If there is no regression, this is a no-brainer. Release now and you'll still have some time to find critical engine issues before BG2:EE comes out, if there are any that is.
Just finished Chapter 5 yesterday (all is left is to go to Elthan); I had my quicksave before the roof of Iron Throne building, went there and wow, for the first time I realized that Sarevok threw that poor guy from this very place I even went to the railing there and tried to look for some remains of him down on the street. Found nothing, but at least I got a nice line about falling down.
I voted for Yes! even though I'm not a beta tester for one reason: Most of the thousands of players who don't have access to the beta are certainly not playing Baldur's Gate:EE but waiting for the patch to be released, and honestly I would've never thought it'd happen only 14days before the release date of BGEE2.
I'd like to promote a feature request made by @Messi This seems like the right place if you want to promote last-minute changes before the patch goes live.
Insert auto-save directly after cut-scene where Gorion dies. It would suck if someone never saved and had to do candlekeep all over again.
In a flash of pure patch-lust, I clicked 'Release' despite not being part of the Beta team. Discount my vote in the total tally (I'm sure it'll make a vast difference).
Even I had pre-ordered BG2-EE already and launched beta , I still think it's better to let people knows what kind of efforts you guys already put in the game in advance
*timid squeak of joy from someone who owns this on Steam* - reflected glory is still glory nonetheless... someday we lowly Steam-ers will (hopefully) get this patch as well
Unrelated tangent - I just wanted to say it was Trent Oster's twitter feed that got me interested in BG1 about a year ago (I owned BG2 for years without finishing it - I've probably completed Irenicus' dungeon 5-10 times, but never gotten further than about Chapter 4). I am loving BGEE and can honestly say that I tried the GOG.com version modded to a T (following all recommended guides) but eventually stopped after the bandit camp because it just hurt my eyes too much. With BGEE I play zoomed in practically all the time, so it feels like 640 x 480 and I am much "closer" and more invested in my party. However, it's so amazing that, together with that zoomed-in feel, the UI is so convenient to use and I can always zoom out if I want a panorama view of a particular landscape / building for a moment. Thank you, Beamdog - I would love to support you guys by buying direct on Beamdog.com but I just can't afford to add *yet* another online digital retailer to split my game library further...
Completed a nearly flawless game with a Dragon Disciple in beta. Every bug I encountered and/or reported was fixed before I finished the game, which gave me huge confidence in the developers. Way to go, guys. You're all clear, now let's blow this thing and go home.
I'd like to promote a feature request made by @Messi This seems like the right place if you want to promote last-minute changes before the patch goes live.
Insert auto-save directly after cut-scene where Gorion dies. It would suck if someone never saved and had to do candlekeep all over again.
The suspense is killing me. Needless to say that in about 33 hours 31 minutes and 23 seconds, I will be doing some serious Jeff Goldblum impersonations.
Patch seems ready for release to me. I haven't encountered any critical issues, so as long as the Neera issue mentioned by @Sylvus_Moonbow is being taken care of before the release (as you said), then I don't see any reason to hold off any longer. I'll continue playing today, but I doubt I'll find anything.
Great work guys, the beta testing of this patch is a great example of involving the community and keeping those that don't want to be involved as informed as possible.
Aaaw, are we not getting the custom colours that the paperdolls arrive with dependant on their class? Now I'm never gonna wanna get rid of mine! That aside, so keen for the patch, and even moreso for BG2:EE
Aaaw, are we not getting the custom colours that the paperdolls arrive with dependant on their class? Now I'm never gonna wanna get rid of mine! That aside, so keen for the patch, and even moreso for BG2:EE
I just encountered a somewhat annoying bug. I have Minsc in my party, and a Berserker. When either of their berserker rage ends ( Minsc's is different than the Fighter->Berserker kit's, it lasts longer and has a different icon ), they will begin attacking the other character.
For example, I activate Minsc's rage. The rage expires, and he takes 15 damage. He then perceives that the other Berserker has damaged him, and through his AI begins to attack. You must have an AI enabled for the character that will counterattack in order to reproduce this bug. The same thing will happen if my Berserker takes 15 damage from their rage ending, they will attack Minsc.
The only explanation I can think of is that the source of damage for the Berserker Rage ending is somehow coming from all "Berserkers" in the party, and so instead of it just coming from say Minsc, it also comes from the other Berserker.
