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If Other BG1 NPCs Made the Transition to SoA

The question is simple: how would you have handled it? What stats would've gone up? Where would they have spawned? What would their quest be? Would they be romancable, and if so, by who?

I'll start this off with an NPC that could've easily been in: Montaron

Montaron was better than everyone would think. His stat spread is more than viable with 16 Str, 17 dex and 15 Con. Str is not an issue with belts everywhere and his con gives him shortie saving throws that are much desired. A transition granting +1 Dex and +2 Con would more than help, and his other stats are irrelevant. He has enough Int for Mind Flayers anyway.


Montaron's availability would be via the Harper Quest. His corpse is handed to you by Xzar's killer, saying it's still fresh and suggests that prays for his soul. Whatever god she says is the temple that will revive him.

Monty's skill spread would be with Short Swords and some missile, either slings or Crossbows, maybe both? Monty might not have much in the way of quests, other than being hounded by both Harpers and Zhents. With Xzar now dead, he no longer feels tethered to them and would rather not risk his hide for them. He does feel some debt for you saving his life.

Monty would probably be a viable romance choice for females who are any race that isn't an elf. No care about stats or alignment (because those restrictions... I hate them so much! So much hate!)

Tensions would be very high with Jaheira and any animosity he has towards Korgan only really exists if Mazzy's in the party. The Harper is the only person he'll ever potentially fight, but only if the angry Harpers don't try to kill you first.

He won't come to blows with anyone else, but he might harass the goodlier folks as foolhearty.


Redemption might be a possibility either through Mazzy or Jaheira, but it'd be nice to keep some more folks evil, especially a thief that WON'T piss off all your knights.

Sadly, Monty wants you to sleep lightly, meaning you'll need to focus most of his skill points into the utility he's been shirking in favor of backstabbing power. I mean, he won't be worthless, but you'll need to spend about 2 or 3 levels on disarming and locks.

In battle, Monty's easy to use with the right Sling, Short Sword and whatever weapon you go for next... I believe the canon choice was axe?




So... go ahead, have fun. You get bonus points if you can rewrite a character added via mod too.
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Comments

  • elminsterelminster Member, Developer Posts: 16,315
    edited July 2014
    If Xan had truly been put into BG2 (instead of just the tutorial) he would have probably had some great dialogue with Jan. Its been awhile since I checked out his mod for BG2. Might spark it up :)
  • DazzuDazzu Member Posts: 950
    CrevsDaak said:

    Dazzu said:

    If Other BG1 NPCs Made the Transition to SoA...

    ... BG2 would have been better, much better.
    I figured that was a given.
  • terzaerianterzaerian Member Posts: 232
    To be sure BG1 had a lot of great characters with unfulfilled potential... but it would have been strained credulity to the limit to put them all in SoA - half the ones that are there already seem like too-small-world coincidences.

    What would have been better would be to determine which NPCs show up in BG2 depending on your own alignment and the abilities you had at the end of BG1 - if you leaned more to the red specials, more evil NPCs would show up; blue would give you more good-aligned NPCs, while neutrals would have a chance of showing up either way. It also might solve the eternal conundrum of Chateau Irenicus, where every charname, no matter who was following him, end up with the canon party.
  • fanscalefanscale Member Posts: 81
    If you add Xzar to your party via control q he is fully functional. It would be good if you could raise him.
    You get use to fighting with certain NPCs and when you have to change...
  • DazzuDazzu Member Posts: 950
    edited August 2014
    It is important for Npcs to not be overshadowed by other NPCs in transference. Xzar's a kooky guy, and fun and all, but Edwin is everything he is and more. Losing True Sight and Identify especially whwn you get 20 free lore stat via quest, is better than losing Simulacrum, Projected Image, Blur, Spook (oddly enough,) Mirror Image, Invis spells, Mislead, and you get the idea. That and forcing pairs is not really much a thing in BG2, and it's better that way. He'll join Nalia on the bench that Imoen put her on.

