Data\00766\Override
2. Download Near Infinity http://www.idi.ntnu.no/~joh/ni/download.html
3. Open Near Infinity. Click open game and go to C:\Program Files\Baldur's Gate Enhanced Edition\Data\00766\chitin.key
4. Double click on the folder called 2DA
5. Click on dualclas.2da
6. Click on export and change the 'save in' drop down menu to the Override folder you created in Step 1. Click save.
7. In near ininity, click open file and direct it to the copy of dualclas.2da in your override folder. Edit it and save.
Some of the files that you might want to export to your override folder for easy editing:
dualclas.2da (changing 0 value to 1 opens up new dual class options)
abdcdsrq.2da and abdcscrq.2da (sets minimum stat requirements for dual classing)
abracead.2da (sets racial ability modifiers)
xpcap.2da (sets experience cap for each class)
abclsmod.2da (sets ability modifiers for classes -- like the -2 to strength and constitution that avengers get)
So I tried this, so far with Paladins and Blackguards, and it doesnt work. Dual class options show up in game but picking them doesnt work correctly, the new class just doesn't appear. No Blackguard/Thief for me. Any variations on Sorcerers appear disabled too, and I'm not even going to try Monk because its fairly obvious what the result will be.
So, I'm wondering, is there really any previously forbbiden dual or multi class combos that work through editing the new 2das? Especially stuff that couldnt even be done with Shadowkeeper previously? I mean, I'm guessing its easy to enable dualclassing away from ranger kits, but thats not exactly breaking new ground. Am I right to assume that the only ones that will work are those that were already possible with SK, such as dualclassing Barbarians (a fighter kit) and Rangers and Druidkits to fighters?
Thanks a ton.
avprefc.2da
classes.2da
clskills.2da
dsclass.2da
qslots.2da
skills.2da
Since they're hardcoded/locked it is impossible to edit dual/multi class combos.
The only reason wild mage and barbarians can be dual classed is because they're treated as mage and fighter kit.
Barbarians cannot be dual classed to fighter since there is no fighter/fighter multi class combination. There is no Ranger/fighter combination either. Druid and kits CAN dual class, but fighter only.
For more info, please check the following website:
https://github.com/lynxlynxlynx/gemrb-mods/tree/master/sorcerer-monk
I have requested dev to unlock those files, but nothing has been done so far.
Monk/Sorcerer is definitely a nice proof of concept, though not specifically something I'd want to play.
Monk at level 25- +4 fist with 3 attacks per round, TACH0 0, 75% magic resistance, Base AC -2 and +8 missile AC bonuses, skill points of 250. 11 HLAs.
Sorcerer at level 20- max spell power (except dispel/remove magic and symbol spells), max spells per day and max spells known. 7 HLAs. Add Dragon Disciple (via EE Keeper) to add flavours like immunity to fire (hello Firkraag), +5 AC, +2 Constitution, 8d8 breath weapon.
Too powerful, IMHO. Totally robs the fun out of the game.
I still think that Dual-classing, due to engine restriction, will still be restricted to fighter/cleric/thief/druid/ranger/mage even if those files are unlocked. But still there's some nifty combinations possible such as Druid->Mage, Paladin->Cleric, Ranger/Paladin->Fighter, and Archer->Thief. Not sure about Stalker->Thief, but looking at the ability table, Stalker gets backstab bonuses at certain levels, so it is possible that Stalker backstab and Thief backstab stack for up to x8.