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is there any way to check the state, or something of a trap object to know if it is trapped ?
so far i was able to make my rogue npc to automatically move to a trap and disable it...
the problem is... npc likes the trap so much, even when is disabled... it keeps trying to disable it again...
the trap was found with:
// *Thief - Disable Traps*
//DisplayStringHead(Myself,519) //"Help me! If you don't help me, they'll kill me."
// *Scout - Detect Traps*