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Clubs: A legitimate option throughout game?

Are clubs a legitimate option to wield throughout the game?
Just wondering because I am about to begin my first (real) play-through after going through the introduction level.

Comments

  • TuthTuth Member Posts: 233
    You may not be able find all the magical weapons during your first playthrough, but I would say that every weapon type is legitimate throughout the game.

  • atcDaveatcDave Member Posts: 1,933
    I'm sure its doable. But just be warned, that is probably the single weakest weapon choice available. There are only a handful of magic clubs in the entire series. That doesn't mean there are none (!), but you will see a lot of good magic weapons you don't want until you find what you're looking for.

    JuliusBorisov
  • elminsterelminster Member, Developer Posts: 15,999
    Its definitely a choice of weapon that you get kind of crummy options particularly in BG1/BGEE. Its not until BG2 that they end up being at least good (and only because you can get good enchanted ones early into the game and they'll work against most enemies).

    Blackraven
  • ElrandirElrandir Member Posts: 1,585
    Clubs r best wepon. Too OP. Plz nerf.
    (In case you didn't guess, that's sarcasm.)
    The others are right, clubs aren't the best weapons by any means. But a legitimate option? Definitely.

    BlackravenJuliusBorisov
  • luskanluskan Member Posts: 269
    Cleric/Thief likes them. It's the only single handed backstabbing weapon they can equip.

    Blackraven
  • Abi_DalzimAbi_Dalzim Member Posts: 1,410
    I don't even remember seeing a magical club in the first game. Second gives you some pretty good ones early around Trademeet, so I'd consider them useable then. Actually, my current runthrough is a Swashbuckler/Cleric who dual-wields clubs because they're the only one-handed cleric weapon she can specialize in. Still, I'd like to know what class you're planning on using, because there are better options for pretty much any class with few exceptions.

  • WalstafaWalstafa Member Posts: 116
    edited August 2014

    I don't even remember seeing a magical club in the first game.

    Off the top of my head there's at least a +1 and a +2, but since spoiler tags don't seem to work here, I won't tell you where.

    I tend to give Jaheira clubs until she hits level 6 and I can put the second pip in Scimitars.

  • elminsterelminster Member, Developer Posts: 15,999

    I don't even remember seeing a magical club in the first game. Second gives you some pretty good ones early around Trademeet, so I'd consider them useable then. Actually, my current runthrough is a Swashbuckler/Cleric who dual-wields clubs because they're the only one-handed cleric weapon she can specialize in. Still, I'd like to know what class you're planning on using, because there are better options for pretty much any class with few exceptions.

    Magical clubs only appear in the enhanced edition of the game, not in the original.

  • thespacethespace Member Posts: 1,039
    edited August 2014
    Clubs are perfectly fine and enjoyable. My favorite class is the stalker kit, utilizing the free dual wielding and backstab. Clubs are the only 1 handed blunt weapon (so they can be dual wielded) that works for backstabbing (besides certain specialty quarterstaves), so I've used them plenty (probably wouldn't play a stalker without them), as there are some monsters that can only be hit by blunt weapons. Skeleton warriors and other things are backstabable, and a stalker will make short change of them dual wielding clubs.

    Post edited by thespace on
    BlackravenJuliusBorisov
  • OlvynChuruOlvynChuru Member Posts: 2,471
    When you decide to play a stalker/cleric, you'll be using clubs all right.

    (quarterstaves also work)

    JuliusBorisovRAM021
  • GamingFreakGamingFreak Member Posts: 639
    Clubs are pretty good weapons overall, even better with certain mods (pitchwife ring a bell with anyone?). One of the silliest strategies in the game with Jaheira involves giving her more than 100% Fire Resist and equipping her with the Rod of Detonation club.

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