    Most thieves fall into this category, but the one single class thief besides Imoen who I think could work is Alora, whose travels have given her 3 more constitution, enough for another saving throw bonus and some health per level, perhaps she even picks up the kit of swashbuckler, but the real allure is the rabbit's foot. Luck isn't a bad buff, or it would be great if it lasted a while. With permaluck, especially EE's better version, Alora is a nice choice for handling magic, though she might demand a strength belt.

    Of course she'll romance short folks and humans, or possibly everyone with an almost free love ideology. She's even garnering Edwin's creepy halfling fetish. There are few characters she'll fight with, most likely Shar-teel, but even Korgan would have trouble despising her infectious personality. Mazzy will be one of her least favorite people as she reminds her of her parents with her rigid disciplinary attitude, but violence will never occur.
    Post edited by Dazzu on
  • DreadKhanDreadKhan Member Posts: 3,857

    To be sure BG1 had a lot of great characters with unfulfilled potential... but it would have been strained credulity to the limit to put them all in SoA - half the ones that are there already seem like too-small-world coincidences.

    What would have been better would be to determine which NPCs show up in BG2 depending on your own alignment and the abilities you had at the end of BG1 - if you leaned more to the red specials, more evil NPCs would show up; blue would give you more good-aligned NPCs, while neutrals would have a chance of showing up either way. It also might solve the eternal conundrum of Chateau Irenicus, where every charname, no matter who was following him, end up with the canon party.

    I think there can be some easier explanations for the Evil npcs, hence having the 2 joinable ones. Evil people seem more likely to cross someone, and thus need to move on. Kagain could easily have the enemity of the Baldurs Gate nobility, due to the dead son thing. For all we know, he might have sold the caravan out. :s His bio suggests his 'business' was pretty shady, and he's fine dropping the business as we know. Athkatla would be a good place for Kagsin to do business. Shar-Teel could easily be wanted for murdering Flamming Fist members, she REALLY is supposed to hate them, so after bg1, she kills a bunch and ditches the region due to being a wanted criminal.

    Amn makes some sense to hide in, especially a large city like Athkatla. Very seedy parts, and fairly strong presence of lawless organizations (shadow thieves, various smugglers, the slavers you meet, etc) make it much better than other cities to hide in, and its probable that there are refugees from the existing war in Amn.

    Good and Neutral though might be harder to make credible.
  • DazzuDazzu Member Posts: 950
    edited August 2014
    The fact is, however, Monty is probably the superior party member, and having Xzar survive might just cheapen his character, especially since the idea of a necromancer having a decoy is a bit out of character.

    Forcing Xzar on the player cheapens values immensely, which is why, as much as I enjoy Xzar, I don't see much character development for him as there is for Montaron.


    That said, a few repeat roles are okay, as long as there's a draw, otherwise Nalia will gain some bench warming buddies.

    For instance, Kagain is a dwarves fighter with an axe, much like Korgan, even though Korgan has a ridiculously better stat spread, making him better... Or is he?

    Kagain has gained 2 strength (and /63 exceptional) in transition and the Dwarven Defender Kit more importantly. Mixed with the saving throws 20 con can give, Kagain would give the Bloodaxe competition, especially with his ability to more readily fight from outside a web with a crossbow. He also has a point in flails, if I need to remind you how awesome one of those weapons are.

    Despite being a greedy, selfish, and almost loathsome guy with a shrill voice akin to an old man, Kagain is romance viable for any woman that doesn't have elf genes.

    Kagain is in Trademeet, his real issue being not the druids, but the genies who are ruining his vanguard business by denying him merchants to guard.

    As far as NPCs go, he still hates Yeslick, but he will almost certainly clash violently with Nalia and her charitable givingness. In fact, there are checks for a few places where Nalia gives money or comments on such actions to help trigger these potential dialogues.

    Other than Trademeet, Kagain has little in the way of quest until you reach 10k gold. After which, he'll comment on how profitable you are. Not only that, this wealth can buy his acceptance of any altruism you may commit. If you can get above 30k, you can be as heroic as you wish, but if you fall below, he'll warn you that you'd better get back above that in about two weeks.



