Monster weaknesses
Hunter
Member Posts: 28
I can find stats all day long on hp, strengths and so on, but I can't seem to find anything on weaknesses, (how do you kill the $%$%$* thing?). Anyone know of a good resource?
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That should be able to give you the information you need for Baldur's Gate 2 monsters.
Demilich, demogorgon, underdark demon lord, ravager and the very final boss requires +4 weapons to hit.
Clay golems need magical crushing weapons.
Stone golems require +2 IIRC.
Iron and adamantine golems require +3
Most undead are immune to cold. Only some ghouls and ghasts are suspectible to cold. Vampires have %50 resist to cold and lightning most of the time. %99 of the undead are suspectible to fire damage. Some undead are resistant to lightning as well, Shadow fiends are immune to fire/cold/acid but weak to lightning.
Liches are immune to 5th lvl spells or lower
Rakshasas are immune to 7th lvl spells or lower
Mummies are weak to fire. Greater mummies require +3
Drows have big magic resistance but poor saving throws
Kuo toas resist magical damage (magic missile, horrid wilting etc)
Jellies are all weak to crushing or slashing:piercing and missile are not very effective
Otyughs are immune to missile damage
Any fire based creature is immune to fire. Fire cat, flaming skull, fire giant, fire elemental, fire anything etc.
Demons and devils have varying resistances and immunities but expect a big magic resistance, huge resistance if not immunity to fire. Some greater demons require +3 and one requires +4 to hit.
Demogorgon and final boss, also ravager in bp2 (not sure if the one in ToB?) are immune to time stop
Dragons are immune to element they use:fire-red, silver-cold, green-poison, black-acid etc.
Trolls require fire or acid to be killed. Fire trolls require cold damage instead.
Chromatic demons forms are different: fire is weak to ice, air form/lightning is weak to acid, and vice versa.
2.) Use it on the beholder boss
3.) There is an exit in the beholder lair south side of the beholder lair map in the middle, right next to where you looted the device, it can be a little hard to find it.
4.) You'll be up at the places with the sarcophagus and the unseeing eye exiles, click on the hidden wall to open a door to the hallway, walk down the hallway and walk down the stairs. Follow the next map until you get to the lost city, talk to the guy there and give him the rod. After that return to the place where the unseeing eye prophets live, talk to gaal and you can also loot all the rooms there now.
5.) Return to talk to the priest from the temple, the one who gave you the quest.
6.) Quest completed.
Hope that helps.
That said, what I'm looking for is a resource something like Lunar's post. Include the stats of course, but instead of just stats, "Requires +2 weapons to hit" or "vunerable to cold", etc.
For example, if you see "Weapon ineffective" when a character swings at a monster, you know that monster has some sort of weapon restriction. Maybe it needs a higher enchantment level (what level is the weapon you're using?); maybe it needs a specific damage type (what type of weapon are you using?). Then you can check and see what happens when OTHER characters hit the same monster, and what they are using, etc.
The same goes for things like elemental resistances. When you chuck a fireball at something and you see "10 damage (90 resisted)", you know what's going on. Same with things like "spell ineffective" etc.
Of course I realize that the game is very complex in the number of things that are going on, and it can take time to figure it all out on your own. It's alright to peek at the data here and there, but if you give it a try on your own maybe you'll find some enjoyment in puzzling it out without help Or maybe not, and that's okay, too. People want different things from their game.
You sound like one of the guys that ruined the game for me at the start. Teach me how to play by killing me until I figure out "you shouldn't do that", or "that weapon don't work on that creature". I'd be willing to bet you are a "toss the kid in and let him sink or swim" teacher.
Is there or is there not any kind of manual or resource that I can refer to that gives more than stats? I don't need a specific named character guide, just "This monster requires +3 weapons to hit" kinda thing. I have a copy of the BG2 Monster Encyclopaedia, and I understand if it says an Iron Golem is immune to fire, fireball is not gonna work, but what it doesn't tell me is it requires +3 to hit.
You have to put time and effort into this game, if you don't do that you won't nearly enjoy it as much as you could. There will be many things you'll have to figure out and learn on your own, but it's something you'll keep with you so that for your next game it'll be easier and you'll be more experienced. Most people here have played the game well over 10+ times.
Baldur's Gate is about the journey, not the finish, and learning what every monster do is part of that journey.
I apologize if i come forward as rude, but this might not be the game for you?
It's fine if you prefer a different approach. Some people prefer short-term gratification, and going through the same processes over and over again in every field they're in. That's their choice, and I'm not in a position to condemn them for it. I can only offer my sort of help, I'm not in any way trying to force it on people.
My weapon is ineffective : The weapon i am using now does not work against this enemy.
Golem is immune to my damage : The type of damage i'm dealing now is not working.
