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Totemic Druid summon stats

elminsterelminster Member, Developer Posts: 15,732
So I've got some Spells and Abilities guides to the game on Steam that I'm working on. Anyways, as part of making them I went through and looked at all the files for Totemic Druid summons (for BGEE) since in BGEE they change with level. What follows is what each level of summon gets (this is more of an FYI thread than anything).

Edit: Chris Lee on gamefaqs apparently already beat me to this but whatever.


Spirit: Snake.

Level 1: 8 health, 16 Thac0, 14 strength, 16 dexterity, base of 3 AC (plus dexterity bonus), 1 APR, hits as a +4 weapon, does 1d4 piercing damage, and has an on-hit effect (save vs death at +3) of poisoning the target for 2 damage/second for 3 seconds. Its immune to hold, Slow, Grease, Entangle, Web, stun, poison, and polymorph.

Level 3: 15 health, 14 Thac0 (plus strength bonus), 15 strength, 17 dexterity, base of 3 AC (plus dexterity bonus), 1 APR, hits as a +6 weapon, does 1d6 piercing damage, and has an on-hit effect (save vs death at +2) of poisoning the target for 2 damage/second for 4 seconds. Its immune to hold, Slow, Grease, Entangle, Web, stun, poison, petrification, and polymorph. Also it has 25% resistance to cold and electricity.

Level 5: 23 health, 13 Thac0 (plus strength bonus), 16 strength, 17 dexterity, base of 1 AC (plus dexterity bonus), 2 APR, hits as a +6 weapon, does 1d6 piercing damage, and has an on-hit effect (save vs death at +1) of poisoning the target for 2 damage/second for 5 seconds. Its immune to hold, Slow, Grease, Entangle, Web, stun, poison, petrification, confusion, feeblemindedness, and polymorph. Also it has 50% resistance to cold and electricity.

Level 7: 34 health, 11 Thac0 (plus strength bonus), 17 strength, 18 dexterity, base of 0 AC (plus dexterity bonus), 2 APR, hits as a +6 weapon, does 1d8 piercing damage, and has an on-hit effect (save vs death at +1) of poisoning the target for 2 damage/second for 5 seconds. Its immune to hold, Slow, Grease, Entangle, Web, stun, poison, petrification, confusion, feeblemindedness, sleep, fatigue, and polymorph. Also it has 75% resistance to cold and electricity.

Level 10: 45 health, 9 Thac0 (plus strength bonus), 18 strength, 18 dexterity, base of -1 AC (plus dexterity bonus), 2 APR, hits as a +6 weapon, does 1d10 piercing damage, and has an on-hit effect (save vs death with no bonus/penalty) of poisoning the target for 2 damage/second for 6 seconds. Its immune to hold, Slow, Grease, Entangle, Web, stun, poison, petrification, confusion, feeblemindedness, sleep, fatigue, slay, level drain, morale break, and polymorph. Also it has 100% resistance to cold and electricity and is immune to normal weapons.


Spirit: Bear

Level 1: 16 health, 17 Thac0, 16 strength, 12 dexterity, base of 6 AC, 2 APR, hits as a +6 weapon, does 1d4 slashing damage (plus a strength bonus), and has an on-hit effect (save vs death at +4) of panicking the target for 8 seconds. Its immune to panic, break morale, and polymorph. Also it has 25% cold resistance.

Level 3: 32 health, 16 Thac0 (plus strength bonus), 17 strength, 13 dexterity, base of 5 AC, 2 APR, hits as a +6 weapon, does 1d6 slashing damage (plus a strength bonus), and has an on-hit effect (save vs death at +4) of panicking the target for 8 seconds. Its immune to panic, fatigue, sleep, break morale, and polymorph. Also it has 50% cold resistance, 25% resistance to poison and 25% elecricity resistance.

