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Kensai/Conjurer/Assassin no reload solo BG2

CrevsDaakCrevsDaak Member Posts: 7,155
Find out about the Multi-kit mod here instead of asking about it!
Today I've started a BG2:SoA/ToB (another, I lost the saves again in vanilla, but not the ToB saves, just THAT save) run with Kensai/Conjurer/Assassin, and I wanted to post something about this somewhere as it is difficult (I play in Core Rules) in low levels because I can't use armor nor bracers nor anything, but I have an ultra-OP-Bhaalspawn.
so....
I'll role-play this run, she (Darhaina) is Chaotic Evil, but she does like helping so she can mess in other parts, but nothing will be done without a reward!!
I gave her the Cure Light Wounds and Draw Upon Holy Might instead of Vampiric Touch and Larloch's Minor Drain, as she is able to cast Arcane spells but not Clerical spells, so.... Well, I've edited much things, but nothing more relevant than that!
I played a little before taking the screen shots, sorry but I forgot about lvl4 spells, I have none so I think is does not matter. [spoiler=Record Scren]image[/spoiler] [spoiler=Explored Actual Area]image[/spoiler] [spoiler=Inventory Screen]image[/spoiler] [spoiler=Mage Spells lvl 1]image[/spoiler] [spoiler=Mage Spells lvl 2]image[/spoiler] [spoiler=Mage Spells lvl 3]image[/spoiler] [spoiler=Done Quests because none are active now]image[/spoiler] [spoiler=Personal Information that stuff regarding killed creatures, gained XP]image[/spoiler] [spoiler=Complete Biography]image[/spoiler]

The Journal of Darhaina, narrated in a pretty epic third person:
After watching the Irenicus torturing the PC, a thief got disintegrated and Imoen opened the door for me, I got out the jail and sent her to sell fried food to Alaska (what means that I kicked her from my party) and went to save the other NPCs for the XP of their quests, went to pick up a Two-Handed sword, an Axe, 3 Potions of Healing I used later and a Dagger+1, I turned off the Mephit-spawning-machine and killed the only one that spawned, answered a rouge Genie that I was going to press the hypothetical button he was talking about and killed the Ogre Mage that the Bastard Genie (is he a Dao or a Djinni?) spawned, killed a group of goblins, looted the room with the Sewage Golem for another Potion of Healing to replace the one I used when fighting the goblins, 3 Potions of Superior Healing (one was used later), a scroll I scribed for 3000 XP (FIre Arrow, level 3) and a Unidentified Long Sword+1. I set a trap and rested, went to fight the Lesser CLay Golems, I hit on one and ran away so he could activate that trap, I killed the other with a Poison Weapon and a Draw Upon Holy Might (through it was immune to Poison :/), went into the room with the jars and the Steam Mephit, I used a Mirror Image but got stunned, killed both mephits and grabbed the treasure, an Unidentified Staff+1 and some gold I think, then I killed another two group of goblins with two Sleep and an innate Horror spells, I picked up to Identify scrolls I can't use but she's going to sell them.
Post edited by CrevsDaak on
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Comments

