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Adding Innate Abilities

HeinrichHeinrich Member Posts: 188
This is very simple modding I want to do but can't seem to figure how to work it properly.

I want to play as a Monk that can cast certain mage and priest spells in the Innate Abilities section but I cannot find a way to make it work. I recall in another thread that EEKeeper couldn't do it properly due to it not being able to alter a certain file that dictates Innate Ability amounts. I am unsure where or what that particular file is.

I also tried to make copies of the spells and altered them to be innate but my Monk is unable to cast them. It does not show up in the innate abilities section after editing and adding them through EEKeeper or NearInfinity.

Is there a way to make a Monk cast spells this way? All I have is NearInfinity.jar and EEKeeper and I have no idea how to use Weidu.

Thanks in advanced.

Comments

  • HeinrichHeinrich Member Posts: 188
    Ah, I figured it out. I really should do some more research next time! :P
  • IronThroneOfBhaalIronThroneOfBhaal Member Posts: 24
    Hey, I'd like to know how you did it! Please share if you see this.
  • HeinrichHeinrich Member Posts: 188

    Hey, I'd like to know how you did it! Please share if you see this.

    Absolutely.

    I found that I have to edit TWO slots to make the spell innate in Near Infinity. One is in 'Ability Icon Location' in the Spell Ability section and the other is in 'Spell Type' on the main Edit section.
  • [Deleted User][Deleted User] Posts: 0
    edited May 2015
    The user and all related content has been deleted.
    Post edited by [Deleted User] on
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