This isn't game-breaking, but if I want to use berserker rage I have to deal with managing when my most powerful warriors are going to start hacking away at each other.
EDIT: Just tested. This does not work with two player made Berserkers that have AI Scripts on.
I just encountered a somewhat annoying bug. I have Minsc in my party, and a Berserker. When either of their berserker rage ends ( Minsc's is different than the Fighter->Berserker kit's, it lasts longer and has a different icon ), they will begin attacking the other character.
For example, I activate Minsc's rage. The rage expires, and he takes 15 damage. He then perceives that the other Berserker has damaged him, and through his AI begins to attack. You must have an AI enabled for the character that will counterattack in order to reproduce this bug. The same thing will happen if my Berserker takes 15 damage from their rage ending, they will attack Minsc.
The only explanation I can think of is that the source of damage for the Berserker Rage ending is somehow coming from all "Berserkers" in the party, and so instead of it just coming from say Minsc, it also comes from the other Berserker.
This isn't game-breaking, but if I want to use berserker rage I have to deal with managing when my most powerful warriors are going to start hacking away at each other.
EDIT: Just tested. This does not work with two player made Berserkers that have AI Scripts on.
I just tested it and I wasn't able to repeat the bug. Did you have the rage active while in combat or were you and minsc just standing around when you activated the enrage/berserk?
I did however notice that Minsc is losing health whenever he rages (which is something you brought up). The berserker used to have this problem but it was fixed. Based on the description Minsc has less than 15 health just before the rage ends (So 16 health while under berserk which he then loses 15 of) he shouldn't fall unconscious. He should have 1 health left and be conscious.
The iPad has to go through Apple's approval process, which can take anywhere from one to three weeks.
Steam?
We're working on streamlining the update process for Steam, so it will hopefully be a bit faster this time, but we won't know for sure until it's done.
Android?
No Android yet, but we're getting there. We'll post an announcement when it's ready.
I just encountered a somewhat annoying bug. I have Minsc in my party, and a Berserker. When either of their berserker rage ends ( Minsc's is different than the Fighter->Berserker kit's, it lasts longer and has a different icon ), they will begin attacking the other character.
For example, I activate Minsc's rage. The rage expires, and he takes 15 damage. He then perceives that the other Berserker has damaged him, and through his AI begins to attack. You must have an AI enabled for the character that will counterattack in order to reproduce this bug. The same thing will happen if my Berserker takes 15 damage from their rage ending, they will attack Minsc.
The only explanation I can think of is that the source of damage for the Berserker Rage ending is somehow coming from all "Berserkers" in the party, and so instead of it just coming from say Minsc, it also comes from the other Berserker.
This isn't game-breaking, but if I want to use berserker rage I have to deal with managing when my most powerful warriors are going to start hacking away at each other.
EDIT: Just tested. This does not work with two player made Berserkers that have AI Scripts on.
I just tested it and I wasn't able to repeat the bug. Did you have the rage active while in combat or were you and minsc just standing around when you activated the enrage/berserk?
I did however notice that Minsc is losing health whenever he rages (which is something you brought up). The berserker used to have this problem but it was fixed. Based on the description Minsc has less than 15 health just before the rage ends (So 16 health while under berserk which he then loses 15 of) he shouldn't fall unconscious. He should have 1 health left and be conscious.
So I restarted my BGEE and created a new game, with two Berserkers. Since their rage didn't cause the bug, I went down to Nashkel and grabbed Minsc. I was unable to reproduce the bug there, either. I then loaded up my save game where I initially encountered the bug, and am no longer able to reproduce it. I tried a few things, such as moving the portraits around to see if party order had anything to do with it. Before I had restarted BGEE I was able to load the save and reproduce the bug instantly. I'm not sure why.
Since it's a rare bug in that respect, I'll consider it a non-issue.
However there is an annoying issue with Berserkers in general. When you are in the Enraged / Berzerk ( Minsc-only ) state, and then you rest, after the resting / healing the Enraged / Berzerk status will wear off, causing you 15 damage after rest.
The expected behavior would be that the Enraged / Berzerk effect would wear off before rest healing occurs.