    If I were to give a full list of returners, it'd look like this:
    Montaron
    Kagain
    Alora
    Sharteel
    Kivan
    Xan
    Tiax
    Garrick
    Yeslick
    And maybe Coran, Faldorn, and Branwen (if there were a Tempus kit.)

    Many would be different than mod based versions. Kivan most notably, because after a while you gotta get over your dead spouse.
    Post edited by Dazzu on
  • CatoblepasCatoblepas Member Posts: 96
    I like the idea you had for Kagain being OK with good characters as long as your adventuring is beign profitable. More variables factoring into the loyalty of companions is something I'd definitely be in favor of. It's annoying that the most important factor seems to consistently be reputation.

    In particular I'd have liked to see more Evil-aligned characters return, since vanilla is sorely lacking in evil party members. Montaron and Xzar (though I can imagine some sort of conflict between them forcing the player to choose sides, ending in the death of the other) seem like obvious choices since they are already involved in a good-sized side quest, and Faldorn/Safana could join in their appearances as well with a little bit of a rewrite. Tiax, if he remained In spellhold, would be a late joiner compared to the rest of the party members, so he'd probably need a bit of a stat boost to be more desirable. And probably a class-retcon into an arcane caster.

    Shar-Teel would make perfect sense in any sort of arena-like place in BG II. Her showing up in the Copper Coronet as a pit fighter just seems natural.

    Some more Romances would be interesting. I think Kagain/Montaron/Alora would be my first choices if any returning characters were to be romanceable-Gnomes, Halflings, and Dwarves are in 'short' supply of romantic partners in vanilla.

    for some others, Faldorn would make a nice contrast to Jaheria's 'good' druid. Shar-Teel would also be an 'interesting' Romance (though I imagine any sort of Shar-Teel Romance would be female-only)
  • nosecretnosecret Member Posts: 92
    Dazzu said:

    The question is simple: how would you have handled it? What stats would've gone up? Where would they have spawned? What would their quest be? Would they be romancable, and if so, by who?

    I'll start this off with an NPC that could've easily been in: Montaron

    Montaron was better than everyone would think. His stat spread is more than viable with 16 Str, 17 dex and 15 Con. Str is not an issue with belts everywhere and his con gives him shortie saving throws that are much desired. A transition granting +1 Dex and +2 Con would more than help, and his other stats are irrelevant. He has enough Int for Mind Flayers anyway.


    Montaron's availability would be via the Harper Quest. His corpse is handed to you by Xzar's killer, saying it's still fresh and suggests that prays for his soul. Whatever god she says is the temple that will revive him.

    Monty's skill spread would be with Short Swords and some missile, either slings or Crossbows, maybe both? Monty might not have much in the way of quests, other than being hounded by both Harpers and Zhents. With Xzar now dead, he no longer feels tethered to them and would rather not risk his hide for them. He does feel some debt for you saving his life.

    Monty would probably be a viable romance choice for females who are any race that isn't an elf. No care about stats or alignment (because those restrictions... I hate them so much! So much hate!)

    Tensions would be very high with Jaheira and any animosity he has towards Korgan only really exists if Mazzy's in the party. The Harper is the only person he'll ever potentially fight, but only if the angry Harpers don't try to kill you first.

    He won't come to blows with anyone else, but he might harass the goodlier folks as foolhearty.


    Redemption might be a possibility either through Mazzy or Jaheira, but it'd be nice to keep some more folks evil, especially a thief that WON'T piss off all your knights.

    Sadly, Monty wants you to sleep lightly, meaning you'll need to focus most of his skill points into the utility he's been shirking in favor of backstabbing power. I mean, he won't be worthless, but you'll need to spend about 2 or 3 levels on disarming and locks.

    In battle, Monty's easy to use with the right Sling, Short Sword and whatever weapon you go for next... I believe the canon choice was axe?




    So... go ahead, have fun. You get bonus points if you can rewrite a character added via mod too.