  • FinneousPJFinneousPJ Member Posts: 6,455
    Having more than 1 kit doesn't actually work unless you've somehow managed to overcome it. Try leveling up and see if you get your kensai/assassin bonuses properly.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    @FInneousPJ and I am going to be really evil in this run >:D I already feel the world under my feet! Mwahahahaha!!!
  • CrevsDaakCrevsDaak Member Posts: 7,155
    edited January 2014
    I fixed the extra MR that was given at level up with Near Infinity and continued to play!
    Darhaina's Tail Tale (second update):
    She entered the room after using a Draw Upon Holy Might and killed some of the goblins, killed the Smoke Mephit after he blinded me , but I killed him and the lasting goblins, there was another Mephit sent to Oblivion and I picked up a Potion of Superior Healing or two (I can't remember, but I used both against Illych's fellows), a Porion of Speed, a scroll of Larloch's Minor Drain that was copied to Darhaina's spell book, 5 Potions of Healing, some gold and XP. She wen't over Illych, he gave us a hard fight, we casted Blur as our only buff and used Web against them, she got injured so badly that I had to use ALL the Potions of Healing and of Extra Healing but not 2 Potions of Extra Healing (those archers and my own Web :/), picked up the gold their dropped, 5 Throwing Axes from a chest, a scroll of Grease we failed to copy and more gold, also a Potion of Healing (that was used) and two Potions of Extra Healing (so we had 4 by then), then we slept and went for the Bastard Sword the Cambion carries, she removed the trap and buffed with Draw Upon Holy Might and Poison Weapons, we flicked the engine and casted Kai, but everything was unnecessary because he died on the first critical hit, after picking the Bastard Sword +1 I saved and left the game. [spoiler=Inventory Screen] image [/spoiler] [spoiler=Record Screen] image [/spoiler] [spoiler=Mage spells lvl 1] image [/spoiler] [spoiler=Mage spells lvl 2] image [/spoiler] [spoiler=Mage spells lvl 3] image [/spoiler] [spoiler=Mage spells lvl 4] image [/spoiler] [spoiler=Explored actual area] image [/spoiler] [spoiler=Personal Information] image [/spoiler]
    Post edited by CrevsDaak on
  • AbelAbel Member Posts: 785
    edited January 2014
    Wow, these multi-kits are truly overpowered! Never knew about this mod... I like :) !
    What about the extra MR you mentioned? I believe WS received 2%/level before... 1%/level is just terrible. Would as well pick a Monk! 3% or 4% would seem more appropriate.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    @Abel yeah, WS gets very few MR, but I removed those effects with Near Infinity, that was cheating.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    edited March 2014
    Third Update of the Escape of Darhaina from Irenicus' Prison
    After killing the Cambion and grabbing his sword, she went for the Magical Mail Illych had, activated a stone golem and talked to man-that-was-inside-a-jar-and-was-mad for XP that as enough to level up, she killed an Otyugh by using a Draw Upon Holy Might and a Kai innate abilities, looted all the room and used some potions of Healing and of Extra Healing, killed all the Goblin with the throwing axes (that she used all in that action) and talked to the dryads, theses poor women weren't strong enough to save themselves, so she did not want to help them. After finding an Air elemental figurine and opening a door, she fought against some annoying Mephits that were slain after using two Potions of Extra Healing, two of Healing and two Horror spells with a Magic Missile and Haste on top. The Genie is willing to "give back" a sword from hers so she went to search for these Idiot's jar/flask, the dryads had it so she killed them because she did not want to save them, then she wrote the level six spell "Summon Air Elemental" into her spell book and memorized another Web spell in the extra spell slot the amulet she found gave her.
    Active quests: Give the flask to the genie to get the sword he was offering to me.
    [spoiler=Screenshots] imageimageimageimageimageimageimageimage [/spoiler]
    Post edited by CrevsDaak on
  • CrevsDaakCrevsDaak Member Posts: 7,155
    edited March 2014
    So... after reading @Blackraven's Cleric/Thief run, I thought that it will be nice to continue this run, so played for a while on saturday and did not had time to write this before.
    I gave the flask to the friggin' Djinni, got a TWS+2 that cae very handy since I'm using that proficiency. Picked up some stuff I had forgotten and went towards the next level! D:
    Yoshimo warned me of the Mephits, but he forgot to warn the Mephits about Darhaina :D a single Melf's Minute Meteor's + two Poison Weapon did the job, I got blinded anyway (SCS Mephits :I).
    image The fight against the Escaped Clone wasn't a pain, since I threw a Web + Skull Trap and the remaining Poisoned Meteors to the Clone while it was not hostile. image All the rest of the level was easy and fell easily under my TWS+2 and a bunch of Sleep and magic missiles. image