Magic resistance : The enemy resisted my magic spell. I might be able to still hit him with the spell, depending on his magic resistance. And i can also lower his resistance with lower resistance.
Spell ineffective : This spell does not work against this type of enemy.
It takes a few seconds of reading to figure it out. If things like this is complicated i would hate to see people try playing Warmachine/Horde.
That said, if you can't offer a constructive response to my question, then please refrain from responding at all.
I won't respond anymore to this thread, have a lovely day
The ad hominem aside, I consider myself more of a "tell them where the toolbox is"-teacher rather than a "just give them the right tool"-teacher. I believe in the value of learning, but above all the value of learning HOW to learn. Much more useful in the long run, in my experience.
It is indeed fortunate our society does not agree with you or we'd still be in the stone age. The very essence of education is those who know showing those who don't how it's done. Hell even chimps do it. It's fine to show them the toolbox, but if you don't include a few basic rules, your students are gonna shed a lot of body parts before they learn.
Some people prefer short-term gratification
That would be the same people who have actual lives and can't spend a lifetime learning by trial and error. It *IS* just a freaking game after all.
A demon, on the other hand, will first get a magic resistance check like the drow, then a saving throw as usual, and then his innate fire resistance will soak up or nullify the damage completely. Say if the demon is %50 fire resistant, he will take half damage if he blows his magic resistance roll. If he is %100 fire resistant, he takes no damage whatsoever. You will see demon-was immune to my damage message. If the magic resistance succeeds, you will get the demon-magic resistance message just like the drow example.
Some spells bypass magic resistance. High lvl ability dragons breath bypasses magic resistance, but ofcourse fire damage resistance will cut the damage since it deals pure fire damage. Fire storm and storm of vengeance priest spells also bypass magic resistance, making especially fire storm very handy against drow armies. Finally, imprisonment spell bypasses magic resistance, and offers no saving throw!
If the spell can not touch a creature because the creature is naturally immune to its level, like liches are immune to lvl 5 spells or lower, you will get -spell ineffective message. Or a mage protected by minor globe of invulnerability will net you -spell ineffective message if he is hit by a fireball. Minor globe of invulnerability blocks 3rd lvl spells and lower, and fireball is a third level spell. -magic resistance message means the spell may affect the creature, but it gets away with magic resistance:you can try again and get lucky, or lower its magic resistance by lower resistance spell.
Some magical creatures require magical weapons to hit. If you ever get a weapon ineffective message, you need a higher enchanted weapon to hit the creature.
Or, the creature may have casted a battle protection spell. Like mantle or protection from magic weapons. Mantle and improved mantle makes the caster untouchable by weapons of lesser enchantments, you will get the 'weapon ineffective' message if your weapon is not of enough enchantment level. Protection from magic weapons, however, will make the caster untouchable to all magical weapons. If a human mage casts this, you can use normal, unenchanted weapons to hit him. When a lich casts it, it becomes untouchable to all weapons, because a lich is naturally untouchable by normal weapons, being an evil, undead monstrosity. You can cast breach or dispel/remove magic or wait the spell duration out. It lasts four rounds and liches are immune to spell breach, anyway.
Stoneskin is different. It stops the damage of the weapon, but only the pyschial damage. The weapon still connects. Thus, you get no -weapon ineffective message. Also, any on-hit abilities work through stoneskin:additional elemental damages, hold effects, poison, level drain, dispel on hit etc. will affect the stoneskinned creature fully.
Weapon ineffective: The weapon needs more plusses. Or very rarely, less plusses (magic golems and mages with protection from magic weapons up) or a special flag (a couple werewolves in bg1). Note that on some occasions a spellcaster can stack this sort of immunity in a way that makes them totally invulnerable to physical attacks. Breach spells are recommended at this point.
[Creature name] is immune to my damage: The creature will not be damaged by the damage type inflicted (piercing, slashing, fire, etc.).
Magic resistance: The target is resistant or totally immune to direct uses of magic. The exact resistance value is generally between 5-100%, which is the percent chance for them to ignore the spell in question. Some spells, such as magic missile, hit multiple times, and each hit is resisted seperately. These spells can be a good probe for how resistant the target is.
Spell ineffective: The target is immune to the spell in question, either because of a spell the creature has cast or because of a more blanket immunity. The most notable examples are liches, which are immune to spells of 5th level or below, and rakshasa, which are immune to spells of 8th level or below.
X damage (y damage resisted): The target is resistant to the damage type inflicted. The resistance is percent-based, and the exact values can be inferred from the x and y values.
[Attack roll succeeds but no damage is listed]: Target is protected by mirror image, stoneskin, or iron skins. These protections absorb a finite number of hits, and only mirror image stops spells and elemental damage, so you can often just push through with physical attacks. If not, try spells like true sight and breach.
Hope that helps.