    I'm reading serially, so if someone says this below, my apologies - but redemption _and_ romance in the unlikely couple of Monty and Jaheira could be a great mechanic!
  • dementeddemented Member Posts: 388
    I would have liked to see Garrick return. He was useless yes, but with the dialogue added by the BG NPC project he really grew on me.

    Kivan is another character who would make an excellent addition to BG2. He caused quite a bit of confusion for my female asexual charname.
  • DazzuDazzu Member Posts: 950
    Kivan is a great character in a sense, and like everyone else, I see no problem turning him into an Archer and giving him +1 dex and con, maybe even +2 to one of them.

    I've mentioned many, many times that I do not like the Kivan mod, and sadly, there was another Kivan mod in the works which honestly looked better before it fell through.

    The rekitting is where Domi and I stop agreeing. Let me break down Kivan and what went wrong. First off, no character should force themselves upon you the way he does and make you either take them then or lose them forever. Next, the elf words are distracting and highly distracts from his cold personality, and his knowing about Irenicus being an elf so early is grade A bull! Sure, Shevrash is a good fit, but does every line of dialogue need to remind me that he's an elf?

    Let's get to the thing that irks me most... His wife. She's been dead for over five months I'll wager, certainly longer than Khalid and Dyna... but she can be brought back through means that just boggle my mind. For the sake of character development, she should stay dead. If Mazzy and Jaheira can move on in less time and not cry about their widow status, then Kivan can too.

    So let's make him feel less moddy. Kivan is involved in the Windspear Hills, where he is hunting monster races just outside Firkragg's lair with a welcome new racial enemy in dragons to boot. If rejected the first time, he says he'll go on ahead... And you'll never guess where.

    Taken or rejected, Kivan will be at Tazok waiting to do a small dialogue trigger before trying to kill him with your help. Upon killing the half ogre, he'll go back outside if you turn him down again, being glad you helped him exact revenge. He will be how the player knows that Firkragg is a dragon, if not taken, about ten seconds before you'd see him for yourself.

    Kivan still hates the Underdark and will show animosity towards Viconia, and once again, he might try and put an arrow between her eyes like in the first game. He can best bond with those who lost their loves, and oddly, may even get into a deathmatch with Keldorn, but only if you do hid family quest and he does it wrong.

    Kivan will romance tall girls only. He is at a point where he understands that his wife is dead and not coming back. His demeanor is cold, but once Tazok is dead, it's a bit less cold, but still frigid. Most NPCs don't really bother him much. In fact, as a loner, he finds kinship among other loners like Montaron and Valygar, even if both would rather be, well, alone.

    In battle, he's an Archer specced in long bows. Keep him from the front lines with his terrible HP rolls and he'll puncture all your enemies.

    Anyway, I've alienated enough community from myself for now, so I'll end this here.
  • elementelement Member Posts: 833
    edited July 2014
    I think Alora would have been excellent in bg2 mechanically she would add a competent representation of a class that is clearly lacking in bg2. As a character she could of had some excellent interactions with the rest of the cast. I particularly like the idea of her and Mazzy, as Alora represents the sort of archetype that Mazzy is trying to escape from. And there's also the friendship between her and Edwin which could have been hilarious with the extended dialogue of the second game.

    if I were to pick id say that Alora and Shar-Teel would be the two best choices to carry over as they have a lot of potential as characters but also add relevant skill sets to the npcs.

    honourable mentions:
    Xan, hes cool but there's already a ton of casters
    Kagain, excellent character but would be too similar to Korgan
    Eldoth, not a fan but he would fit into the cast very well imo
    Branwen, love her character but there's already 2 female clerics so she wouldn't be the best choice in terms of diversity
  • DazzuDazzu Member Posts: 950
    edited August 2014
    Xan I can see very much not in the shadow fo other mages, despite his unable to use sequencers, wish and web (damage spells are everywhere,): it falls to his Moonblade and a small quest.

    Compared to Kivan's mod, Xan is well made, but the problem is with how overloaded it is. I honestly remember long before Kulyok made a Xan mod, there was another Xan mod by someone I cannot remember. It was old, but I liked the characterization he got, or at least my rose glasses are telling me as such. He had an extensive banter series with Aerie about his moon blade and how he was forlorn. This was many, many years ago, however... Who the hell made that?! I must know!