    imageimageJust two hits with Kai active and the vampire died, it's a pretty weak vampire, that's why, the assassins didn't damage me at all, killed Frendann (the doplegganger) and picked up more stuff, then I got ready to leave!! I left the antidotes and grabbed the Potions of Health (restore 10 HP + removes poison) because they are better, consumed lots of Potions of Healing since I won't use them much since 9HP=not worth carrying.imageimage3 Critical hits in ONE round! pretty insane, as the toughest enemy of that battle fell at the start, it was just a go-slay-the-other-fools, exited the building and saw a massacre and Imoen got kidnapped, Darhaina promised revenge against Irenicus for torturing her!image I did the Circus quest, easy for a K/C/A of my type :P image 'The princess is 40 and the prince is 30' pretty easy, plus it gives the same XP than answering 'Nothing' to the easier question. image I used Aerie to identify all my stuff (she has more Lore that my PC, and can use Identify spells & scrolls) and told her to wait there, cleaned the other floors and LEARNED STONESKIN <3<3<3 which did not affect my emotions in any way, I assure you! (and left her nude without her Traveller's Robe hehehe)<img src="https://forums.beamdog.com/uploads/FileUpload/30/14305cc1b0f79b6c3d94cda887e28b.png"/>image I used the Friends scroll and the Ring of CHA set at 18 to get 24 CHA to buy some scrolls (Sunfire & Minor Globe of Invunerability IRC)imageI went to the Slums, talked with Galen Bayle out and inside his home, did the slaver's quest at the Copper Coronet and talked to a Replicant who was built in 2016 (Blade Runner, anyone? Pris is a replicant from Blade Runner & a prostitute, so this is COMPLETELY related and it's an awesome easter egg)image Killed the guards with a lots of protections, they DROPPED A SPEAR+3 which was immoral and game breaking, besides some scrolls that say that I am being lucky with this run.imageimage later I went to the Graveyard district to give Wellyn his Littlebear stuffed man, but I refused and he turned into a revenant which I happily destroyed.imageThe Skeleton Warriors were a tough fight, they never missed a hit (Kensai AC :I) and they had nice damage reduction, I killed one, rested and killed the other, and used a bunch of Potions of Extra Healing also.image I killed the spiders, I know this is insane, but there are two things I really need.
    1) Pale Green Ioun Stone, to protect from critical hits.
    2) Spell Immunity.image I used the Skull Trap x2 and Minor GoI (very cheesy) tactic to kill some spiders, which did not give me as much trouble as this little spider did (3 critical misses :I)image To kill the Spiders and the Drow, I simply used Melf Minute Meteors+Poison Weapon on her and Sunfire for the spiders, I didn't get hurt at all and got all the loot I need.image I even got poisoned and I was foolish enough to use the four Potions of Health I had with me, anyway I didn't get killed and rested again.imageimage I got ambushed by Slavers, and then by Mercenaries, in a row.image when trying to go to the City Gates to kill the Lich that resides there. I told a pair of lovers that love is everything and life is short they thanked me and I blamed how I was roleplaying CE.
    I set some traps I didn't use at all, as this Lich only wanted to cast spells on me and not following me outside, I used strategy (2), Melf's Minute Meteor's + Poison Weapon, which killed the Lich even if it had Improved Mantle.imageimageimage I went to Gorch's, just to buy 4 Potions of Master Thievery and to stole him several times, he did not notice that, and I raised my gold to 30k+. I had to leave a bunch of stuff in the Lich's chest, this tiny inventory :I of BG...image I also charged my Wand of Cloudkill!! :Dimage
    The bad news: I've messed my BG2 install today at morning, I'll had to install everything again to continue this playthrough.
    Post edited by CrevsDaak on
  • FlashburnFlashburn Member Posts: 1,847
    You know, I miss the shiny ink used on some of the more powerful scrolls like the Mantle line of spells. I wish there was a mod that would reintroduce them to the scrolls and spellbook icons of BG2EE.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    @Flashburn I am working on such, but it's more difficult that what you can imagine, now I'll have to try with NI Mass Export function :D which left me out of excuses to finish the mod.
  • RyofuRyofu Member Posts: 268
    which mod allows multi-kit multi class?
  • BlackravenBlackraven Member Posts: 3,486
    A few close calls, but lots of progress! Sorry to hear about you messed up install.
    Multikits sounds really nice btw. Is it the following mod?
    http://www.shsforums.net/topic/45258-multiclassed-multikit-builder-mod-experimental/
  • CrevsDaakCrevsDaak Member Posts: 7,155
    edited March 2014
    @Ryofu http://www.shsforums.net/topic/45258-multiclassed-multikit-builder-mod-experimental/ Only BG2 vanilla compatible, needs the G3 Fixpack and TobEx to work.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    @Blackraven you've nailed it! Exactly that one!
    It's the 6th time I mess my install, this time it's more serious since I have less hard drive space (just 6 GB free while my disk is of 60 GB XD) than the last time because now I have the EEs installed. I'll continue as I make everything work again, it might take a while :I to instal SCS, the game does not take much to install, nor any of the other mods does. Good luck tomorrow I don't have school so I can play since the early morning, plus I think I'll leave SCS installing at night.
  • BlackravenBlackraven Member Posts: 3,486
    Ouch difficult...
    I have BG1EE, but BG2EE not yet because my creditcard isn't working and I live outside my country :/
    What versions do you have? Steam? I was thinking of keeping my original BGT for heavily modded playthroughs, and Steam BGEE with only a few mods (SCS1 & 2, Ascension, BG1 NPCs, and maybe Item Randomization) for a more orginal 'feel'.

