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End of SoA choices

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  • the_spyderthe_spyder Member Posts: 5,018

    I can confirm that if you are already Evil-aligned the Hell trials do not change your alignment. You stay Lawful/Chaotic Evil.

    On the other hand, they seem to have got rid of the bonus +1 Core Stat from the Wrath Trial, which is a shame.

    According to one walkthrough online I read the Wrath bonus for being evil is +2 to STR and the good is +1 to both Wiz and Cha? Was there an additional + to Core Stat that isn't listed?
  • EudaemoniumEudaemonium Member Posts: 3,199
    You got an additional +1 Core Stat when you turned into the Slayer. Okay, 'core stat' is a bit misleading, since Bards got Dex and their Core stat is technically Charisma. If you were multi-class it was the first class's bonus, so a F/M would get +1 Str and a T/M would get +1 Dex.
  • drumcoolerdrumcooler Member Posts: 239
    This is what i found online, I hope it's correct:

    DSimpson's walkthrough, copied and pasted right from it:

    1) FEAR TEAR (the Nymph cloak)

    Good: Immunity to +1 weapons or less
    Evil: +2 CON

    2) SELFISHNESS TEAR (sacrifice for companion)

    Good: +10 resistance to magic
    Evil: -2 to your AC

    3) GREED TEAR (the Blackrazor sword)

    Good: +2 to all saving throws
    Evil: +15 to HP

    4) PRIDE TEAR (the dragon)

    Good: +20% resistances to fire, cold and electricity
    Evil: Gain 200,000 experience

    5) WRATH TEAR (Sarevok)

    Good: +1 to WIS and CHA
    Evil: +2 to STR
  • elminsterelminster Member, Developer Posts: 16,315
    The AC bonus isn't currently quite working how its supposed to but otherwise that list is correct.
  • SCARY_WIZARDSCARY_WIZARD Member Posts: 1,438
    edited April 2014

    This is what i found online, I hope it's correct:

    DSimpson's walkthrough, copied and pasted right from it:

    1) FEAR TEAR (the Nymph cloak)

    Good: Immunity to +1 weapons or less
    Evil: +2 CON

    2) SELFISHNESS TEAR (sacrifice for companion)

    Good: +10 resistance to magic
    Evil: -2 to your AC

    3) GREED TEAR (the Blackrazor sword)

    Good: +2 to all saving throws
    Evil: +15 to HP

    4) PRIDE TEAR (the dragon)

    Good: +20% resistances to fire, cold and electricity
    Evil: Gain 200,000 experience

    5) WRATH TEAR (Sarevok)

    Good: +1 to WIS and CHA
    Evil: +2 to STR

    I would have liked class-dependent boosts~ Guys guys guys who wants to mod this I want to be able to do all of the things.
    But yes, agreed. The game's pretty two-dimensional when it comes to handling Good and Evil. It's complicated, but then again Chaos, Evil, Good, Neutrality, and Law are all very real things in the Dungeons & Dragons multiverse...
  • MacHurtoMacHurto Member Posts: 731
    I think @Bercon‌ hits it right on the spot. It is not about being a saint. It is about not giving in to the taint of Bhaal while you are in Hell and your evil side is stronger. If you let yourself go once, you lose to it. It doesn't seem so bad to me. Neutral characters also need to battle the evil within them. To be honest, losing a point of dex or not getting a sword for not losing your soul is ridiculous. The sacrifices should have been bigger.
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