Was looking through 2e spells [Edit: 1e, but almost identical to 2e] (to see if I really had to give up a familiar for dropping summoning - yes, btw
I found out the original Bigby
hand spells are AWESOME and NONE of them allow a saving throw.
I realize that the nuance of the spells is difficult to code, but it would have been really nice to have the -no save- part maintained.
As it is (in BGII)- no one uses the spells. There are spells with harder saves that do worse things. Bigby's Crushing Hand Bigby's Clenched Fist Bigby's Grasping Hand Bigby's Forceful Hand
Side note: I don't know why Meteor Swarm
was never implemented as written (that's pretty easy to do and not OP compared to other 9th lvl spells - 4 targetable spheres (like the lightening wand) each do 10d4 damage with no save for the targetted creature and a save for nont-targetted creatres.) Meteor Swarm
Oh, and the full list of core 2e [Edit: 1e, but very similar] spells for anyone interested: http://pandaria.rpgworlds.info/cant/rules/adnd_spells.htm
: The links below are to 1st edition spells. I just found a copy of 2nd edition books though and all of the spells in question are essential identical - actually most of the spells are very similar in 1e and 2e (in 2e BFF doesn't require concentration).]