Ok I'm done with my 1st HoF run and let me say.. I didn't like it too much.
This was, in fact, the 1st time I have played the game! I'm used to play modded bg2 and I'm a kind of powerplayer myself but I wanted to "take it easy" and go for something that in bg2 would not be min/maxed party at all and to try some less common class combination for a bg2 pow.
F/C (half orc)
Yeah, still a lot of atk/round and kill potential. But the main problem for me was the sorcerer indeed. Way too much buffing and ccs. When I got improved haste in the middle of the game... Basically the run ended.
The main problem of sorcerer in an HoF run is that she gain levels too fast vs the contest of the game. IWD is a low magic campaign and having a level 20 arcane user fighting fat yeti and goblins doesn't make things "fair".
There is no true sight, almost no dispell, no magic fights or whatever. Just a bunch of bodies that will explode after you go up to 50 atk/round. People that say HoF is not spell friendly are wrong. Spells have never been a good damage source in infinity games, BUT having all your utility spells not counterable by enemies is just cheating.
I'm trying another HoF run banning the sorcerer. It's a smaller and evil party that will play more around cc and less around Improved haste and invisibility spells. Finally i'm having fun, and problems in fights as well
F/C half orc
Dark moon monk