Level 5: 48 health, 14 Thac0 (plus strength bonus), 18 strength, 13 dexterity, base of 4 AC, 2 APR, hits as a +6 weapon, does 1d4 piercing damage (plus a strength bonus), and has an on-hit effect (save vs death at +4) of panicking the target for 12 seconds. Its immune to hold, stun, entangle, web, grease, panic, fatigue, sleep, break morale, and polymorph. Also it has 75% resistance to cold, 50% resistance to poison and 50% electricity resistance.

Level 7: 72 health, 12 Thac0 (plus strength bonus), 18/37 strength, 14 dexterity, base of 3 AC (plus dexterity bonus), 3 APR, hits as a +6 weapon, does 1d8 damage (plus a strength bonus) and has an on-hit effect (save vs death at +3) of panicking the target for 20 seconds. Its immune to hold, Slow, Grease, Entangle, Web, stun, petrification, confusion, feeblemindedness, sleep, fatigue, and polymorph. Also it has 100% resistance to cold, 75% resistance to poison and 75% resistance to electricity.

Level 10: 96 health, 10 Thac0 (plus strength bonus), 18/83 strength, 14 dexterity, base of 2 AC (plus dexterity bonus), 3 APR, hits as a +6 weapon, does 1d10 damage (plus a strength bonus) and has an on-hit effect (save vs death at +3) of panicking the target for 30 seconds. Its immune to hold, Slow, Grease, Entangle, Web, stun, poison, petrification, confusion, feeblemindedness, sleep, fatigue, slay, level drain, morale break, and polymorph. Also it has 100% resistance to cold and electricity and immune to normal weapons.


Spirit: Lion.

Level 1: 12 health, 16 Thac0, 16 strength, 14 dexterity, base of 5 AC (plus dexterity bonus), 2 APR, hits as a +6 weapon, and does 1d4+1 piercing damage. Its immune to charm and polymorph and has 25% electricity resistance.

Level 3: 23 health, 14 Thac0 (plus strength bonus), 17 strength, 15 dexterity, base of 4 AC (plus dexterity bonus), 2 APR, hits as a +6 weapon and does 1d5+1 piercing damage (plus strength bonus). Its immune to charm, polymorph, break morale, and panic. It has 50% electricity resistance, 25% resistance to poison and 25% cold resistance.

Level 5: 36 health, 12 Thac0 (plus strength bonus), 18 strength, 16 dexterity, base of 3 AC (plus dexterity bonus), 3 APR, hits as a +6 weapon and does 1d5+2 piercing damage (plus strength bonus). Its immune to charm, polymorph, break morale, slay, hold, stun, Entangle, Web, Grease, Slow, feeblemindness, confusion, and panic. Also it has 50% resistance to cold, 50% resistance to poison and 75% electricity resistance.

Level 7: 54 health, 10 Thac0 (plus strength bonus), 18/68 strength, 17 dexterity, base of 2 AC (plus dexterity bonus), 3 APR, hits as a +6 weapon and does 1d6+2 damage. Its immune to charm, polymorph, break morale, slay, hold, stun, Entangle, Web, Grease, Slow, feeblemindness, confusion, and panic. Also it has 75% resistance to cold, 75% resistance to poison, and 100% electricity resistance.

Level 10: 72 health, 8 Thac0 (plus strength bonus), 19 strength, 18 dexterity, base of 1 AC (plus dexterity bonus), 3 APR, hits as a +6 weapon and does 1d8+2 damage (plus strength bonus).Its immune to charm, polymorph, break morale, slay, fatigue, sleep, petrification, poison, level drain, hold, stun, Entangle, Web, Grease, Slow, feeblemindness, confusion, and panic. Also it has 100% resistance to cold and electricity and is immune to normal weapons.


Spirit: Wolf

Level 1: 9 health, 17 Thac0, 13 strength, 15 dexterity, base of 4 AC, 1 APR, hits as a +6 weapon, does 1 piercing damage (plus a strength bonus) and 1d3 cold damage. Its immune to fatigue, sleep, and polymorph. Also it has 100% cold resistance, 25% electricity resistance and is 25% resistant to poison.

