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creative strategies for breaking up NPC pairs
's thread NPC as real life friend?
got me thinking about assembling my 'most liked' party which includes two NPCs that are force-paired. Traditional methods of separating paired NPCs include removing one from the party separately in a building, or purposely getting them killed in battle.
But in a recent game I've been playing where I'm using only Eldoth, via EE Keeper I realized that could simply add a global variable for him (RESCUEDSKIE set to 1) and that solved the problem of Eldoth leaving. And I'm now wondering if I can do the same thing for Dynaheir...
If anyone who uses EE Keeper has a saved game in which Mincs's quest is completed and Dynaheir is in the party, can you please check to see what the global variable is for her that might reflect resolution of her quest? Including the value the variable is set to of course. And please report back in this thread? (Thanking you in advance if you can and will.)
As for Khalid and Jaheira, I guess one way to do it is to use the CLUA console and Ctrl+Y one of them, then pretend that member of the pair got killed somehow before arriving at FAI. Same thing with Xzar and Montaron.
Any other clever ideas about how to most artfully separate NPC pairs?