Recently I’ve been reading several threads (on this topic) here and other forums as well but it seems to me the discussion about what spells can be chosen for a sorcerer is never enough.
I’m planning to make an -almost- no-reload (reloads only in the case of a fatal for the main character wild surge) insane run through SCS BG:EE and SCS BG2:EE with 6 created characters:
The reason to go with generated characters is my wish to try all these classes in one game and stop my restartis syndrome.
Taking into account all these things and also the following: my Blade when buffed will be used as a melee fighter-mage (Mirror Image, Blur, Stoneskin, Improved Invisibility) + Dispel/Remove Magic, there will be 2 arcane casters in the party besides a Sorcerer, an Avenger will focus mainly on Doom, Chromatic Orb and Web (this spell will be more than covered by an Avenger because other 2nd level Druidic spells are practically useless), my Wild mage will focus on Stinking Cloud, Melf’s Acid Arrow, Haste, Flame Arrow and Greater Malison, - I’ve chosen the following spells for SCS (and thus, smart mages) BG:EE (in terms of a Sorcerer):
1st level: Spook, Blindness, Shield, Magic Missile, Chromatic Orb (the latter 2 spells have different purposes)
2nd level: Invisibility, Glitterdust, Mirror Image, Resist Fear (or Vocalize)
3rd level: Slow, Skull Trap, Melf’s Minute Meteors
4th level: Emotion, Otiluke's resilient sphere
How do you find these picks? I want the spells for my Sorcerer to be useful in this particular group and not only in BG1 but also in BG2.
Many thanks in advance!
EDIT: I've changed some picks because of your assumptions:-)
Particularly thanks for Emotion. Example (from somewhere): For some reason Edwin is caught between a horde of kobolds who have him surrounded so he can't escape. Now Edwin is not a very good fighter in melee and has run out of stoneskins. He also has few hitpoints left and is not far away from a Morale Failure.
He casts "Emotion: Hopelessness". As the kobolds have bad saves most of them "lie down" and therefore stop attacking. Edwin easily kills one of the defenselessly lying kobolds and manages to escape. While doing so he is hit by an arrow of fire from the kobold captain who somehow managed to save vs. spell.
Edwin drops to 2hp but does not start running around erratically because of the secondary effect of the spell. He now proceeds a little bit farther away and fireballs on the defenseless despaired kobolds (and the Captain who's still standing). Situation solved. Edwin sighs and moves to Viconia to receive some healing.