Level 3: 19 health, 15 Thac0, 14 strength, 16 dexterity, base of 3 AC (plus the dexterity bonus), 2 APR, hits as a +6 weapon, does 1d2 piercing damage, 1d4 cold damage, and has an on-hit effect (save vs death at +5) of holding the target for 3 seconds. Its immune to petrification, fatigue, sleep, and polymorph. Also it has 100% cold resistance, 50% electricity resistance and is 50% resistant to poison..

Level 5: 28 health, 13 Thac0, 15 strength, 17 dexterity, base of 6 AC (plus the dexterity bonus), 2 APR, hits as a +6 weapon, does 1d2 piercing damage, 1d4 cold damage, and has an on-hit effect (save vs death at +4) of holding the target for 3 seconds. Its immune to petrification, fatigue, sleep, charm, level drain, and polymorph. Also it has 100% cold resistance, 75% electricity resistance, and is 75% resistant to poison.

Level 7: 42 health, 11 Thac0 (plus strength bonus), 16 strength, 18 dexterity, base of 1 AC (plus the dexterity bonus), 2 APR, hits as a +6 weapon, does 1d2 piercing damage, 1d6 cold damage, and has an on-hit effect (save vs death at +3) of holding the target for 5 seconds. Its immune to petrification, fatigue, sleep, charm, level drain, slay, poison and polymorph. Also it has 100% cold resistance and 100% elecricity resistance.

Level 10: 56 health, 9 Thac0 (plus strength bonus), 16 strength, 20 dexterity, base of 0 AC (plus the dexterity bonus), 3 APR, hits as a +6 weapon, does 1d4 piercing damage, 1d6 cold damage, and has both an on-hit effect (save vs death at +1) of holding the target for 7 seconds and an on hit effect of causing level drain (save vs death at +5). Its immune to slow, hold, grease, web, entangle, petrification, fatigue, stun, feeblemind, slay, sleep, confusion, charm, panic, break morale, level drain, poison and polymorph. Also it has 100% cold resistance and 100% elecricity resistance. Its also immune to normal weapons.

SionIVjackjackBlackravenelementTressetCrevsDaakJuliusBorisovBelgarathMTH

Comments

  • SionIVSionIV Member Posts: 2,686
    That immune to normal weapons in BG1 is pretty wicked.

    elminsterjackjackCrevsDaakEmpyrial
  • elminsterelminster Member, Developer Posts: 15,732
    edited April 2014
    SionIV said:

    That immune to normal weapons in BG1 is pretty wicked.

    Yea its pretty awesome. Though you are limited in how many spirits you can get. The thing I like about them is the other immunities. A summon like the spirit snake actually makes Entangle a decent spell to use because its immune to it at level 3.

    SionIVjackjack
  • SionIVSionIV Member Posts: 2,686
    elminster said:

    SionIV said:

    That immune to normal weapons in BG1 is pretty wicked.

    Yea its pretty awesome. Though you are limited in how many spirits you can get. The thing I like about them is the other immunities. A summon like the spirit snake actually makes Entangle a decent spell to use because its immune to it at level 3.
    It's times like this that you kind of wish the early game was a little bit harder so you actually had to use tactics like this instead of throwing a fighter into combat with a full plate and wait it out.

    elminsterjackjackCrevsDaak
  • elementelement Member Posts: 833
    Ive played the class a lot its interesting to see the actual stats for the creatures. Got to love the snakes immunities

    jackjack
  • WanderonWanderon Member Posts: 1,407
    Do these continue to increase in BG2EE?

  • elminsterelminster Member, Developer Posts: 15,732
    Wanderon said:

    Do these continue to increase in BG2EE?

    Nope

  • TressetTresset Member, Moderator Posts: 6,857
    elminster said:

    Wanderon said:

    Do these continue to increase in BG2EE?

    Nope
    Sad, really, because the end result of the whole kit is some meat shields that quickly become a little underwhelming in BG2.

    jackjackCrevsDaak
  • AurorusAurorus Member Posts: 194
    Elminster beat you to it Tresset. He published a list of their stats on an old thread that I have kept on my taskbar in my recent totemic druid playthrough of BGI.

