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INDEX (Post Release): Gameplay (Part 2) and Sound

elminsterelminster Member, Developer Posts: 16,315
edited August 2013 in Feature Requests
Note This list is incomplete. I've only currently looking at doing all posts started November 2012 or later, so if your post was started before that point I've excluded it for now. In addition I'm only on page 9 at the moment (started at 18) and I'm moving towards page one. So hopefully I should be able to get all the recent threads listed this way eventually.

In theory there may be some overlap between this and the externalisation request list.

Due to a limit in the number of characters allowed in any post I've had to split the list up. If you are interested in the three other posts you can find the lists for Graphics and Graphical User Interface here, as well as the list for User Help and Other Suggestions here and the first part of the Gameplay requests here.

Gameplay


Joinable NPC Related


@Shawne Female Neutrally aligned Barbarian NPC for BG2EE here

@wild Add an ability to Minsc instead of charm animal to reflect Boo's awesomeness here

@RedGuard Dorn getting summoned skeletons in BG1 as special ability here

@Samus Consider allowing for more NPC's to change to a Neutral alignment over the course of the game in BG2EE here

@Mordeus Resurrecting the Dead into a new NPC (BG2) here

@KajsaS Option for NPC's to start at Level 1 here

@karpasz Joinable Warlock NPC here

@J_L_Seagull Possibly change Minsc's weapon/weapon styles. here

@Samus More "Yoshimo" like moments here

@SuperFeature Additional voices, quests, story & portraits for existing NPCs in the BG world here

@Audron Have joinable NPC's congregate at Friendly Arm Inn after leaving party. here

@ajwz Change how NPC's are given experience/levelled here

@LemonBars Hear all NPC's at once but without them physically present here

@Bugrate Make Rasaad's items unsellable or reduce their vendor value here

@Davide Give Rasaad different proficiencies here

@Grizzly NPC's have better charname level adjustment. here

@Sixheadeddog Make Tiax an NPC in BG2EE here

@HexHammer Boost Safana's stats here

@disgruntledgamer More cases of NPC's fighting/interacting here

@Chow NPC's with kits including into SoA/ToB here

@Kithrax Make Rasaad's questline steps more clear. here

@Samus Create a female Swashbuckler NPC for BG2EE here

@toanwrath Make Mazzy A Paladin here

@icecreamtub More homosexual options in the game here

@Hexhammer Nerf Dorn here

@iankirts SAVE KHALID...also allow more party members (and something about XP) here

@Debaser Apply tome bonuses to NPC's in BG2EE here

@illustair Separate the package NPC's (like Jaheira/Khalid, Montaron and Xzar) here

@Samus Ron Perlman used for voice acting an NPC here

@Messi Turn a companion evil here

@Kirkor Give all joinable NPC's the option of (after leaving you) being asked by charname to return to the friendly arm inn here

@RaphielDrake BG2EE Change Sarevok Epilogue for good characters here


Non-Joinable NPC's


@Gallowglass Only allow one of Drizzt's swords to be pickpocketed here

@Samus Change drizzt's powers and make him more difficult here

@Meekrat Fix Jon Icarus's name to Irenicus here (IMPLEMENTED)

@Messi Let Cespenar craft Cromwell recipes here



Creatures, Monsters, and Villain changes



@DivergentZen Give Ogre Mages Katanas here

@Grizzly Give Black Talon bandit scalps here

@Sandman More BG2/ToB monsters in BGEE here

@bbear Allow flying monsters to become immune to melee attacks here



Improved AI and Scripting



@Nifft Better scriptings concerning how party members use Bard songs and Turn Undead here

@HexHammer Improve Elminster/Make him put up a fight here

@Valexio More independent AI here

@Samus Improve Allies AI in final Bodhi battle here

@beo01 AI script to turn Turn Undead and Detect Traps back on after a fight here

@sersafir Improved AI scripts here

@dieterderblau Improve AI scripts/general AI here


Reputation System


@Kirkor Reputation system changes here

@MyNameIsRob No reputation loss for killing Paladin/people in the middle of nowhere here