    I think I won't be trying out the multikit builder mod. It sounds a bit messy, plus I don't like starting games in BG2 (I always want/need to go through BG1 first).

    Good luck with your Ninja Assassin Killer Mage Goddess :D
    I'm hoping to finish BG1 with my Cleric/Thief in an hour or so.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    @Blackraven you can use the Multikit for BGT's BG1 part (it will work better than just BG2, because you'll have your kit abilities since level one). I know that it IS messy, but if you just select a single multikit build (K/C/A for example) it works awesome, thanks for wishing me luck, hope you're lucky too!
  • BlackravenBlackraven Member Posts: 3,486
    @CrevsDaak, what do you mean by a single multikit build? Only on one character? (For example charname..)
    Thank you for your wished. I completed BG1. I will take my Cleric/Thief into SoA, but am also contemplating on a new playthrough.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    @Blackraven somehow yes. For example, you want to use a Fighter/Mage/Cleric as a Barbarian/Wild Mage/Priest of Lathander, if you create another multi-class kitted option, for example, Fighter/Mage as Wizard Slayer/Conjurer, the kit with the Berkserker will get the Magic Resistance bonus from the Wizard Slayer/Conjurer and otherwise too, the WS/C will get the Damage reduction bonus from the B/WM/PoL.
    So, if I use a Avenger/Kensai multi-class for Jaheira, a Kensai/Swashbuckler for my PC, the bonuses will be given correctly. But if I add Anomen as a Wizard Slayer, that will make it give MR to Jaheira and to my PC.
  • BlackravenBlackraven Member Posts: 3,486
    Confusing. At this point I won't be trying it out, though I love the extra variety the mod offers (not even to create the most OP character possible, but rather to think of fun combos).
  • vangoatvangoat Member Posts: 212
    whaaaaaaaaaat? Wellyn turns into a revenant if you don't give him his bear?? I thought I knew everything!
  • FinneousPJFinneousPJ Member Posts: 6,455
    Kensai/SD would be crazy.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    @booinyoureyes it's a vanilla BG2 only mod, it does cause problems, I've mentioned them
    CrevsDaak said:

    Blackraven somehow yes. For example, you want to use a Fighter/Mage/Cleric as a Barbarian/Wild Mage/Priest of Lathander, if you create another multi-class kitted option, for example, Fighter/Mage as Wizard Slayer/Conjurer, the kit with the Berkserker will get the Magic Resistance bonus from the Wizard Slayer/Conjurer and otherwise too, the WS/C will get the Damage reduction bonus from the B/WM/PoL.
    So, if I use a Avenger/Kensai multi-class for Jaheira, a Kensai/Swashbuckler for my PC, the bonuses will be given correctly. But if I add Anomen as a Wizard Slayer, that will make it give MR to Jaheira and to my PC.

    in that post.
    And as the SD isn't in BG2 vanilla, you'll need to choose another combo.
    It works with mod that add kits (Divine Remix for example, which is very cool since it adds several cleric/druid/ranger kits), I do not know if it has the '9 kits per class' restriction, I think that bo since it needs TobEx to work (it install the part it needs so don't worry) abd the G3 BG2 fixpack (which you kinda should have installed before by default :P).
  • CrevsDaakCrevsDaak Member Posts: 7,155
    edited April 2014
    OK, I re-re-continued this.
    I have done several quests and other stuff like the Bridge district's murderers (haven't killed the enemies on the lowest floor yet), got a 'new deal' from Gaelan to lower the price from 60k GP to 45k GP.
    imageimage

    Got the quest to go and search for Valygar, pickpicketed the Ring of the Ram from Tolgerias and got randomly attacked by SCS improved thieves.
    imageimageimageimage
    I got ambushed by SCS bandits and ran away, but a Dire Charm was already cast, luckily I made a successful saving throw!
    imageimage

    I went to steal Ribald's ring of Regeneration, pick the stuff I left on the Crooked Crane's Lich's lair and to see the items that RR added.
    imageimage

    I went to Gorch and continued stealing until I had enough money to pay Gaelan and an extra 15k. I payed to Gaelan and went to see Aran, I met with some silly people in my way to his lair.
    imageimage

    I have the RR/aTweaks component that adds Dimension Door back to the game like the P&P spell, but it is even more OP, I'll just delete from my spellbook and don't use it
    image
    I got to a battle against a SCS cleric, he casted Aerial Servant, which is a pretty difficult foe in P&P, I used a few potions and used backstab, being a lvl 9 Kensai and an Assassin, with 19 STR and a 1d8+2, it was pretty easy by using Potions of Invisibility before the cleric could cast True sight.
    imageimageimageimage
    I killed a chicken and got an awesome dialog besides a Bejuril.
    imageimage
    Then I bought the Robe of Vecna, doing a great favor to my AC and my casting time!
    imageimage