    In any case, a romancable enchanter is more than okay, but I'm not sure every race would be his type. I think he'd be picky if you aren't human, elf or some combination. Bonding however just seems weird and too elf specific, especially since Charname is only 20 and very much NOT elf raised.

    Still, Xan will have a quest revolving around both his depression and his sword... see, Xan didn't actually earn his sword correctly. It was meant for his cousin, Evarian, who became spider chow long, long ago. Xan wasn't exactly terrible, or deceitful to get it: he showed great promise for arch-wizardry with a very charming personality and amiability... until he discovered and dabbled in wild magic. Young and reckless, he had, at one point, turned himself to stone. This is where his depression began.

    Scared beyond belief, he tried to cast away his surge nature using the help of his Moonblade. This appeased the blade and made their bond grow, but his control is waning and the weave cannot be withheld much longer. Xan must make a choice between forever resisting casting away the chaos and therefore getting an even better moon blade, or finally embracing Wild Magic and accepting it and the ability to cast wish/sequencer/sunfire/etc. To prevent evocative cheating, Xan will stay an enchanter with the chance to use wild surges until the quest ends, where he will either lose the surge capability or change kits. This is permanent, but with the moon blade growing much stronger, both choices have benefits.

    He will not blame charname.


    You could also get his brother's broad sword, and upgrade it at Cromwell... and Cespinar.

    His stat gains in transition to BG2 are added an extra point of int and dex.

    Xan can get on a lot of nerves with his mopeyness, and he doesn't like reckless characters like Edwin, or egotists. He'll have something nasty to say about Ajantis when you find his corpse. This will not sit well with the knights in your party. With Anomen, it will get violent if not defused.
    Post edited by Dazzu on
  • DazzuDazzu Member Posts: 950
    edited July 2014

    Eldoth, after narrowly escaping the law after Entar's death, would ditch Skie and end up playing in the Thumb's bar for a measly wage. Reluctantly falling in line, he will attempt to influence all your decisions, and would egg on party conflicts between everybody, becoming an Anomen-like ass that has no taboos.

    He might need a kit. He'd fit a Skald of machismo, but I like the idea. He'd probably fall for Nalia for similar reasons, even if Nalia is Skie's replacement, right down to the same VA. She in turn would probably get violent.

    Also Shar-Teel, but that'd be expected.

    I do think he'd have some tenuous friends, mostly Korgan... because he's Korgan.

    The guy would need serious stat boosts. I don't know if Bards follow the max casting level of int that mages do, but the guy needs help.

    Between his 15 Con/16 Str and Garrick's 16 Dex, it's a tough call. Both need help badly or Haer-Dalis will always be ahead in every way.
  • DazzuDazzu Member Posts: 950
    So... let's talk another NPC who's still one of my faves: Yeslick Orothair.

    Well stated with acceptable and easily remedied 15 strength, and having enough wisdom to be a contender despite his late access, and most importantly... his 17 con gives +4 Saves... oh yea and he gets a free innate instant cast of dispel magic.

    Even still, his stats get a slight boost with +2 Str and +1 Wis

    Yeslick is THE, if not one of the absolute strongest and most useful NPCs in BG1, and I'd be lying if I'd say he'd be bad in BG2. Single and dual classers, and kits will start catching up, but a free Dispel Magic is never useless.

    Transitioning, Yeslick is downtrodden, distraught about why an old guy like him was to be the last of his clan while young promise had to die out. He is beyond romance years and travels with you because he has no clue what else he'll do with his life besides ending it.

    You can find him at Cromwell's, doing some forge work and coming up with a few recipes of his own. In fact, you don't actually have to have him in the party to make these things, but he'll certainly be able to help out.

    Yeslick still will come to blows with Kagain and doesn't really get along with elves except for Aerie who he finds to be very respectable. He sees Dorn as a threat and will probably kill him sooner than later, and he finds Korgan a bit too bloodthirsty. He otherwise has no complaints with anyone.