@DivergentZen Get rid of evil party members leaving at high reputation. here

@Iecerint Change reputation system here


Weapon Styles and Weapon Proficiences



@Hoo Weapon Proficiency (and also damage/ability) revisions here

@ChildofBhaal599 Easier switch between two handed and dual wield here

@Abel Equip one-handed range weapon when off hand weapon is equiped here

@HexHammer Spear formation bonus here

@ZanathKariashi Change two weapon style bonuses and ranking here

@Dee New Proficiency Type: Unarmed Fists here

@Haedrath Change Proficiency-Attacks per round (non fighter class) here



Multiplayer Related



@Stargazer5781 Chapter selection for multiplayer here

@soteforar Suggestions concerning multiplayer pause here

@MeatBull Remove cheats from multiplayer. here

@BISHDP Better/More Reactive Multiplayer Pausing here

@Stargazer5781 Change how raise dead works in multiplayer here


Other



@bigdogchris Have armour penalties for thieving skills here

@Ankheg Ability to mark the full map here

@Samus Include AI scripts in the tutorial here

@Pecca Improved party formations particularly for mage characters here

@Samus Rebalance gold system here

@codencrazy Stash/storage area here

@karnor00 Provide different options for adjusting difficulty (within the existing framework) here

@Samus Rebalance bonus merchant inventory here

@Madhax Make Insane mode more interesting including better AI and different fights here

@Abul Alter spawn system here

@1130210 Add more tavern rumours here

@ArminW Improve pathfinding here

@Pantalion Change core difficulty here

@Rhinjavar Add hunger and thirst mechanic to the game here

@Samus Have fighting monks in Candlekeep as guards instead of normal guards here

@icecreamtub Ice Cream in game (this is no laughing matter :D ) here

@bbear Let characters dual class in the character creation screen of BG2EE here

@elminster Allow Black Lily to buy stolen items here (IMPLEMENTED)

@kirkor Merchants should have replenishing stocks here

@domagoj_zg Give greater XP for higher difficulty here

@soteforar Seperate party leader from party formations here

@bbear Collectable card game within BGEE here

@PinkRose Random encounters have too few opponents. here

@Bugrate Move Beregost spawning location/ transition point here

@ajwz Merge both Baldur's Gate 1 and Baldur's Gate 2 into 1 experience here

@Bengoshi Merchant to sell items to in BGEE who will have them in BG2EE here

@champi123 Improved area map usage and item highlighting here

@ankheg Map quickload by default here

@Anton Turn tables should go to level 40 here

@Djonne End game log file here

@beo01 Add in the Kobolds to the Nashkel video here

@beo01 Option to change the respawn rate here

@Danny Self created group members can leave and return to your group as needed here

@biggboss83 Eliminate minimum stat boosting in character creation here

@Raistlin82 Create mod manager here

@Tie_Fighter Allow scrolling in minimised window (might be a bug) here

@Lothar_Maceera Increased Mousewheel functionality here

@RagingCeltik Allow users to manually add to their journals and post on the forum. here

@Dee Make Baldur's Gate One Large Area here

@RadicalTed Max level should have seperate checkbox here

@Zippydsmlee Infinite Ammo and Mana option here

@Spite Toggle autopause for multi-player conversations here

@glasny Modify frame rate based on whether or not you are in combat here

@ankheg Give hobgoblins in the Temple area bandit scalps here

@bloodcarver Changes to hitpoints suggestions here

@Samus Easter Egg for beating on hardest difficulty here

@Samus Have maximum difficulty encounters instead of any encounter scaling here

@Samus Restore Shadow of Amn experience cap here

@Tome Cromwell style forge added to game here



Sound


Music

@kirkor Make music play during saving screen here

@Chow Reduce music volume during dialogues here

@PugPug Ability to mute sounds when game is not in active window here

@ankheg Use previously unused music for BG2EE here



Other


@Aldus Add sound effects for Boo into BGEE here

@Kenze Tooltip hover sound toggle here

@agris Master Audio slider
here

@Ligg Replace this spell is already in your spell book sound here

@Chow More slots for voice sets here

@soteforar Make bard activation sounds more audible, better visuals. here

@dvalin_marvel No voice option for Charname/PC here

@Sikorsky Request EAX/Surround sound support here

@klatu Remove "you must gather your party before venturing forth"
here

@Epok999 Put in french voices here

@Samus More voice acting added to the original games text here

@Abul Add back in rarely brought up NPC voices here (IMPLEMENTED)

