I've decided to share my new custom DnD kits with you.
Now you can beat the BGEE and BG2EE games with the Ravager or with the Palemaster.
RAVAGER: Feared by many and understood by few, the infamous ravager is an individual who has dedicated himself to the service of Erythnul, deity of slaughter. Living a life of violence and savagery, the ravager seeks to spread this deity's malignant influence wherever he goes, never resting long in one place lest the forces of good pursue him. Ravagers who come from the ranks of fighters and barbarians find that the ravager's offensive capabilities enhance their combat skills. Ravagers spend much of their time with others of their kind, roaming the land in small, close-knit communities without warning, and retiring back into the wilderness to plan their next terrible raid. Sometimes the clergy of Erythnul commands a lone ravager to undertake some mission or project that obliges the ravager to join up with other individuals, but such alliances are usually temporary and must be managed carefully, lest they lead to quarrels or worse.
- May use Haul ability once per day.
The ravager throws a hook with a 50 feet long mithral chain torwards the opponent to lug him to a closer distance.
- May use Pain Touch ability once per day.
- At 2nd level may use Aura of Fear ability once per day.
AURA OF FEAR:
Enemies within 10 feet of a ravager of 2nd level or higher take a —2 morale penalty on all saving throws for 1 turn. The range of this aura increases at 6th level to 20 feet, at 15th level to 30 feet, at 20th level to 40 feet.
There is no Saving Throw against this ability.
- May use Cruelest Cut ability once per day every 5 levels (starts at 5 level with one use).
When a ravager reaches 3rd level, his familiarity with pain and fear grant him a cruel precision with his melee attacks.
The ravager gets a 30% chance for 5 rounds to knock the target down and wound it dealing additional 1d4 piercing damage that causes 1 point of additional bleeding damage per round.
- At 10th level may use Visage of Terror ability once per day.
- Incurs a -2 penalty to Charisma.
- May not wear armor heavier than splint mail.
- May not exceed Specialization (two slots) with any weapon class.
- May achieve Specialization (two slots) in any fighting style and allocate three slots in Two-Weapon Style.
- Alignment restricted to evil.
- Hit Die: d8.
Visage of Terror
Range: 30 ft.
Duration: 3 rounds
Casting Time: 1
Area of Effect: 1 creature
Saving Throw: Neg.
You create a phantasmal image of the most fearsome creature imaginable to the subject simply by forming the fears of the subject's subconscious mind into something that its conscious mind can visualize: this most horrible beast. Only the spell's subject can see the phantasmal image. You see only a vague shape. The subject must make a Spell save to recognize the image as unreal, or flee in panic for 3 rounds. Even if the Spell save is successful, the subject takes 3d6 points of damage.~
Casting Time: 1
Area of Effect: 1 creature
Saving Throw: None
Erythnul teaches that life is pain, and so is the touch of a ravager. A ravager can make an unarmed magical touch attack that deals 1d8 points of damage + 1 point per ravager level, to a maximum of 1d8+10 points.~
Supposed to be a Barbarian kit, but have no idea how to add a kit to the Barbarian class. Hardcoded :-P
PALEMASTER: Necromancy is usually a poor choice for arcane spellcasters - those who really want to master the deathless arts almost always pursue divine means. However, an alternative exists for those who desire power over undead but refuse to give up their arcane craft completely. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own. Many pale masters still end up supplementing their arcane power with levels of divine magic. The mixture of "pale lore" and clerical abilities to sway, create, command, and destroy undead can be a potent one.
- 1st level: Bone Skin.
The pale master's tough, cadaverous flesh gives them a +2 natural armor bonus to AC. This bonus increases to +4 at 4th level and +6 at 8th level.
- 2nd level: Gains the ability to cast Animate Dead once per day.
- 3rd level: Gains Infravision innate ability.
- 4th level: Gains +2 bonus to AC.
- 5th level: Gains the ability to cast Control Undead once per day.
- 6th level: Undead Graft.
A pale master gives in to terrible necrophiliac urges. He cuts off his arm and replaces it with an undead prosthetic, which may be skeletal in form or preserved flesh stitched in place like that of a flesh golem. Regardless of its composition, the graft grants a +4 inherent bonus to the character’s Strength score. Additionally, the undead graft allows him to cast Harm once per day.
- 7th level: Tough as Bone.
TOUGH AS BONE:
The pale master becomes more and more like one of the implacable undead. They gain Immunity to hold & level drain
- 8th level: Gains +2 bonus to AC.
– 10th level: Deathless Master's Touch.
DEATHLESS MASTER'S TOUCH:
At 10th level the pale master's touch becomes deadly and can instantly kill a target. The Deathless Master's Touch allows him to cast Slay Living once per day.
- Race restricted to Human.
- Incurs a -3 penalty to Charisma.
- Alignment restricted to any non-good.
A necromantic sorcerer kit with some priest abilities as the description says.
also check out my first BGEE NPC mod:http://forum.baldursgate.com/discussion/34279/bg-ee-mod-caina-fighter-brigand-npc-and-zarra-ranger-archer-npc