    And got the most awesome Irenicus dream YAAAY!!
    image
    EDIT: at some moment (can't recall when) I went to Watcher's Keep to buy a Potion Case and the Dimension Door scroll.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    edited April 2014
    [spoiler=WeiDU log]
    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~SETUP-ASCENSION.TP2~ #0 #0 // Ascension v1.41 (requires ToB)
    ~SETUP-ASCENSION.TP2~ #0 #1 // Tougher Abazigal (optional, requires ToB)
    ~SETUP-ASCENSION.TP2~ #0 #2 // Original Tougher Demogorgon (optional, requires ToB)
    ~SETUP-ASCENSION.TP2~ #0 #3 // Tougher Gromnir (optional, requires ToB)
    ~SETUP-ASCENSION.TP2~ #0 #4 // Tougher Illasera (optional, requires ToB)
    ~SETUP-ASCENSION.TP2~ #0 #5 // Tougher Yaga-Shura (optional, requires ToB)
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v10
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v10
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v10
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v10
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v10
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v10
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v10
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v10
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: v10
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v10
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v10
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v10
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v10
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v10
    ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v10
    ~WSR/SETUP-WSR.TP2~ #0 #100 // Wizard Slayer kit revision: v1.09
    ~WSR/SETUP-WSR.TP2~ #0 #200 // Wizard Slayer High Level Ability revision: v1.09
    ~WSR/SETUP-WSR.TP2~ #0 #302 // Revised Wizard Slayer item restrictions -> Moderate changes: v1.09
    ~WSR/SETUP-WSR.TP2~ #0 #999 // BG2-style icons for WSR content: v1.09
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1000 // Initialise mod (all other components require this): v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1910 // Protection from Normal Missiles also blocks Arrows of Fire/Cold/Acid and similar projectiles without pluses: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2000 // Allow Spellstrike to take down a Protection from Magic scroll: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2040 // Modify the Harm spell so it does damage rather than reducing target to 1 hp -> Enemy Harm spells reduce target to 1 hit point; player Harm spells do 150 hp of damage: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2060 // Revert Greater Restoration back to only affecting one creature: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2090 // Make Power-Word: Blind single-target: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2110 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2140 // Slightly increase the power of Mantle, Improved Mantle, and Absolute Immunity: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2150 // Make spell sequencers, spell triggers, and contingencies learnable by all mages: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #2170 // True Sight/True Seeing spells protect from magical blindness: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3010 // Replace +1 arrows with nonmagical "fine" ones: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3020 // Replace +1 magical weapons with Fine ones: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3041 // Reduce the number of Arrows of Dispelling in stores -> Stores sell a maximum of 5 Arrows of Dispelling: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4010 // Grant large, flying, non-solid or similar creatures protection from Web and Entangle: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4051 // Decrease the rate at which reputation improves -> Reputation increases at about 1/2 the normal rate: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4150 // Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4162 // Increase the price of a license to practise magic in Athkatla -> License costs 20,000 gp: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4171 // Increase the price asked by Gaelan Bayle -> Gaelan wants 60,000 gold pieces: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4200 // Retrieve Dropped Items from Hell: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4210 // Randomise the maze in Watcher's Keep: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4215 // Remove unrealistically helpful items from certain areas: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4218 // Remove unrealistically convenient ammunition from certain areas -> Remove all ammo from random containers: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4230 // Delay the arrival of the "bonus merchants" in the Adventurers' Mart and the Copper Coronet: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5010 // Move Boo into Minsc's pack: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6023 // Add high-level abilities (HLAs) to spellcasters -> All eligible spellcasters in Throne of Bhaal get HLAs; only selected casters in Shadows of Amn do: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages -> Mages cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6102 // Potions for NPCs -> Half the potions dropped by slain enemies break and are lost: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6520 // Smarter genies -> Genies have about 50 percent more hit points than normal: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6530 // Smarter celestials -> Celestials have about 50 percent more hit points than normal: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons -> Dragons have a substantial hit point increase: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6551 // Smarter beholders -> Don't give beholder rays any chance of burning through spell protections; beholder antimagic blocks all spells, including harmful ones, for a round (simulates D&D rules): v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6561 // Smarter mind flayers -> Illithids have enhanced damage resistance; Illithids can see through invisibility (matches Tactics mod): v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6800 // Smarter Illasera: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6810 // Smarter Gromnir: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6820 // Smarter Yaga-Shura: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6830 // Smarter Abazigal: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6840 // Give Ascension versions of Irenicus and Sendai SCSII scripts and abilities: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6850 // Give Ascension demons SCSII scripts and abilities: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8020 // Spellcasting Demiliches: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8030 // More resilient trolls: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8042 // Increase difficulty of level-dependent monster groupings -> Almost-maximum difficulty (maximum for everything except liches): v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8061 // Improved de'Arnise Keep ("Tactics Remix") -> Enhanced spirit trolls (as in Tactics): v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8081 // Improved Bodhi (Tactics Remix) -> Original Tactics Improved Bodhi with SCSII scripting: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8090 // Party's items are taken from them in Spellhold: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive (adapted from Quest Pack): v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8130 // Prevent resting in the Illithid city: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8140 // Slightly Improved Drow -> Upgrade Ust Natha's defences: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8150 // Slightly Improved Watcher's Keep: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8170 // Enhanced Sendai's Enclave: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: v28
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: v28
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.23
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.23
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v4.23
