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Robbing Drizzt and keeping his equipment.

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  • wariisopwariisop Member Posts: 163
    Found another problem with Drizzt's equipment. It seems that when Drizzt used his equipment you had to save vs. death or be frozen much like I said before. You do not get this ability on the sword and here is my proof.

    http://www.bardez.net/projects/bgt/images/Baldr012.jpg
  • FrozenDervishFrozenDervish Member Posts: 295
    edited August 2012
    Drizzt might have a special ability independant of his sword as the sword he uses is the same exact one that drops.

    Also that picture proves nothing except you saved vs death no freeze text, animation, or icon.
  • wariisopwariisop Member Posts: 163
    Drizzt Do'Urden

    2E stats:

    Drow male 16th-level ranger
    ARMOR CLASS: -8
    MOVE: 12
    HIT POINTS: 92
    THAC0: 5
    NO. OF ATTACKS: 5
    DAMAGE/ATTACK: 1d8+7 (x3), 1d8+5 (x2)
    MAGIC RESISTANCE: 82%; +2 on saves vs. magic
    ALIGNMENT: Chaotic good
    STR 13
    DEX 20
    CON 15
    INT 17
    WIS 17
    CHA 14

    Spell-like Abilities: dancing lights, faerie fire, darkness, levitate, know alignment, and detect magic each once per day.
    Priest spells (3/3/3): Drizzt is a follower of Mielikki. Spells that he prefers or that he most often finds it necessary to carry include:
    1st: animal friendship, entangle, pass without trace;
    2nd: charm person or mammal, speak with animals, warp wood; 3rd: hold animals, snare, spike growth.

    Weapons of Proficiency: scimitars (two-handed fighting style from The Complete Fighterís Handbook); short sword; dagger; long sword; short bow, flight arrow; 3 open.

    Ranger/Thief Abilities: MS 99, HS 99, DN 60, CW 99.

    Nonweapon Proficiencies: direction sense; languages, modern (Undercommon); light-fighting (the reverse of blindfighting); rope use; running; survival (Underdark and northern wilderness); tracking; 6 open.

    Equipment: A curious mix of adventuring gear; some drow and much dwarven equipment is commonly used by Drizzt.

    Magical Items: mithral chain mail +4; a frostbrand +3 scimitar (named Twinkle); a defender +5 scimitar; and a figurine of wondrous power: onyx panther (named Guenhwyvar; see the end of this entry).

    Combat/Tactics: Drizzt fights in the two-handed style common to drow warriors. While few could hope to duplicate his style, his current profession as a ranger (and his high Dexterity) allow him to continue to use this mode of fighting. Drizzt's ranger species enemy is goblins.

    Allies/Companions: BRUENOR Battlehammer, WULFGAR, CATTI-BRIE, and REGIS.

    Foes/Enemies: The drow of Menzoberranzan, particularly any surviving members of the Do'Urden family; the fiend Errtu.

    Appearance: Somewhat larger than a typical dark elf, Drizzt stands 5'4" and weighs about 130 pounds. His handsome features are sharp and well proportioned; his white hair is long, flowing, and smooth. His eyes are violet in hue, even when he uses his infravision (which normally causes creaturesí eyes to glow red), and are the windows to his passionate soul. He normally wears a fur-collared forest green cloak and high black boots. It has been more than 70 years since he first ventured into the surface world, and at present he is in the neighborhood of 140 years old still a young adult by elven standards.

    In BG they make this Frostbrand scimitar a +2, when clearly it is at least a +3. I don't like the +5 spread out on the defender blade, though it lowers the swords famous blacksmith, Battlehammer.

    Compare this to his 3.5D stats:

    New Equipment and Magic Items

    “… He sifted through the portion of the pile he had just freed from the ice, uncovering a gem-encrusted sword pommel, its black adamantite hilt masterfully sculpted into the likeness of the toothed maw of a hunting cat. The lure of the intricate workmanship pulled at Drizzt, and with trembling fingers he slid the rest of the weapon out from under the gold.

    A scimitar. Its curving blade was of silver, and diamond-edged. Drizzt raised it before him, marveling at its lightness and perfect balance.

    "A few baubles . . . and this," he corrected. “ – excerpt from The Crystal Shard

    Icingdeath : This +2 frost scimitar is made of Solarian Truesteel which gives it a silvery gleam (as well as a +1 to confirm critical). It sheds light as a torch when the temperature drops below 0°F. At such times it cannot be concealed when drawn, nor can its light be shut off. Its wielder is protected from fire; the sword absorbs the first 10 points of fire damage each round that the wielder would otherwise take . Icingdeath extinguishes all nonmagical fires in its area. As a standard action, it can also dispel lasting fire spells , but not instantaneous effects , though you must succeed on a dispel check (1d20 +14) against each spell to dispel it. The DC to dispel such spells is 11+ the caster level of the fire spell.

