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[Known 7294] mass invisibility

sarevok57sarevok57 Member Posts: 5,975
edited September 2014 in BGII:EE Bugs (v1.2.2030)
Current Behavior: mass invisibility is giving +8 bonus to all saving throws

Expected Behavior: mass invisibility should only give +4 bonus to all saving throws
Post edited by Gate70 on

Comments

  • CrevsDaakCrevsDaak Member Posts: 7,155
    @CamDawg, *sigh* I am power gamer, and I like using these cheeses, but, anyway, you should fix it.
  • TressetTresset Member, Moderator Posts: 8,264
    Huh, it's true. Reported.
  • CamDawgCamDawg Member, Developer Posts: 3,438
    Yeah, definitely an oversight. BG2 has to manually add the save bonuses to the spells, which results in massive Fixpack hackery to prevent them from stacking. In BGII:EE we just made the improved invisibility effect itself provide the bonus to make stuff stack properly, but we must have missed removing the old save effects here.
  • How did you ever notice this?? Every mob in the game has a True Sight script that triggers when you get within visible range of them...they just KNOW YOU'RE THERE! (Slight exaggeration, but not by much.)
  • TressetTresset Member, Moderator Posts: 8,264
    Cyteen said:

    How did you ever notice this?? Every mob in the game has a True Sight script that triggers when you get within visible range of them...they just KNOW YOU'RE THERE! (Slight exaggeration, but not by much.)

    This.
  • AbelAbel Member Posts: 785
    Haha, yes noticed it too! -4 is already freakin' powerful but -8! It's like autosave ;) !
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