    Yeslick has a minor quest in ToB revolving around the Rune of Clangeddin whereupon he will come up with a new recipe and offer it to Cespinar. He'll also make another rune if you've the proper gems for it.


    Despite BG2 providing abundant healers, Yeslick could easily distinguish himself from the bunch without much problem with his added saves, free Dispel, and awesome Dwarven personality that subverts all the greedy stereotypes.

    Yeslick's proficiencies are that of ++ in Hammers, Slings and Maces, and taken late enough, he'll be working his points into Sword & Shield Style, so grab him early if you need a FoA user.
  • SharGuidesMyHandSharGuidesMyHand Member Posts: 2,580
    Dazzu said:


    He might need a kit. He'd fit a Skald of machismo, but I like the idea.

    I always imagined Eldoth as a "warrior bard," so I think that a blade kit would well suit him (plus it would put his respectable strength to better use).
  • CoutelierCoutelier Member Posts: 1,282
    I've found myself wondering recently if Yeslick might have actually been considered at some point to be Aerie's adopted father-figure in BG2, before deciding on Quayle. What with him being a former slave as well and having lost his clan but feeling he's too old to start a new family, he might welcome a chance to take someone like her in and pass on his wisdom. Aerie would still grow restless and he'd have to let her go so she can find her own way, like Quayle does. Yeslick seems more like the elder Quayle you meet in BG2, although there would still be big continuity issues with not nearly enough time passing between 1 and 2. And I guess the circus thing is much more Quayle; I don't know how Yeslick would have ended up in a place like that.
  • jjstraka34jjstraka34 Member Posts: 9,850
    edited July 2014
    BG2 has 10 less NPCs to choose from, which I do view as a negative, but you were never going to bring everyone back, and BG2 is a much more linear game, so it stands to reason it was going to have a smaller set of heroes available to make the journey. You can also make the argument that not every random wanderer you met along the Sword Coast in the first game is capable of attaining the epic heights and skills that are required in SoA and ToB. And at the very least the massive amount of NPC combos available in BG is one of the best reasons to replay it instead of constantly restarting the sequel, which is a richer game, but doesn't have the loose sense of adventure that the original does.
  • jackjackjackjack Member Posts: 3,251

    Dazzu said:


    He might need a kit. He'd fit a Skald of machismo, but I like the idea.

    I always imagined Eldoth as a "warrior bard," so I think that a blade kit would well suit him (plus it would put his respectable strength to better use).
    I agree. Blade suits him well. It's too bad that this would mean two Blades with no other Bards in the game. But making him a Skald seems forced.
  • DazzuDazzu Member Posts: 950
    jackjack said:

    Dazzu said:


    He might need a kit. He'd fit a Skald of machismo, but I like the idea.

    I always imagined Eldoth as a "warrior bard," so I think that a blade kit would well suit him (plus it would put his respectable strength to better use).
    I agree. Blade suits him well. It's too bad that this would mean two Blades with no other Bards in the game. But making him a Skald seems forced.
    Which is why Garrick would be the easier choice, him being in buffoon mode for Jester, but he too needs desperate stat boosts. +2 Dex would give him a niche over the Tiefling as a better shooter but he'll still need more stats to not blow. On the other hand, his dual option missiles are Crossbows AND Short Bows, meaning he can use ammo making weapons of any variety.

    He's also right in the game at the Radiant Heart. Just turn his love bonanza into a small quest which he'll, of course, fail.

    He'd get along with most characters and get into no real fights, but Nalia will remind him of Skie. He'd probably even make a joke about her voice sounding very similar.

    He'd probably be romancable by women, with him being standard choice of elf, human, and the half races (sans orc.)

    There's not much to him. His skills as a Jester are useful as enemies not in control are very useless enemies especially if you're breaching spell protections to cause said confusion. Still, it's a very one trick a maneuver.