    In addition to the frost brand abilities, Icingdeath is also an intelligent evil outsider bane scimitar with the following properties and powers; AL NG; Int 15, Wis 15, Cha 10; Empathy, 60ft. darkvision and hearing; Ego score 16.

    Special Purpose : Slay/Defeat Evil Outsiders

    Dedicated Lesser Power : Icingdeath has +10 ranks in sense motive against evil outsiders.

    Dedicated Power : Icingdeath has the Magic Strike ability which treats damage inflicated as cold iron, silver, and good-aligned against evil outsiders.

    Icingdeath communicates to the wielder by urges and sometimes emotions. This happens when the presence of evil outsiders is detected by the scimitar. Against evil outsiders (even in disguise or with an alter-self/polymorph spell in effect), Icingdeath will have a rank of +12 in sense motive to check to avoid being bluffed.

    Strong evocation ; CL 15th; Craft Magic Arms and Armor, ice storm, aura against flame (MoF), summon monster I; Price 77,420 gp; Cost 39340 gp and 5 sp + 3097 XP.

    History: During the middle of the thirteenth century, some defenders of the high forrest banded together to help stem the corruption of the fiends of Hellgate Keep. Andrath, a cleric of Eldath created a scimitar with the help of his goddess for a half-elf ranger/druid of Meilikki name Celina. A fierce defender of the forrest, she (and Andrath) eventually fell to the fiends but not without taking a whole group with them. Part of Celina's soul still powers the intelligence and the hatred against the fiends that defiled her beloved forrest. Sadly, the scimitar stayed unnamed until a little more than a century later, when the famed ranger Drizzt Do'urden named it after the dragon whose lair he found it from.

    Bracers of the Blinding Strike : These bracers of armor +6 give the wearer the benefits of the Improved Initiative feat. When making a full attack action, the wearer may make one extra attack with it. The attack uses the wielder's full base attack bonus, plus any modifiers appropriate to the situation. (This benefit is not cumulative with similar effects, such as a haste spell.)

    When worn as anklets, it takes the slot of shoes/boots. The wearer gains a +1 dodge bonus to AC and Reflex saves. All of the wearer's modes of land movement increase by 30 feet, to a maximum of twice the wearer's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed.

    Strong transmutaion; CL 12th; Craft Wondrous Item, haste, mage armor; Price 85000 gp; Weight: 1lb.

    This item appeared in the Magic of Faerun and has been updated.

    Ad'non's Silkshirt : Found on the body of Ad'non, a renegade drow working with the orc king Obould, this +5 spidersilk shirt is also moderately fortified. A magical force protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.

    The armor has an arcane spell failure chance of 10%, a maximum Dexterity bonus of +8, and no armor check penalty. It is considered light armor and weighs 5 pounds. Total AC Bonus is +8.

    Strong abjuration; CL 13th; Craft Magic Arms and Armor, miracle ; Price 64,900 gp; Cost 32900 gp + 2596 XP

    "I see that one of your scabbards is empty," he said to Drizzt. Malchor pulled a beautifully crafted scimitar from its mount. "Perhaps this will fill it properly."

    Drizzt sensed the power of the weapon as he took it from the wizard, felt the care of its crafting and the perfection of its balance. A single, star-cut blue sapphire glittered in its pommel.

    "Its name is Twvinkle," Malchor said. "Forged by the elves of a past age."

    "Twinkle," echoed Drizzt. Instantly a bluish light limned the weapon's blade. Drizzt felt a sudden surge within it, and somehow sensed a finer edge to its cut. He swung it a few times, trailing blue light with each motion. How easily it arced through the air; how easily it would cut down a foe! Drizzt slid it reverently into his empty scabbard.

    "It was forged in the magic of the powers that all the surface elves hold dear," said Malchor. "Of the stars and the moon and the mysteries of their souls. You deserve it, Drizzt Do'Urden, and it will serve you well."

    - excerpt from The Halfing's Gem

    Twinkle : This elven made +4 defending scimitar has a star cut sapphire adorning the pommel. When wielded in battle, Twinkle glows with bluish light that can illuminate an area with a 20-foot radius. On occasion, this ability can be turned off by the wielder.

    Moderate abjuration[force]; CL 14th; Craft Magic Arms and Armor, shield ; Price 55315 gp; Cost 30315 gp + 2213 XP.

    Thus Icingdeath wasn't a +2 weapon until 3.5 rules and even then it is missing all the cool properties that separate it from other +2 weapons besides saying it has frost abilities.
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