I've my own modded version of BGT (Bg1+2+ToB), which I like to play and adjust as a "hobby" every now and then, I've constructed it adding and changing bits and pieces over the last years, between all the .exe hacks and mods added, its immensely massive.
I was thinking about acquiring EEs and rebuild my modded version on top of it, for my own hobby purpose, but for that I must ask first:
1- how does EEs file structure fares with the originals? Is it the exact same engine or are there one too many caveats?
2- Does DLTCEP and NI work as good on EEs?
3- How stable and malleable are EEs? I don't mind having to go over, say, the baldur.bcs or many BAM sequences and fix or adapt it to my own tastes, however I would hate to face limitations or bugs that do not exist, or are long fixed, in the original games.
I would thank if these questions can be answered with no wishful thinking, have been meaning to ask those for some time now.
Also, I believe these would be the questions that modders need to know about EEs, I tried searching for a topic about it but could not find, if there is one, please point me to, if there is not, please make one and stick.