    He might have an odd friendship with Haer'dalis in the way that they're in rivalry over who's the better performer, with Haer giving no actual concern, much like he does with everything else.
  • DazzuDazzu Member Posts: 950
    Faldorn would be an odd character to play with. I mean, most of the characters that die, I feel serve the narrative well by staying dead (even if Khalid were a Fighter/Mage in BG1 as I can swear by my grave he was originally intended to be,) but Faldorn would give more HLA Druid options, especially one with an actual personality.

    I doubt she'd be a romance option, and if she were she'd go for humans, half-orcs, gnomes and dwarves, preferring durability over poise.

    The story is that Faldorn is still an insane Avenger who has taken over the druid grove, but not to a fatalistic bond. In fact, in a fight to the death, she'll break down and beg for her life. You can give her the option to not die horribly and she won't. In turn, you'll have the option of recruiting her or bringing her to Logan directly where you can either have him lock her up or you'll take her under your command to help her gain redemption. Depending on how this is handled, you can suffer reputation loss for harboring a murderer so willingly. This will be a 1 time loss and nothing like drow harboring stigma.

    She will probably be a hand full, getting angry at the drop of a hat. She'll bicker with Yeslick, Anomen (especially during romance,) and your two druid if you have them. With Jaheira, it'll possibly get violent, for Faldorn WILL mock Khalid and call him weak. Do you hate Aerie for her unintended outburst brought about by goading in a moment of duress? Well, Faldorn will be the one goading and causing duress.

    She actually likes Minsc despite his heroic nature, because he's a wild man akin to the barbarians of home and he loves nature. She'll also befriend Kivan.

    Statistically, +1 to dex, int and wis are pretty nice, especially with those added wizard spells that Avengers use so well and Int means less brain drain. She uses Darts, which are fun, especially when they're crimson.
  • tennisgolfbolltennisgolfboll Member Posts: 457
    Allora would have been awesome. Romance all short males. Give her a nice kit
  • DazzuDazzu Member Posts: 950
    Shar-Teel could've worked and been a huge asset.

    Most see her as a Berserker, but she always seemed a little more methodical than crush, maim, destroy. She had a specific target: men; especially weak ones. ST hates wizards by extension, which is how she's been honing her skills before the switch.

    Somewhere at about lvl 7, Shar Teel decided it was a good idea to dual class to a thief to further her love of bloodshed. A dual wielder at heart, she has points mostly in long swords, daggers and dual wielding, but her time as a thief has given her short bows, clubs and short swords if you want to go that route. All she's gained in transit is 1 dex and int, and as a Wizard Slayer, you'll need to baby her until ToB, where you immediately snag UAI if you're smart.

    Shar-Teel took to assassination and fled into Amn to escape any trouble that may've come about by the death of her father. You may run into some Flaming Fists along the way, but Shar Teel keeps herself busy in the Coronet, fighting in the arena.

    She is romancable by men and women alike, and the romances are both drastically different. In both cases, the race options are the strong races of human, half-orc and dwarf, with halfling and gnome somehow available as well.

    She sees most men with discontent, especially Cernd. When she learns about his parental abandonment, she WILL get angry and will probably kill him, knowing what it's like. She'll respect Viconia and drow culture's views on men in general. She'll even be more comfortable working for Bohdi than the thieves because of it. Similar stuff happens to Keldorn, but his less neutral nature could hasten the violence.

    She sees Jaheira as weak for fawning over the 'stuttering wimp' and Aerie she feels sorry for, and kinda shows her off as some sort of example of male cruelty. While Aerie doesn't hate this attention, she doesn't like being treated as a weakling. The romance will make things very rough... Anomen's romance will get violent if you don't intervene correctly.

    Kivan is a bad man for letting his wife die, Alora needs to toughen up and Yeslick is too nice. The only males she might respect are Montaron, Dorn and Jan after his quest. Korgan's respect for her might is not shared.

    The male romance is a SLOW process where the belittling will make Viconia's seem like friendly ribbing. On the other hand, the female romance isn't flowery by any extent, but needs about 6 less lovetalks to complete in SoA.
  • SCARY_WIZARDSCARY_WIZARD Member Posts: 1,438
    @Dazzu that was beautiful.
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