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #104 // PnP Color Spray: v4.23
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #105 // PnP Dimension Door: v4.23
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #110 // Magical arrows and bolts deal bonus damage equal to their enchantment level: v4.23
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #117 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can only be scribed at inns and strongholds: v4.23
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.23
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.23
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.23
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.23
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #152 // PnP Fiends -> Mod-added fiends are also affected: v4.23
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #155 // Further Revised Fiend Summoning: v4.23
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #156 // Fiendish gating: v4.23
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #160 // PnP Undead: v4.23
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #180 // PnP Mephits: v4.23
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #185 // PnP Fey creatures: v4.23
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #186 // Revised Call Woodland Beings spell: v4.23
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #190 // PnP Elementals: v4.23
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #191 // Increase the Hit Dice of Elemental Princes: v4.23
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v4.23
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.23
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #241 // Revised Bhaalpowers -> Only standardize the Bhaalpowers' casting time: v4.23
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #218 // Regain Bhaalpowers in ToB: v4.23
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v4.23
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.23
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v4.23
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.23
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #216 // Bard songs break invisibility -> Only the Jester song breaks invisibility: v4.23
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #261 // Altered XP rewards from locks, traps and scrolls -> Improved (lowered) XP rewards from locks, traps and scrolls: v4.23
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #270 // Unbiased quest rewards: v4.23
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #302 // Change the appearance of the Robe of Vecna: v4.23
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.23
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.23
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #502 // Slightly expanded storage capacity for containers -> Manually enter the storage capacity value: v4.23
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.23
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.23
    ~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.66
    ~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.66
    ~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.66
    ~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.66
    ~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.66
    ~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.66
    ~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.66
    ~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.66
    ~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.66
    ~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.66
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #0 // Divine Remix Core Components (Required for Everything): v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #100 // Cleric Remix: v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #103 // Install Silverstar of Selune Cleric Kit: v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #106 // Install Nightcloak of Shar Cleric Kit: v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #107 // Install Holy Strategist of the Red Knight Cleric Kit: v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #109 // Install Battleguard of Tempus Cleric Kit: v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #112 // Install Painbearer of Ilmater Cleric Kit: v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #115 // Install Firewalker of Kossuth Cleric Kit: v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #118 // Install Authlim of Iyachtu Xvim Cleric Kit: v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #121 // Install Lorekeeper of Oghma Cleric Kit: v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #124 // Install Heartwarder of Sune Cleric Kit: v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #127 // Install Feywarden of Corellon Cleric Kit: v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #130 // Install Strifeleader of Cyric Cleric Kit: v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #200 // Druid Remix: v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #203 // Install Oozemaster Druid kit: v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #403 // Install Bowslinger Ranger Kit: v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #406 // Install Feralan Ranger Kit: v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #409 // Install Forest Runner Ranger Kit: v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #412 // Install Justifier Ranger Kit: v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #415 // Install Wilderness Runner Ranger Kit: v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #605 // Change Jaheira to Neutral Good: v7
    ~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #610 // Install Nightcloak of Shar Kit for Viconia: v7
    ~M7MULTIKIT/M7MULTIKIT.TP2~ #0 #10 // Core Multikit Files: v0.24
    ~./M7MULTIKIT/MULTIKITS.TP2~ #0 #0 // 'Kensai / Conjurer / Assassin' multikit: v0.24
    ~./M7MULTIKIT/MULTIKITS.TP2~ #0 #1 // 'Holy Strategist of the Red Knight / Justifier' multikit: v0.24
    [/spoiler] I am using the highest resolution that you can set from the BGConfig program, which is awesome.
    I installed the Wizard Slayer Rebalancing mod before SCS to make the enemies that get a WS kit in SCS tougher.
  • CrevsDaakCrevsDaak Member Posts: 7,155
    edited April 2014
    I tried to travel to Trademeet but got ambushed again by SCS bandits, but this time I fought them back and won the battle.
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    I went to Treademeet, talked to Neeber, got a quest from the Great Merchant and recruited Cernd, talked to a man who, if the right dialog options are picked, gives you 1k XP and 1k GP.
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    The trolls from SCS are quite difficult, on the first try they killed Cernd, but I slain them and raised Cernd at the Waukeen Temple in Trademeet.
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    The SCS improved spiders were quite easy with Improved Invisibility+Sunfire x2, but they used tricky things like Web Tangle and their spawning number was astonishing.
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    Sunfire was used a lot, and then Flaming Sword, cast by Cernd.
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    Apparently, either SCS or aTweaks added a Elder Earth Elemental to the Druid's Grove, who chunked Cernd, thus making this quest impossible (at least what I know) to finish. He gave me a very tough fight, because of dealing 20-50 damage in a single melee hit and having Invisibility at will, being immune to +2 and having lots of HP.
    Luckily he was not immune to backstab nor to thief traps, so I used Daystar against it with a Potion of Invisibility and the Ring of Invisibility besides my Improved Invisibility spell to backstab him, after having lowered his Hit-points by setting traps far away and luring him into them.image
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    I am really sorry for the last picture to be off-screen, but I accidentally moved the mouse in that moment.
    Khittix was used to draw attention so he (Elder Earth Elemental) could got visible by attacking it.
    I killed the group that was battling the trolls and killed the beasts.
  • BlackravenBlackraven Member Posts: 3,486
    CrevsDaak said:


