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BG 2 EE engine possibilities (lighting,opengl shaders)

brusbrus Member Posts: 944
edited August 2013 in Feature Requests
Does this new updated engine support specular lighting and bump maps?
Can BG 2 EE look like Shadowrun Returns?
Post edited by brus on

Comments

  • TJ_HookerTJ_Hooker Member Posts: 2,438
    edited July 2013
    BG2:EE will use the same engine as BG1:EE. I know very little about computer graphics, but I don't think that it supports either specular lighting or bump maps.
  • ZanathKariashiZanathKariashi Member Posts: 2,869
    A few of the spell effects include 3D options...but...I don't see anything major being done....a lot of work, for not or no benefit, and a potential to F things up.
  • brusbrus Member Posts: 944
    edited August 2013
    Thx for clarification. Is BG EE open gl or directx game ?
    Is it possible to add it some soft HDR or SSAO shaders?
    Sweet FX can't be applied to it.
  • viaderviader Member, Translator (NDA) Posts: 875
    @brus OpenGL
  • brusbrus Member Posts: 944
    For me doesn't work opengl shader injector
    https://code.google.com/p/qeffects-gl/
    Can someone give it a try.
  • gunmangunman Member Posts: 215
    As it was explained, 3D support in BG2/IWD/BG:EE is only for spell effects and alpha blending (BG/IWD2 does not make use of hardware 3D support at all). What exactly are you trying to achieve using QeffectsGL? The landscapes and character/monster models should look exactly the same either with 3D support or with software renderer.
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