When is the drow playable race coming out?
xLegionx
Member Posts: 197
Are they going to be placing an update to play as a drow? Or did I miss it?
2
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Though, well, I haven't heard of such an update so far.
They both liked Drow better when they were underground
Play as a drow, they should lock the game so you always receive these reactions regardless of your reputation. Or cap it so your reputation can never get above 8. (as well as the standard starting -2 to rep for being a drow)
Drizzt Do'Urden spent the best part of 50 years convincing surfacers that he was a good guy. He was also quite a decent fighter upon leaving the Underdark thus he had the ability to defend himself. A Dark Elven CHARNAME right out of Candlekeep would be a slaughter.
Do people forget these things?
And actually half-orcs are not uncommon along the Sword Coast. Many are the results of Orc raids into human lands. They are not liked very much but neither are they attacked on site.
1) The Drow have a severe advantage in their magic resistance (on top of the already nice ELF characteristics).
2) Where do you draw the line? Let the Drow in now, and maybe it's lesser giants later (Ogres etc.).
I agree with @Sylvus_Moonbow ; Keep Drow underground!
I'm not saying I want drow in the game, 'cause I couldn't care less, but I don't like to deny other people's feature request ideas just because I don't see a use for them myself. More features = good, right? What I want to get my hands on is tieflings.
And as for horcs, I never said they should be attacked on sight. But you bet their presence would be aknowledged, and it doesn't exactly make a huge amount of sense for a horc barb with animal-level intellect to come out of Candlekeep.
@Bestopher
1. It could be worked out I'm sure. 1% two-way(beneficial spells too!) magic resistance per level? Keeps the flavour, and it's rather useless. You don't have to slap 50% on them right away, y'know.
2. I'm not even responding to that out of fear you're making a joke and I'm a doofus for taking it seriously
Baldur's Gate is known for it's exceptionally well written story. Just how well written would this story be if the character could be made a Dark Elf? It would destroy large sections of the plot UNLESS the dev's re-write much of the games dialogue - which they are not allowed to do as far as I know. That's the point isn't it. Baldur's Gate has a very well written story which fits perfectly within the world in which it is set.
I believe I am well within my rights to argue against the addition this feature - a feature which has the potential to ruin the story of a game I grew up loving. It doesn't matter if I choose to play one or not.
And as you clearly stated: People can just make their skin black and hair white and pretend they are a Dark Elf. Why can't they do this then? I have no problem with this. I'll tell you why - people want the nifty magic resistance which will make it pointless for any new players to Baldur's Gate to choose any race other than Dark Elf. The same goes for the additions of Tiefling and Aasimar. Now like yourself, I love Tieflings. However, I fully understand and realise that introducing them into Baldur's Gate will be including an overpowered race which considerably disrupts the story.
I believe NWN2 and IWD2 have a poorly written Dark Elf subrace and plot which is ignored after the first few bits of dialogue. Perhaps people should play those games?
And we all know the People only play kensai/mage. It's the only viable choice, really, being so powerful and all... The races are as overpowered as the devs make them. And a tiefling Bhaalspawn would make so much, oh so much sense, and also be extradelicious fluff wise. Tieflings are cool, and I'm not talking Haer'dalis here. At ease, soldat, no need to be like that. I doubt we gonna see subraces in the original BG in our lifetimes(BG 3, now, is another story) in any form other than mods(which is plenty enough if you ask me), so you win one way or another. In fact, we're all probably wasting our time discussing it, as fun as it is to have a thought provoking conversation. But I find it shocking an addition such as this would actually have such an enermous impact on you and your game. But alas, your opinion is valued and respected by me, if I don't entirely agree with it. De gustibus et coloribus etc.
I am not speaking for the people, but let's face it here, Beamdog are attempting to bring in a new audience for Baldur's Gate - more than likely people who have never played ADnD before or even know what a Dark Elf is. You, I and others of this forum will have played BG back in the day (I assume) and we more than likely know the ins and outs of the story. My biggest fear is how new players would play the game if there were super races added. How would they make sense of the racism towards Viconia, if the PC had none of it directed at him? Why would they be burning her and not the PC? This is where inconsistencies in the story come into it.
It may seem trivial, but BG was the game which originally brought me into PnP. It also aided in my understanding of how the Forgotten Realms works. How confused would I have been if BG:EE was the first time I played it and I could choose Dark Elf as a sub-race? Would it make sense? I'm not sure.
Also, will they ever play a surface elf? What would be the point of Moon Elves?
The real drawbacks of playing a Dark Elf is not in the -2 to rep. It's truly about how every other race displays hostility towards them - which can't be replicated in BG. Without this, then they truly are a super race with insane magic resistance.
If it was any other game I genuinely wouldn't mind super races being an addition. I was actually delighted in IWD2 and NWN2 when I was recognised for being a Dark Elf at the beginning. I'm still a bit bitter it didn't continue but alas..
Perhaps an Infinity Engine game set completely in the Underdark? That would be interesting.
....Also aren't Tieflings the spawn of a demon, not a god? I thought god-children would come under a different category. Could be wrong though.
I get what you mean - I often get confused between all the different extra-planar beings. It doesn't help that Ed Greenwood changes things a lot either. On the change to 3rd edition, Bhaal's realm was apparently changed from Gehenna, to: The Barrens of Doom and Despair.
I think I preferred Gehenna.
Drow was already announce, that is fact.
Only remaining question is " When ? ".
http://www.reddit.com/r/IAmA/comments/z1af7/we_are_overhaul_games_the_team_behind_baldurs/c60pncv
http://www.reddit.com/r/IAmA/comments/z1af7/we_are_overhaul_games_the_team_behind_baldurs/c60q4bn
But when it comes to the drow, it's easier to just consider them to be evil elves rather than just drow. Especially when normal elves are typically good or neutral. The game treats all drow enemies and Viconia as evil elves. Although duergar aren't considered evil dwarves, they somehow got a duergar identifier.
Funnily enough sub-races do exist in 2nd edition if you take the Optional Rules supplements in account. But they rely on a complete overhaul of the way races are treated, as each race gets to spend some ability points on racial traits. So a conversion of those subraces to BG would be messy at most and just a name change at the very least.
People immediately assume subraces = Dark Elf. There are an awful lot of others you know. I don't understand people's fascination with the Drow. It must be Drizzt Do'urden and the MR. It's my only conclusion. I'm partial to Sun Elves to be honest - but I can live without them for Baldur's Gate.
My opinion on this is, if the demand for subraces is this high, make them. Then only include the "safe" races into character creation, with possibility to include the others as mod. Thus almost-official without the necessity of creating new dialog etc - let modders take care of that.