    Apparently, either SCS or aTweaks added a Elder Earth Elemental to the Druid's Grove, who chunked Cernd, thus making this quest impossible (at least what I know) to finish.

    Did you not free Jaheira in Irenicus' Dungeon? If your released her, you could use her instead of Cernd to fight Faldorn.
  • CrevsDaakCrevsDaak Member Posts: 7,155

    CrevsDaak said:


    Apparently, either SCS or aTweaks added a Elder Earth Elemental to the Druid's Grove, who chunked Cernd, thus making this quest impossible (at least what I know) to finish.

    Did you not free Jaheira in Irenicus' Dungeon? If your released her, you could use her instead of Cernd to fight Faldorn.
    @Blackraven‌ oh, thank you. Now I feel ashamed I haven't thought about that :) thanks for the tip!
  • CrevsDaakCrevsDaak Member Posts: 7,155
    I rested to get full HP (I have a Ring of Regeneration) and to get my spells back. Buffed for the battle against the Shadow Druids, which are a complete joke in vanilla, but in SCS they even get kits, so they use their Avenger/Shapeshifter abilities accordingly. The fight was easy because I buffed a lot, the most noticeable buff is Improved Invisibility + Spell Immunity: Divination, so they couldn't hit me with their spells.
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    I used the Wand of Fire a lot, they were a lot and moved behind me in their shapeshifted forms, besides summoning Nyphs with their spells.
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    I kept using the Wand of Fire until only one charge remained (only used the Flamethrower ability to not to hurt myself) and three Poison Weapon, besides some throwing axes. Their leader ran away when everyone else was dead and he was badly damaged, what a coward, and he made me lose some XP from him.
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    I kept going and found some Mushroom Generators™, who generated mushrooms that casted Confusion over me, I didn't save against it, but made the wise choice to keep attacking.
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    When the confusion effect wore off I used the Wand of Fire's fireball ability, and killed some of the Mushroom Generators™.
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    I got confused again as it seems that the whole bridge had Mushroom Generators™ on it, and some Trolls that lived under the bridge got out and attacked me on sight.
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    My PC decided to fuck me by failing her saving throws and attacking the Ice Troll when it was in the ground, all the enemies kept on chasing and attacking her, the bad AC was one of the causes of her dead, besides me being an idiot and not using all those Potions of Invisibility she had and all the other consumables.
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