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Is there a good way to find how and / or where two mods might conflict?

GSmith84GSmith84 Member Posts: 25
I've been so spoiled by the IE Modding Community I can't play the vanilla game anymore and I keep finding mods that sounds like they could be so fun. However, its an enormous amount of work to install them all 1 by 1. So I was trying to customize my BigWorldSetup install because of how convenient it is.

But it doesn't include everything I'd want to try. Particularly Scales of Balance (in my most recent mod install). The Scales of Balance author suggests his mod before SCS but after BG2 Tweaks though BigWorldSetup sets BG2 Tweaks after SCS. Either way, I found a lot of things that didn't work in Scales of Balance.

Not being a modder myself and having no clue how to actually operate WeiDU, I was wondering if there was some information / guide to find out where conflicts could exist so I could opt out of installing feature X in favor of feature Y for example.

Comments

  • subtledoctorsubtledoctor Member Posts: 11,467
    edited February 2015
    Your best bet is the BiG World .pdf, which I think is at version 14 now. It's huge, like 300 pages, but if you just follow along and ignore the stuff on mods you're not using, it works well. I can't find a link now - I get a result when I google "big world english pdf 14," but the page (at SHS) doesn't load on my phone.
    GSmith84 said:

    But it doesn't include everything I'd want to try. Particularly Scales of Balance (in my most recent mod install). The Scales of Balance author suggests his mod before SCS but after BG2 Tweaks though BigWorldSetup sets BG2 Tweaks after SCS. Either way, I found a lot of things that didn't work in Scales of Balance.

    I'm surprised, I have been fairly sure BG2Tweaks should be before SCS. The main thing off the top of my head is the "2-handed bastard swords" and "2-handed katanas" components. The SoB Proficiency Overhaul component patches those items' proficiencies, and it can't do so if they don't exist yet. I had also thought that SCS patches those items, which is why I'm surprised at the recommendation to install SCS first. You could try going SoB - SCS - BG2Tweaks... that may work fine (but it may cause those two particular BG2Tweaks components to fail).

    May I inquire as to what components of SiB you had trouble with? I'm always looking for feedback so I can improve it. (But you can PM me or discuss it in the SoB thread, I don't mean to derail this one.)

    Finally, it looks like SoB will soon be included in BWS so that should help.

  • wubblewubble Member Posts: 3,156
    There's a reccomended order in the SCS readme which might help you.

  • GSmith84GSmith84 Member Posts: 25
    I didn't test EVERYTHING. But the main issue I found was Kensai Focus. Every selection gives me the 2-Handed class text on record page. ANd gives me 1* proficiency in the weapon specailizations. But no * in the selected weapon. 2-Hander specialization did work however and gave me 3 points in 2-hander along with the weapon specizalitions.

    Also Avenger. I have one of the mods that turns the spells into Weapon Tokens. But there must be some conflict because I didn't get any Innate Abilities with Avenger (not the tokens of the old Sword Spider etc... or the Elementals).

    I don't have the install anymore. But my order was. BWS Tactics (less most NPCs) I paused it after Pack Mule and installed SoB manually then resumed BWS. That was how I did it. Didn't get any WeiDU errors.

  • GSmith84GSmith84 Member Posts: 25
    I will just run a manual install tonight of all the mods I want. I'll try it with BG2 > SoB > SCS and see what kind of results I get.

    Thanks for being very active. I would still like to know how you Modders find conflicts because then I might be able to make some contributions to the community and add Mods & Components to BWS.

  • subtledoctorsubtledoctor Member Posts: 11,467
    edited February 2015
    I've only been doing this for a couple months, so I really don't know! But I think most conflicts are discovered via forum discussions like this one.

    The SoB druid shapechange tweaks are definitely not compatible with the SCS "equippable claw" thing. I mean SCS could check for my mod and code in compatibility but I'm not holding my breath. They are two different approaches to the issue, you have to choose one ir the other. (Candidly, I hate the claws thing, and the dispel bug that occasioned it has been fixed, my shapechanges should not be subject to the big as long as you're playing an EE or ToBEx game.)

    Thanks for the heads-up on the kensai bug. Coding compatibility with BG2 was very difficult, I guess it needs a bit more work! I'll add it to the list of things to fix in v2.2, which should hopefully be released in the next 5-7 days.

    Post edited by subtledoctor on
    elminsterGSmith84
  • GSmith84GSmith84 Member Posts: 25
    I liked the tokens I think because of the ability to at will change in and out. I could be wrong but I thought in the past you couldn't initiate dialog if you were shapeshifted and as such the weapon tokens were a welcome relief from that. (Having used your once a day shapeshift only to have to return to human because of needing to speak with someone. I seem to recall this because a HUGE pain in the ass in the De'Arnise Keep when you dialog > fights > dialog > fights again. But maybe I'm thinking of some other game).

    Either way, I'll go through and manually install tonight as I mentioned and select different setups with a mind to not install the tokens.

    I'm REALLY eager to try out some of your kits because changes in playstyle is a big win for me in replaying the game.

  • subtledoctorsubtledoctor Member Posts: 11,467
    GSmith84 said:

    (Having used your once a day shapeshift only to have to return to human because of needing to speak with someone. I seem to recall this because a HUGE pain in the ass in the De'Arnise Keep when you dialog > fights > dialog > fights again.

    Yeah that's a good point. My beef with the tokens is from the perspective of balanced gameplay: my shapeshifts are meant to make the druid able to melee about as well as an equivalent-level fighter. If you could do that at will, what possible reason would you ever have to play a fighter? (I think SCS actually acknowledges this issue in its readme.) Once/day makes the druid able to melee through a sequence of fights, and then act like a druid for the rest of the day (or, just use a different shapechange form for the next few fights). It preserves the main benefit of warriors, which is to be great at melee whenever it happens.

    The only way to balance at-will shapeshifting would be to nerf the animal forms. But then what's the point of shapeshifting?

    Anyway it's totally a matter of personal preference. If you like the shapeshift tokens then you should just skip the SoB druids component. :)

  • GSmith84GSmith84 Member Posts: 25
    Well I've done the SCS method so I want to try SoB style, if its a huge pain in the ass I'll just EE Keeper a few additional shapechange charges.

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