Well I voted in the wrong section (that's what happens when you're not fully awake ^^) but it's clear to me: release this patch please. I think it took long enough so allow us to finally see the result
Maybe a fix or two (or more) will be needed in the future but at least we can enjoy the efforts you made so far
Comments
I am hoping for some news re the Android app as its been so long now since any official comment.
Will I get to play BG.EE on my device before the release of BG2?
My hopes are high this time though.
Minor improvements can of course still be made, but overall everything is great!
This seems like the right place if you want to promote last-minute changes before the patch goes live.
Insert auto-save directly after cut-scene where Gorion dies. It would suck if someone never saved and had to do candlekeep all over again.
http://forum.baldursgate.com/discussion/22758/auto-save-the-game-at-beginning-of-chapter-1#latest
Keen to see it when it's here!
Unrelated tangent - I just wanted to say it was Trent Oster's twitter feed that got me interested in BG1 about a year ago (I owned BG2 for years without finishing it - I've probably completed Irenicus' dungeon 5-10 times, but never gotten further than about Chapter 4). I am loving BGEE and can honestly say that I tried the GOG.com version modded to a T (following all recommended guides) but eventually stopped after the bandit camp because it just hurt my eyes too much. With BGEE I play zoomed in practically all the time, so it feels like 640 x 480 and I am much "closer" and more invested in my party. However, it's so amazing that, together with that zoomed-in feel, the UI is so convenient to use and I can always zoom out if I want a panorama view of a particular landscape / building for a moment. Thank you, Beamdog - I would love to support you guys by buying direct on Beamdog.com but I just can't afford to add *yet* another online digital retailer to split my game library further...
http://www.youtube.com/watch?v=lydpulKkJ-Q
The patch is obviously portrayed by blue ray of photon energy.
Great work guys, the beta testing of this patch is a great example of involving the community and keeping those that don't want to be involved as informed as possible.
I just encountered a somewhat annoying bug. I have Minsc in my party, and a Berserker. When either of their berserker rage ends ( Minsc's is different than the Fighter->Berserker kit's, it lasts longer and has a different icon ), they will begin attacking the other character.
For example, I activate Minsc's rage. The rage expires, and he takes 15 damage. He then perceives that the other Berserker has damaged him, and through his AI begins to attack. You must have an AI enabled for the character that will counterattack in order to reproduce this bug. The same thing will happen if my Berserker takes 15 damage from their rage ending, they will attack Minsc.
The only explanation I can think of is that the source of damage for the Berserker Rage ending is somehow coming from all "Berserkers" in the party, and so instead of it just coming from say Minsc, it also comes from the other Berserker.
This isn't game-breaking, but if I want to use berserker rage I have to deal with managing when my most powerful warriors are going to start hacking away at each other.
EDIT: Just tested. This does not work with two player made Berserkers that have AI Scripts on.
I did however notice that Minsc is losing health whenever he rages (which is something you brought up). The berserker used to have this problem but it was fixed. Based on the description Minsc has less than 15 health just before the rage ends (So 16 health while under berserk which he then loses 15 of) he shouldn't fall unconscious. He should have 1 health left and be conscious.
iPad?
The iPad has to go through Apple's approval process, which can take anywhere from one to three weeks.Steam?
We're working on streamlining the update process for Steam, so it will hopefully be a bit faster this time, but we won't know for sure until it's done.Android?
No Android yet, but we're getting there. We'll post an announcement when it's ready.So I restarted my BGEE and created a new game, with two Berserkers. Since their rage didn't cause the bug, I went down to Nashkel and grabbed Minsc. I was unable to reproduce the bug there, either. I then loaded up my save game where I initially encountered the bug, and am no longer able to reproduce it. I tried a few things, such as moving the portraits around to see if party order had anything to do with it. Before I had restarted BGEE I was able to load the save and reproduce the bug instantly. I'm not sure why.
Since it's a rare bug in that respect, I'll consider it a non-issue.
However there is an annoying issue with Berserkers in general. When you are in the Enraged / Berzerk ( Minsc-only ) state, and then you rest, after the resting / healing the Enraged / Berzerk status will wear off, causing you 15 damage after rest.
The expected behavior would be that the Enraged / Berzerk effect would wear off before rest healing occurs.
Maybe a fix or two (or more) will be needed in the future but at least we can enjoy the efforts you made so far