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[(BG2, BGEE) bug] Double saves (0824)

CamDawgCamDawg Member, Developer Posts: 3,438
edited September 2012 in Fixed
A few last spell touch-ups. The extra 6d6 of damage for undead allows a save vs. spell, but there shouldn't be a save at all. The 'Controlled' string for control undead and the visuals for hold & control undead are forcing two saves. Removing the Sol save and the double save messages for hold & control:
// removing saves from effs; save chances already handled by the spell file
COPY_EXISTING ~UDEAD66.EFF~ ~override~ // Sol's +6d6 deep-fry (undead only, no save)
~UNDCHSTR.EFF~ ~override~ // control undead, save already in spell file
~UNDCHVIS.EFF~ ~override~ // hold, control undead, save already in spell file
WRITE_LONG 0x40 0x0
BUT_ONLY_IF_IT_CHANGES
Post edited by Bhryaen on
AndreaColombo

Comments

  • SethDavisSethDavis Member Posts: 1,812
    Potentially fixed - @CamDawg's fix has been applied
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    Change confirmed.
  • BhryaenBhryaen Member Posts: 2,874
    Confirmed applied:

    - UDEAD66.EFF
    Save type changed from ( Spell(0) ) to ( No save ).

    - UNDCHSTR.EFF
    Save type changed from ( Spell(0) ) to ( No save ). Also the String for the vBG2 version says "Controlled" while the BGEE string says "No such index..." but I believe that's being handled elsewhere...

    - UNDCHVIS.EFF
    Save type changed from ( Spell(0) ) to ( No save ).
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