    That the stats do not improve in BGII is not that critical an issue. It is the immunities that remain important. They are immune to death magic, electricity, cold, and normal weapons. So with a fire resist, they almost have to be killed in melee by a character wielding a magic weapon (or by Abu Dhazzim´s Horrid Wilting). This makes them very useful in certain situations- especially against magic users.

    I remember using totemic wolves on my last druid play-through (many years ago) all the way through the end of SoA to pretty good effect (always with fire resistance). You can also still pile webs and entangles on enemies and send snakes in to the bitter end of SoA.

    TressetelminsterelementEmpyrial
  • simplessimples Member Posts: 539
    elminster said:

    Wanderon said:

    Do these continue to increase in BG2EE?

    Nope
    that's a bit tragic though isn't it?

  • elminsterelminster Member, Developer Posts: 15,732
    edited May 2014
    simples said:

    elminster said:

    Wanderon said:

    Do these continue to increase in BG2EE?

    Nope
    that's a bit tragic though isn't it?
    Yes and no. The spirit bear for instance is actually comparable stat wise to the 12hd version of fire elementals (which you have a 60% chance of getting when you use Conjure Fire Elemental). The spirit bears health is the same the 12 hd fire elemental, its strength is actually much better, it has 3 APR instead of 1, and the only things they don't have immunity wise (that the fire elemental does) is an immunity to +1 weapons and immunity to fire. For that though they get immunity to hold, Slow, Grease, Entangle, Web, stun, poison, petrification, confusion, feeblemindedness, sleep, fatigue, slay, level drain, morale break, and polymorph. Also 100% resistance to cold and electricity. Fire elementals are quite a bit more damaging however (3d8 crushing + 1d6 fire damage that hits as a +4 weapon vs 1d10 slashing damage that hits as a +3 weapon). The fire elemental can also benefit from a druid that uses strength of one on it. Either way though in terms of their AC and health they are comparable and they don't take up any spell slots.

    Likewise their immunities can be pretty helpful. For instance the spirit wolf is immune to both level drain and charm. It won't be very damaging against vampires, because most of its damage is cold damage and because they are immune to its level drain, but it does make it useful for a druid looking to hold them off.

    Edit: Also apparently the wolf in BGEE gets both a hold effect and a level drain effect with its attack. It doesn't get this in BG2EE. Lame!

  • TressetTresset Member, Moderator Posts: 6,857
    elminster said:

    Edit: Also apparently the wolf in BGEE gets both a hold effect and a level drain effect with its attack. It doesn't get this in BG2EE. Lame!

    That is lame! But at least the level drain has a save bonus of 2 instead of 5...

    Hmm... I wonder if it counts as a bug that the spirit animals don't function the same way in both games...

    elminster
  • elminsterelminster Member, Developer Posts: 15,732
    edited May 2014
    Tresset said:

    elminster said:

    Edit: Also apparently the wolf in BGEE gets both a hold effect and a level drain effect with its attack. It doesn't get this in BG2EE. Lame!

    That is lame! But at least the level drain has a save bonus of 2 instead of 5...

    Hmm... I wonder if it counts as a bug that the spirit animals don't function the same way in both games...
    Well the original bg2 didn't have it so I'm assuming its not a BG2EE bug but more a BGEE issue. I will look over the other spiritual animals later to see if anything else has changed.

    Tresset
  • elminsterelminster Member, Developer Posts: 15,732
    Reported as #7888. Technically I reported it in the BG2EE area, because I'm absent minded apparently, but since its something that involves both games I'm not too worried about it.

    Tressetjackjack
  • mumumomomumumomo Member Posts: 635
    I did not realize how powerful they were!

    It's really disappointing though that they don't improve in BG2 (let's face it, even if they are not completely useless, they become all but decisive quite early in the second game especially when you can have summons like skellies warrior or mordy sword quite early).

    CrevsDaak
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