@Grizzly Play NPCs soundbyte as soon as you click on them. here
Post edited by elminster on

Comments

  • SixheadeddogSixheadeddog Member Posts: 197
    Brilliant work, old man! Kudos!
  • elminsterelminster Member, Developer Posts: 16,315
    :D Thanks @Sixheadeddog . Its still a work in progress. I may have to split it up further as time goes on, though I'm trying not to split it up into too many different threads.
  • AnduinAnduin Member Posts: 5,745
    This is a good deed... Well done... Have you included my suggestion for more mummies?
  • elminsterelminster Member, Developer Posts: 16,315
    Not yet no.
  • GriegGrieg Member Posts: 507
    Will you mention it if feature was already implemented (or will be, when that day come)?
  • elminsterelminster Member, Developer Posts: 16,315
    I don't have access to a lot of that information. For the moment I'm just focussed on trying to get through the 850 or so feature request threads that have been posted November onwards. I may do that in the future but its not something I'm going to work on right now :)
  • elminsterelminster Member, Developer Posts: 16,315
    Its interesting to see so far how little people have asked for AI improvements. A lot of it is just for new items, new classes, new quests or is NPC related. I guess Sword Coast Strategems has people covered!
  • elminsterelminster Member, Developer Posts: 16,315
    I'll be on vacation for a few days. Hopefully when I get back I can clean this up a bit like I did the other thread. Right now it kind of looks like a mess lol.
  • LadyRhianLadyRhian Member Posts: 14,694
    Can I add some suggestions here? I already created a new thread and I don't want to become obnoxious...

    Add kits for races only (such as the Bladesinger kit only for elven or half-elven Fighter/Mages) and kits for the Forgotten Realms only (from Warriors and Priests of the Realms, Mages and Rogues of the Realms and Demi-Humans of the Realms). Actually, I'd like to see more kits added, period.

    Add additional Gods and Goddesses, such as Selune, Torm, Malar, Auril, etc. Add in their Specialty Priests as a cleric class kit.

    Additional spells associated with the faiths of various deities (Moonblade for Selune, etc.)

    Additional mage spells for all levels, particularly Prismatic Spray, Prismatic wall, Summon Elemental, etc. Higher Intelligence should allow learning/transcribing into the spell book of a greater number of spells as it does in the Pen and Paper game, and a 19 int should allow learning of all spells in the game, just as it does in the Pen and Paper game.

    Additional spells per day for Priests based upon their wisdom (again, as in Pen and Paper), especially for a Wisdom of over 18.
  • elminsterelminster Member, Developer Posts: 16,315
    @LadyRhian It would be great if you could actually just split those suggestions up into a bunch of new threads. Its just easier for people searching to see if someone has brought ideas up before. Also it means if people want to discuss certain ideas they can do so in a thread dedicated to those ideas.
  • LadyRhianLadyRhian Member Posts: 14,694
    @elminster Okay, I will.
  • elminsterelminster Member, Developer Posts: 16,315
    edited July 2013
    @typo_tilly In response to a post you made on another one of the list threads I've included the wording "IMPLEMENTED" over a couple of the posts that have had their issue/request implemented (this also applies to @Grieg 's post on this thread).

    If anyone else can find other issues that have been implemented/addressed listed here (or any of the other feature request threads) feel free to post them here.
  • GriegGrieg Member Posts: 507
    It's nice to see that, there is someone who listens (or rather reads) those requests and that some of them are really implemented, I mean there is no other place to actually check what is already implemented so; Great job with such huge job @elminster :]
  • elminsterelminster Member, Developer Posts: 16,315
    Bump (I've bumped all four threads up just so they stay together roughly).
  • MessiMessi Member Posts: 738
    Nice job gathering the threads like this! *thumbs up*
  • Dark_AnsemDark_Ansem Member Posts: 992
    edited January 2014
    I'd like soundsets to be unified for BG1 and BG2, in order to be able to make a single file for both games (in case it is not clear, I'd like the same type of instances in both games, such as "spellcasting interrupted")
This discussion has been closed.