High level abilities & mods in multiplayer
Arizael
Member Posts: 263
Hello folks. I am planning to do BGII:EE multiplayer run with my two friends, but I would like to sort out 2 important things first:
a) How are the spellcaster high level abilites handled in EE?
It always extremely bugged me, that caster HA shared spellslots with your 9th/7th level spells. Does EE handles this the same as original game?
I remember that i got inspired by some mod back in original TOB and used Infinity engine to turn the HA spells into regular fighter-style HA that solved the problem. But it made my game very crashy, making it extremely inpractical for multiplayer session.
b) Speaking of multiplayer stability, does anyone has experience with mods and multiplayer? I would like to use SCS if possible. We are goint to play 3 using regular LAN.
Thanks for your help in advance.
a) How are the spellcaster high level abilites handled in EE?
It always extremely bugged me, that caster HA shared spellslots with your 9th/7th level spells. Does EE handles this the same as original game?
I remember that i got inspired by some mod back in original TOB and used Infinity engine to turn the HA spells into regular fighter-style HA that solved the problem. But it made my game very crashy, making it extremely inpractical for multiplayer session.
b) Speaking of multiplayer stability, does anyone has experience with mods and multiplayer? I would like to use SCS if possible. We are goint to play 3 using regular LAN.
Thanks for your help in advance.
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Comments
b) Sorry, I don't have personal experience of modded MP games, but I imagine that it should be fine if everyone has the exact same setup.
Timestop and Chain Contingency are the best of the regular level 9 spells by a long way with Shapechange, Spellstrike and Wish having some uses. After memorising 1 Timestop I usually have no qualms about filling the rest of the slots with HLA spells. If I need extra castings - that's what Project Image is for.
Maybe @LadyRhian remembers what the rules were for wizard's epic spells...
I know that in 3rd Ed, Epic Spells are considered 10th and higher level spells, so do not take up lesser spell slots.
Wizards at high levels just got to cast *more* High level spells. Now, I looked up "DM's Option: High Level Campaigns" and it mentions 10th level spells, but I am certain that these were banned after Mystryl (the former version of Mystra) died to save the weave from Karsus (who cast the 12th Level Spell "Karsus's Avatar" to take her place, and ran into trouble because he couldn't control the weave, which underlies the magic of Faerun and allows magic to function). Mystryl sacrificed herself to save the weave and her successor remade the weave to not allow any magic over 9th level to function. Some of these spells still exist (most notably some elves still have records and scrolls, but if cast, as far as I know, they will simply fail to work. Netheril, Empire of Magic (a Boxed Set) notes 10th, 11th and I believe 12th level spells, and gives some examples, but in "Modern" Faerun, they just don't work (assuming one could find copies of those spells, considering the desert of Anauroch lies where the Netherese cities once flew, and the only city that survived went to the plane of Shadow and doesn't return until 3rd edition. There are also the Phaerimm that live under Anauroch's sands who would attack any looking for the secrets of Netheril. Even in Halruaa, a country of Wizards made up of the remnants of people from Netheril, couldn't cast 10th level spells.
The changing of the Weave that Mystra undertook was called Mystra's Ban. It also made it so that Wizards needed to memorize spells, could only cast and/or memorize a certain number per day and also made it so that the wizards didn't interact with the weave directly- they had to do so through Mystra. She would grant them access to it, but they could no longer "touch" it directly.
The actual casting of a 10th level or higher spell is currently not supposed to be possible due to the limitations on the Weave placed there by Mystra. However, one could theoretically go back in time to before this point through a portal, for example, to when it was possible. So I am sure that a really enterprising mage may be able to create a spell that warped back through a time portal and cast itself from there on him now.
It would definitely have to be above 9th level, of course.
Also, I believe that if one "circumvents" the Weave (the "standard" method of spellcasting) ala Dragon Magic or perhaps by using a functioning Mythal (which could perhaps amplify enough to cast 10th level or high spells, dependingly), one could cast spells above level 9 - sort of like the Epic Spell System (explained before).