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MAC OS X: importing custom portraits from BG EE

OneDrizzitOneDrizzit Member Posts: 5
edited November 2013 in Mac OS X (Archive)
I just started playing BG EE 2 on my MAC. Trying to import characters from BG EE final save, for characters where I used BG EE new portraits, portraits are lost!!!
Any idea how to fix this?

Comments

  • UvoglineUvogline Member Posts: 5
    I would like to know how to do it too ^^

    (At least, you succeeded on importing your character from BG:EE to BGII:EE. I can't even do that)
  • QbertQbert Member Posts: 195
    edited November 2013
    hopefully this will help -

    http://forum.baldursgate.com/discussion/23690/getting-started-an-introduction-to-baldur-s-gate-ii-enhanced-edition#latest

    the above thread may give some insights.

    about portraits, you have to create a portrait folder in \Documents\Baldur's Gate II - Enhanced Edition and put your custom portraits in there. then open up the game, bring up the character screen, hit customize and select the portrait you want. there are some filename restrictions on the portrait files i think it is limited to 7 or 8 characters and the pictures are limited to 1024 i think.

    having said all that, i haven't actually tried to do the same on BG2, just BGEE. I will try tonight and edit this post is neccessary.
  • OneDrizzitOneDrizzit Member Posts: 5
    OK... creating the folder /portraits seems to work for custom portraits.

    Now, is there a way to get the BG EE added portraits?
  • QbertQbert Member Posts: 195
    ok glad that worked for you. verified that importing from a saved game with the portraits folder copied to the BG2 directory will load the correct portraits automatically.

    the BGEE added portraits are a different story. I'm pretty sure that is a bug. listed in the bug report several times. if you have access to EEKeeper or Near infinity there are some work arounds apparently. here is the link to one solution found in the bug reports forum:

    http://forum.baldursgate.com/discussion/23855/bg2ee-imported-character-from-bg1-with-portrait-pack#latest

    note that most of these threads will refer to Windows systems of course. THere is a thread in the Mac section that explains how to get EEkeeper working on a mac, but i haven't tried with BG2 yet. Good luck.
  • pnkwagpnkwag Member Posts: 11
    I'd be interested if anyone solved this.
  • QbertQbert Member Posts: 195
    I don't think there is a solution that doesn't involve using a game editor. See this thread: http://forum.baldursgate.com/discussion/24723/why-are-the-cool-new-portraits-and-sounds-in-bgee1-not-present-in-bgee2#latest
  • pnkwagpnkwag Member Posts: 11
    Ah, thanks. Sounds like it'll be added in a patch.
  • ElessarElessar Member Posts: 44
    edited December 2013
    Anyone know an easy way to get ahold of the original portraits for BG1 NPCs and put them in the override folder with the right name so that our old familiar pals look right in BG2:EE?
  • AstroBryGuyAstroBryGuy Member Posts: 3,437
    Elessar said:

    Anyone know an easy way to get ahold of the original portraits for BG1 NPCs and put them in the override folder with the right name so that our old familiar pals look right in BG2:EE?

    They are actually in the game already. The BG2 portraits have an "N" as the first character in the filename, i.e. NVICONM.bmp. The BG1 portraits don't have the "N", i.e., VICONIAL.bmp

    You can use EE Keeper to change their portraits once they've joined your party; just use the Change Portrait button. The BG2 portraits have an "N" as the first character in the filename, i.e. NVICONM.bmp. The BG1 portraits don't have the "N", i.e., VICONIAM.bmp.

    http://forum.baldursgate.com/discussion/16497/ee-keeper-updated-to-v1-0-2/p1
    CrevsDaak
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