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Alternative CHARNAME - based on Edwin - portrait. Thoughts?

SamuelVargSamuelVarg Member Posts: 598
image

Tried a quick thing with Edwins portait as tamplate.
Thoughts? Might do this again with a higher resolution and put on hour at doing it more thoughtfully.
Post edited by SamuelVarg on
Tressetthe_spyderAedanlunarSouthpawMirage

Comments

  • TressetTresset Member, Moderator Posts: 8,262
    That looks very cool, but I think it would be better if used by a CHARNAME rather than Edwin. Edwin kinda needs the red for his uniform.
    the_spyderSamuelVargKidCarnivalEudaemonium
  • the_spyderthe_spyder Member Posts: 5,018
    edited May 2013
    Well, don't know about it being Edwin, but I would definitely use it for CHARNAME in my games. Excellent work.
  • SamuelVargSamuelVarg Member Posts: 598
    edited May 2013
    Agreed. Changed title.

    If you do use the portait in a game - please take a screenshot so I can see my work in action. ;-)
  • SamuelVargSamuelVarg Member Posts: 598
    btw - Do anyone know how you can ad your own portrait in BGEE for Mac OSX ?
  • the_spyderthe_spyder Member Posts: 5,018
    sorry, no. Haven't joined the Mac side of the force myself. I am sure that there are folks around that can help. Maybe check in the Tech forums?
  • KaltzorKaltzor Member Posts: 1,050
    SamuelVarg
  • SamuelVargSamuelVarg Member Posts: 598
    Tried all those tips. Maybe it only works for the app-version and not Beamdogs?
  • lunarlunar Member Posts: 3,460
    I like it. Perfect for an evil mage pc. Or sorcerer. Make his eyes a little more serpent like and with just a tint of reddish glow, and a perfect Dragon Disciple portrait it will be! ^_^
  • SamuelVargSamuelVarg Member Posts: 598
    @the_spyder @lunar @Tresset

    Could some one of you create a 24-bit .bmp file of the picture in 210x310, 169x266, and 54x84 sizes?

    My computes seems to not be able to do a 24-bit version of the .bmp
  • SamuelVargSamuelVarg Member Posts: 598
    Never mind. Solved it!
    lunar
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